Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I have not driven the Radical at night, but for some cars it helps when you remove the "single seater" tag. Unless I'm mistaken (not at my rig atm) the Radical has this tag added.
Oh interesting and thanks for letting me know, I was just trying to catagorise it correctly and easy searchable, but didn't know that.
 
Need to get this out there as it was sitting on my drive with the windmills half working. Fixed them up. Probably the last work I will do on this track:

Zolder
by AC Track Reboot Project

Optimised and slightly refreshed by nrms


v1.41

-see through tents fixed
-marshal stuck in van moved
-zolder sign on building, normals fixed
-some windows made transparent
-broken normals on Audi board fixed

v1.4a hotfix

-broken normals on Pirelli board fixed
-also fixed a couple of holes that appeared


v1.4

-more general optimisation
-working windmills
-flags shader corrected
-various small fixes


https://www.mediafire.com/file/yvglz8dotagrzcq/nrms_zolder.7z/file

The excellent skin (now included) from @Masscot can be found here:

https://www.racedepartment.com/thre...-optimised-and-improved-reboot-zolder.181331/

Screenshot_ks_ferrari_sf15t_nrms_zolder_30-4-120-16-16-45.jpg


Have a nice weekend! :cheers:
 
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Need to get this out there as it was sitting on my drive with the windmills half working. Fixed them up. Probably the last work I will do on this track:

Zolder
by AC Track Reboot Project

Optimised and slightly refreshed by nrms

v1.4

-more general optimisation
-working windmills
-flags shader corrected
-various small fixes


https://www.mediafire.com/file/yvglz8dotagrzcq/nrms_zolder.7z/file

The excellent skin from @Masscot can be found here:

https://www.racedepartment.com/thre...-optimised-and-improved-reboot-zolder.181331/

View attachment 925510

Have a nice weekend! :cheers:

ixed the graphical bug that when you left the lane box appeared no transit sign? ( red circle with white bar in the middle) ?
 
ixed the graphical bug that when you left the lane box appeared no transit sign? ( red circle with white bar in the middle) ?
That is a limitation because of where the pit lane and track are AFAIK. Not sure if using online/offline alleviates this as I've not touched any of that.
 
You also should bake that track with a Vao as well to take it out of the Flinstones age.
Thanks for the config, I was hoping CM would update the VAO or doesn't it work like that? apologies for my ignorance.

It's just occurred to me, shouldn't the config file be the same name as the track - mine is detroit2017

this one: http://www.mediafire.com/file/5nhb2sd5535qmf7
 
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Thanks for the config, I was hoping CM would update the VAO or doesn't it work like that? apologies for my ignorance.
Ya, you have to make it or someone has to make it and load it into the github repository for you to get that file through CM I believe. It's a fairly simple task to get one made though by drag & drop into Customtracksbakery. A search for this would provide some info. This isn't my rig computer with all my AC stuff.
 
Here is my improvement for the Lotus Exige Roadster 2014.
https://mega.nz/file/nt0FXZiJ#SNfLSXK8-UCRgbs6tcWASC8RUXse6rKbKw4a9btWS1M
View attachment 925448 View attachment 925449
update include.
-Blinkers Lights Both Left & Right.
-Hazard Lights.
-Interior Lights.
-New Rear Lights.
-Engine model.
for the next update will have.
-Exige S badge on the rear Bumper.
-New Front Led Lights.
-New Front Led Blinkers.
-New Gauges Lights.

Note!, this mod will NOT REPLACE the original exige by kunos.

Hello sir! Thank you for this. When I render your updated car in the same CM showroom as the original Kunos car, the ride height of your car is noticeably higher in the new render. (More space between the tires and body fender). Any thoughts on why that might be? Again, thank you for your contributions here!
 
Need to get this out there as it was sitting on my drive with the windmills half working. Fixed them up. Probably the last work I will do on this track:

Zolder
by AC Track Reboot Project

Optimised and slightly refreshed by nrms


v1.4a hotfix

-broken normals on Pirelli board fixed


v1.4

-more general optimisation
-working windmills
-flags shader corrected
-various small fixes


https://www.mediafire.com/file/yvglz8dotagrzcq/nrms_zolder.7z/file

The excellent skin from @Masscot can be found here:

https://www.racedepartment.com/thre...-optimised-and-improved-reboot-zolder.181331/

View attachment 925510

Have a nice weekend! :cheers:
Thnx for this nice update. Don't know if its a known bug from acu, but today I noticed there is a quite big hole on the first corner (grass surface). :D
1.jpg


So wouldn't that suggest that the version beezer is using is not the same as the one I have? - What I'm noticing is that the whites are a bit overblown or over exposed...
I'm not familiar with this track, afaik configs names are same as track folder/kn5.
 
