it should be, i have an I7 9series with only 12GB ram and GTX 1060ti and i can run the full lemans with 55 cars fineHey,
The thing I'm worried about is every time Sol or CSP updates it requires more of your PC, and it seems to me that it's coming to a point where it requires alot. I wonder if I'm ok to run Sol 1.6 and race against 20-30 AI. I have a I7 7770, 32Gb RAM, RTX 2700. Is that enough?
Thanks
Hmm, I have one. I don't know where I got it from. Was there ever a free one or did I somehow stumble across a pay one?
Croce Dei Colodri
This is what I have decided to call my latest creation. I teased it in a post the other day, but now here it is in a bit more detail.
There is a few glitches on the banked corner, a wall appears for some reason, I didn't notice this when exporting. This will obviously be sorted soon.
View attachment 934004
I came up with this cool style of wall that emits ever changing RGB light, then decided to use the 'theme' on a few more areas of the circuit.
View attachment 934006
It's kinda sorta very slightly inspired by Bernese Alps from Forza
View attachment 934007
View attachment 934008
it looks twisty here, but to drive it's not too bad. Certainly no worse than something like Hungaroring et al.
View attachment 934009
View attachment 934010
So yeah... feedback on the layout, aesthetics etc? further down the line I will ass more vegetation, the sparse tree coverings you see right now are just there to add some depth to the track.
The shaders for the imported terrain of the castle are also off, it will be less 'shiney' when done.
Also loads of little details to add like sponsor boards, spectators, grand stands etc.
Needless to say, you all know the drill by now - an early driveable version is already available to download on my Patreon page
https://www.patreon.com/nukedrop (small text so not to be as annoying!)
View attachment 933988
Autódromo Internacional de Santa Cruz do Sul (version 1.0) - by VheEth
Original track: Automobilista - Reiza Studios
Original conversion: VheEth
CHANGELOG 0.9
- New skins added (Stock Car Brasil, Endurance Brasil, Copa Petrobras de Marcas)
- New AI Line by @LiquidSkyMan
- New file extension for Grass FX and track lights (very basic)
- Added the VAO file
CHANGELOG 1.0
- Reworked trees
- Some adjusted materials
- New VAO file
http://www.mediafire.com/file/ptg9usbrnxn1428/vhe_santacruz_1.0.rar/file
Inspired by Bernese Alps? Looks like the inspiration came from a rollercoaster.
Car folder name must match those 2 conditions for driven distance to be taken in account:
1. Folder name MUST NOT contain any uppercase char
2. Folder name length MAX CHARS is 32
So check those 2 points and you should get your driven distance back.
Note: If you have to change (shorten) the folder name you wil ennd with no sound. So go into sfx folder and:
- change .bank fil name with the new folder name
- open GUID.txt and replace all ocurencies of older folder name with the shortened one (Notepad++ does it in a fraction of a second)
Link is in my signature.Hi, would you mind to tell me were i can find the f50 and others gt1 cars?
0 on my side. Skip must only be used if your hardware is not able to handle the load.Guys, I've been running 'Skip FFB Steps' at '4' because the tooltip made it seem like it would help performance. I've had it on '4' forever. Today I remembered that I hadn't changed it since I upgraded my CPU. I moved it to '1' and goddangit if the game runs so much smoother for me. What number are you guys setting "Skip FFB Steps" on your game?
View attachment 934037
0 on my side. Skip must only be used if your hardware is not able to handle the load.
while i was gone here i wanted to do modding first i did these replicas or Frankenstein cars as i like to call them these cars replicate other cars on a base for an example i did an xj220S replica on a xj220C race car this is as close as i could get to the actual car without having to wait for a model to be converted or the model to be created i used parts from A8 for the xj220s stuff like the stickers wing piece and i used the interior from the assettodrive xj220 i've now switched to full converting as my Astra is the first convert i have ever done and i actual found a way to convert cars as seen with this Astra that i ported from Blur. Feel free to improve these just please PM me if you want to do so.
