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Hello guys excuse the stupid question , has anyone already tried to do animation marshal circuits Assetto Corsa to wave flags?
Thank you for your kind reply and patience
Yes, on Lilski´s Road America track the marshals are animated.
sorry, I can fin it, maybe is hidden for me...even the Drks FB pageCheck the comments of the video, a link is included.
Did you want the gulf skin to add to that too? I know it's only one skin but it all helps lol@Xedrox read your PM please LOL
yeah sorry, but i didnt see an answer. I thought that nobody saw it, thats whyDude, asking it again after a few hours won't make a good stadium truck mod with a nice suspension physics appear out of the blue, will it?
And seems to exist in real life !Did you want the gulf skin to add to that too? I know it's only one skin but it all helps lol
I will pass it on to the guy who's creating it!Zandvoort 2020 -- DRS Zones?
I've downloaded the recent version of Zandvoort 2020, however, it's not clear from the posts who made the most recent updates.
It's looking pretty good, and seems to improve with each new version I install. However, it still doesn't have the two DRS zones and markers.
So for whoever's working on it, or someone who knows how to add DRS... it would definitely further along this new version's development, especially for use with F1 and other cars that use it.
That's the car I based mine off - the one with the 53 plate. Slightly different but close enoughAnd seems to exist in real life !
Go to the selfy page, enter your login and the car will be available alongside with your other purchased cars
I'm not sure I am seeing the same thing you see in my own Sellfy purchases page. . Is "RSS_Formula_RSS_2_v6_Assetto_Corsa_v4.zip" the same filename as the NEW file with the update? Cheers!
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Oh man, I need this v1.5 toot sweet! Can’t wait to race with these liveries!
Guys,
I was wondering if someone could help me. I looked alot for a good version of the mercedes AMG GTR 2017 but didn't find one that I find "realistic". The most common one, I think from markos Krass (don't know if someone edited afterwards) oversteers alot and doesn't seem real to me. Does anyone have a link to a "better" version of this car. It's kinda the one car that I like and could never find a proper one in AC.
Thanks in Advance
When you've used Customtracksbakery to create vao patches did you set up arguments for particular tracks?
Since in the past few weeks I've done countless laps during testing and racing at the new Daytona track, and I've really began to enjoy oval racing with nascar mods! So I have a request @LiquidSkyMan, can you possibly look at the AI for the Charlotte oval when you get the chance? With full grid, some AI cars don't start and there's a few crashes in qualifying. With all of AC's limits to oval racing, it still sure as hell is fun!
https://www.racedepartment.com/threads/mountain-peak-charlotte-speedway.164316/
@Real Toonces Can you do me a set up for the ferrari 458 bog standard road edition for imola please. Trying to get 1.56 outta it, I flattening at 2.01 as the brakes, tyres, whatever ain't working for me.
Greetings to all - been driving ACU's Detroit City Circuit lately, and got inspired to create some more cameras for this exhilarating track (also to test acquired skills in this area to undertake a test-project)...
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https://www.racedepartment.com/downloads/detroit-city-circuit-tv-replay-cameras.33571/
Before I forget, a general commendation of thanks to all the members that contribute their AC goodies with the community - it may go unmentioned - but it is really appreciated!
Super easy - the correct procedure to achieve what you want is described by GzeroD below ;-)
AC physics allow most of anything when applying creative application of available tools ;-)
This ^^^
You simply calculate whatever brake torque you want to set in the default setup, then simply expand the upper setup.ini brake power limit, … done.
Extra points: use the Show_Clicks command parameter to mask the now arbitrary % value exceeding 100% to clicks that correspond with what you want to have displayed in the setup UI in session … done … clean result ;-)
Also you mention not being able to assign different torque values to front / rear brakes … of course you can ;-)
That is what your brake bias is there for ;-) (this is how it is setup very straight forward in simply, yet allowing for all eventualities).
- calculate the overall brake torque you want to apply to the car
- calculate the virtual brake bias multiplier to achieve the desired split in brake torque front / rear
- now calculate the needed brake bias equivalent to your car manufacturer data to achieve the desired actual brake bias (it will result in arbitrary brake bias / brake power values in setup UI, therefore to have it look clean you should use the SHOW_CLICKS function to convert actual % values to numerical values and tweak the lower / upper boundaries until they correspond to the ACTUAL actual values you want displayed)
It is all a little more work (hence I don't mess with this and hence I don't share mods) but all is possible ;-)