That's it right there. :)

So wouldn't that suggest that the version beezer is using is not the same as the one I have? - What I'm noticing is that the whites are a bit overblown or over exposed...
I'm not using the nagp detroit. Just found it and shared it is all because of the point brought up that the road mesh was bumpier than the other version which is quite flat for a city road course. My track folder is just called detroit. I created a self made VAO and the config is from Slider I believe that was shared with me.
There might be two Belle Isle tracks, I believe 2017 is from Enders and Rainmaker. I will confirm in a bit when I can get the rig on.
 
That's it right there. :)


I'm not using the nagp detroit. Just found it and shared it is all because of the point brought up that the road mesh was bumpier than the other version which is quite flat for a city road course. My track folder is just called detroit. I created a self made VAO and the config is from Slider I believe that was shared with me.
There might be two Belle Isle tracks, I believe 2017 is from Enders and Rainmaker. I will confirm in a bit when I can get the rig on.
I'm using the enders/rainmaker version titled detroit2017 - would you have a link to the version of Detroit you are using... tia
 
Thnx for this nice update. Don't know if its a known bug from acu, but today I noticed there is a quite big hole on the first corner (grass surface). :D
View attachment 925531


I'm not familiar with this track, afaik configs names are same as track folder/kn5.

Another big hole. Other areas look fine.
View attachment 925538

That will have been part of what I have done regarding optimisation, silly error. Will fix ASAP, thanks for pointing it out!

EDIT: New link up with holes fixed, sorry guys I know it's a pain having to re-download over and over :banghead:
 
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Thank you very much, really appreciated. ;)

I think we have our wires crossed, I thought you had a different Belle Isle version to the one I have - which is the Enders/Rainmaker version, I tried the other version which I mentioned had been butchered (trees removed, too bumpy etc etc) ….. Not to worry.... thanks for the help anyway.

2nd edit: I already have the Detroit street circuit and it's the same one you've just given me the link to...lol
 
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Anyone have ever noticed this kind of "thing" at night? CSP 1.52. Never seen before, don't know what can cause it or how to solve.
Thanks :)
 

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Yet another update to the fantastic Group A mod, now with more Nissan! Link here: http://assettomods.com/atcc-group-a-pack-beta-v1-2/

Changelog:

**Update Beta v1.2 - (29/05/2020)
- New car Nissan Skyline DR30
- Celica dash cam position updated
- Volvo dashcam updated
- Volvo dash cluster changed to race style (now has working RPM gauge)
- Skyline R31 skins added + new wheels
- VK skins added x 4
- VL headlight texture replaced

Very cool, I've been trying them out adding a few other cars of period to fill the grid such as the Jag XJS, Ford Sierra the BMW M3 and even the Dick Johnson Mustang. They all seem to play very well together as well.

First minute and half at Bathurst, camera focused on Peter Brock's Commodore.

 
Good afternoon friends.

Sometimes when I make a skin I modify some materials from the original model.
I would like to know if someone with more experience can tell me how to share this modification of materials.
Example, in the latest hyundai skins change the material of the windows so that the numbers look better and be able to edit them separately from the bodywork, this looks perfect on my CM but possibly the one who downloads it has problems with that.
Thank you in advance if you can help me to continue sharing.
 
Good afternoon friends.

Sometimes when I make a skin I modify some materials from the original model.
I would like to know if someone with more experience can tell me how to share this modification of materials.
Example, in the latest hyundai skins change the material of the windows so that the numbers look better and be able to edit them separately from the bodywork, this looks perfect on my CM but possibly the one who downloads it has problems with that.
Thank you in advance if you can help me to continue sharing.

Hello Niko, fellow argentinian here.
I believe those materials are kept in the kn5 car model, so you might as well share it.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
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