Not yet but they are both WIPHi All.
Is there a Audi R8 GT3 2019 latest mod other than the stock Kunos on of 2016. And is there a 2019 Bentley GT3
as well. Many thanks.
Not yet but they are both WIPHi All.
Is there a Audi R8 GT3 2019 latest mod other than the stock Kunos on of 2016. And is there a 2019 Bentley GT3
as well. Many thanks.
Since in the past few weeks I've done countless laps during testing and racing at the new Daytona track, and I've really began to enjoy oval racing with nascar mods! So I have a request @LiquidSkyMan, can you possibly look at the AI for the Charlotte oval when you get the chance? With full grid, some AI cars don't start and there's a few crashes in qualifying. With all of AC's limits to oval racing, it still sure as hell is fun!
https://www.racedepartment.com/threads/mountain-peak-charlotte-speedway.164316/
Great. Many thanks for letting me knowNot yet but they are both WIP
Quick question here. I'm 99% of time competing against AI, basically due to lack of time from my side. Quick 10-15 lap-races, mostly GTs or TCRs. But I've got a problem with AI: most of the tracks that are not Kunos (or from well-established modders) have rubbish or non-existing AI, even the track being awesome. Also, the cars sweep you out of the track from behind as they seem to be in rails. Nothing really happens to them.
Is there any way I can configure the AI better to better enjoy solo gameplay? Cheers!
yea it does happen to whichever track or car I choose, just suddenly happens, hopefully don't need to reinstallI can hardly read it unfortunately but it looks like it has something to do with the physics engine breaking. Does the same thing happen with every car and track? If it does you may want to try backing up your car and track collection and reinstalling the game fresh.
@Real Toonces Can you do me a set up for the ferrari 458 bog standard road edition for imola please. Trying to get 1.56 outta it, I flattening at 2.01 as the brakes, tyres, whatever ain't working for me.
Hello guys excuse the stupid question , has anyone already tried to do animation marshal circuits Assetto Corsa to wave flags?
Thank you for your kind reply and patience
Yeah sorry, the main car I’ve been using was posted by @PepperoniAC24 https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1182#post-13111516. Thanks LSMI'll give it a look and see what can be done :-)
Edit: U said some cars don't start off the grid. What cars are they that won't start? Is this just using the NASCAR mod?
Hy, sorry I don't know how to help You, but your Golf caught My attention, is free to download? Where I can find it? Thanx in advanceHelp Needed
This happened suddenly after playing AC for a few hours, then I tried to wait it out since yesterday but appears to be having the same unexpected error window popping out after loading screen.
View attachment 926945
Is there anything I can do? (tried turning off the computer and back on, still the same)
Hello, I downloaded in this forum file content.zip with these cars, but I've just discovered the file is corrupted. I'd like to downloaded it again but I'm not able to find the link. Please can someone put the link or tell me the page where it is (I tried with Searsh but I didn't find it)
Thank you
View attachment 927048
Yeah, i got that problem too at the new sonoma, don't got that problem with others cars.Yeah sorry, the main car I’ve been using was posted by @PepperoniAC24 https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1182#post-13111516. Thanks LSM
It's from rFactor 2. Half the track was laser scanned, the AC (and ACC) version unfortunately is not. The assets and (especially) the trees don't look that good, but the track itself is much more accurate than the one in AC, and especially the 2020 version from RD. Also the gras/asphalt borders can use some work, unfortunately I'm not capable of doing this myself though otherwise I would've done it. I'll leave that to the more capable modders!
There is a updated version:
Zandvoort 2020
Update:
- Added sets of trackcameras
- Redone shaders
- Added SAFER barrier in final turn
- Added Tecpro-barriers
- Fixed wall in final turn
- Various small fixes and improvements
http://www.mediafire.com/file/v5ej0mz73w0n9bn/Zandvoort_2020_1.0.rar
Hy, sorry I don't know how to help You, but your Golf caught My attention, is free to download? Where I can find it? Thanx in advance
I haven't yet. I've looked through the ini though. I'm pretty happy with the default. If I ever get time though I'd like to make some tracks darker with more shadows but not really a necessity, just more about tinkering.When you've used Customtracksbakery to create vao patches did you set up arguments for particular tracks?
Quick question here. I'm 99% of time competing against AI, basically due to lack of time from my side. Quick 10-15 lap-races, mostly GTs or TCRs. But I've got a problem with AI: most of the tracks that are not Kunos (or from well-established modders) have rubbish or non-existing AI, even the track being awesome. Also, the cars sweep you out of the track from behind as they seem to be in rails. Nothing really happens to them.
Is there any way I can configure the AI better to better enjoy solo gameplay? Cheers!
sent email to this guy and then received it
Thank you for the time spent writing this, I'm aware of the brake bias option and the setup.ini, but that is not what I need.
I was talking about brake power multiplier. What I would like to do is to set it to default at something different to 100% .
These are the corresponding lines in setup.ini:
[BRAKE_POWER_MULT]
SHOW_CLICKS=0
TAB=GENERIC
NAME=Brake power
MIN=80
MAX=100
STEP=1
POS_X=0.5
POS_Y=3
HELP=HELP_BRAKE_POWER_MULT
This is what in AC comes closer to real-life brake-pressure or pedal force. For Mégane Trophy, Renault advice to start with 75% of the overall power to start building setup.
Unfortunately, in AC brakes is one of the most simplified things: in the case of a front-disks / rear-drums car, for example, you cannot set a different brake torque for front-rear. What you can do is just set an overall max brake power, and then play with bias to move it. It's a bit limiting, far from real-life but we can live with it.
But ever since I start reworking race-car, what I really miss is a way to change default brake power (RL "pedal-force"), so the point is: am I missing this option, or it just doesn't exist?
I read this a couple of times and I still don't understand, maybe it's me...
I use a Heusinkveld SQ shifter. It obviously shifts up and down the gears and when in neutral, a push forward puts in in reverse.
My Fanatec H-shifter (when I switch in SQ mode) acts the same way.
But I guess it's not what you mean ?
i cant seem to find the direct DL link from the email (i purchased it for free during a "sale")Formula RSS 2 V6 updated to 2020 spec and more news!
We are glad to announce that the new Formula RSS 2 V6 2020 car has been added to our car roster!
This new version includes updated visuals, with larger wheels, new liveries, updated physics to match the new tyre specifications and greatly improved sounds.
The car is included for free to all the customers who own the current Formula RSS 2 V6, either the single car, or one of the packs that includes this car, and it's also featured in our new Formula RSS 2020 Pack 1, alongside the Formula Hybrid 2020 and the Formula Americas 2020. Find out more by visiting our SellFy page
i cant seem to find the direct DL link from the email (i purchased it for free during a "sale")
Sadly I wrote My email, but never answered to me, thanx
You are absolutely right !Go to the selfy page, enter your login and the car will be available alongside with your other purchased cars
i cant seem to find the direct DL link from the email (i purchased it for free during a "sale")
Ah yes, I get it now.https://www.simrace-blog.com/2019/07/hrs-jinx-shifters-ensemble-pour-un-shifter-sequentiel/
i would like to use this neutral switch better than 6/5/4/3/2/1/N/R but it's probably not implemented in ac as manual pit limiter or ignition and start.
thxs