x4fabToday at 1:12 AM
v0.1.61
• New [NODE_ADJUSTMENT_...] section with MOVE_TO allowing to move nodes to certain parents;
• New parameter for [MESH_ADJUSTMENT_...], same MOVE_TO;
• Custom mirroring on monitor is now available for Oculus as well;
• Custom shadow matrices with Oculus fixed;
• Glitchy black refraction with zero for specular exponent fixed;
• White preview in photo mode app fixed;
• Turning signals, hazard lights and sparks should work online now;
• G-buffer masking fixed;
• New FIXED_EMISSIVE parameter for [SHADER_REPLACEMENT_...] instead of old extFixedEmissive;
• Replays storing dynamic Weather FX and other extended data fixed;
• New IMGUI-based apps, including new chat app, now should work in VR;
• New chat app: fading for messages, few small fixes;
• Original anti-aliasing mode in Graphic Adjustments won’t break everything now.
• Gear input (for extended configs) now doesn’t show neutral when shifting with sequential;
• New input for extended physics, GEAR_ALT, which wouldn’t go through neutral when shifting with sequential;
• New inputs, such as compass or lap time, and new formatting modes for [DI_…] (documented).