Anyway the cars in this list are
Two new 996 the 996 GT2 and the Turbo S that i managed to sorta replicate on the GT2 chassis. Kenneth and Dragster666
993 GT1 strassenversion the base was the 993 GT1 from AG the interior was used from the AD 911 GT1
Lamborghini Diablo GT the base was the diablo GTR SE that AG did. I ported stuff like the wing and interior peices from GT Sport.
Porsche 911 SC/RS street version The 930 Turbo s car was done by AD
Jaguar XJ220S The xj220C belongs to Zinki he granted me the permission to use it.
Opel Astra X-Treme Concept Fully converted from Blur by me (dragster666)
View attachment 934032
Note showmebest (AD) if these cars ruin the image of you'r mods please notify me so i can remove these.
So with this update there's no option to have just 2d clouds?
Shoot, I haven't even tried 0, yet. When you say 'hardware', is the hardware side of it my PC specs or the wheel I'm using?
Both. CPU to send FF data, wheel to receive itShoot, I haven't even tried 0, yet. When you say 'hardware', is the hardware side of it my PC specs or the wheel I'm using?
@TaistoTurri
@Paulo Ribeiro
Thank you
If it can go around lap normally, I'm happy.
(personally, bump might be a little too strong, but I don't know which better)
Circuit name is correct.
It compactly organized and good road course.
Need help please.
Regardless of the track or car I choose, after loading to the last car, I always get the 'Race Cancelled' message.
Didn't change anything from the last time I played. was with the 1.57 CSP. tried with the 1.60 CSP.
Same result. Can't play AC. No need to say that I'm in panic!
Help please.
does anyone have a chaparral 2fIt happens to me sometimes. What helped always was to start AC from steam not CM. It doesn't go past loading cars (stays on 100% loading car metadata). But after I force close the AC, it starts working again from CM. It's worth a try.
When you say 'hardware', is the hardware side of it my PC specs or the wheel I'm using?
Croce Dei Colodri
This is what I have decided to call my latest creation. I teased it in a post the other day, but now here it is in a bit more detail.
There is a few glitches on the banked corner, a wall appears for some reason, I didn't notice this when exporting. This will obviously be sorted soon.
View attachment 934004
I came up with this cool style of wall that emits ever changing RGB light, then decided to use the 'theme' on a few more areas of the circuit.
View attachment 934006
It's kinda sorta very slightly inspired by Bernese Alps from Forza
View attachment 934007
View attachment 934008
it looks twisty here, but to drive it's not too bad. Certainly no worse than something like Hungaroring et al.
View attachment 934009
View attachment 934010
So yeah... feedback on the layout, aesthetics etc? further down the line I will ass more vegetation, the sparse tree coverings you see right now are just there to add some depth to the track.
The shaders for the imported terrain of the castle are also off, it will be less 'shiney' when done.
Also loads of little details to add like sponsor boards, spectators, grand stands etc.
Needless to say, you all know the drill by now - an early driveable version is already available to download on my Patreon page
https://www.patreon.com/nukedrop (small text so not to be as annoying!)
Thanks for this and all your great work on these Brazilian tracks. It seems the download link is not working for me.View attachment 933538
Autódromo Internacional de Santa Cruz do Sul - Version 0.9 by VheEth
Original track: Automobilista - Reiza Studios
Original conversion : VheEth
CHANGELOG 0.9
- New skins added (Stock Car Brasil, Endurance Brasil, Copa Petrobras de Marcas)
- New AI Line by @LiquidSkyMan
- New file extension for Grass FX and track lights (very basic)
- Added the VAO file
http://www.mediafire.com/file/cyp4pdxvv3rv3yk/vhe_santacruz_beta.rar/file
View attachment 933988
Autódromo Internacional de Santa Cruz do Sul (version 1.0) - by VheEth
Original track: Automobilista - Reiza Studios
Original conversion: VheEth
CHANGELOG 0.9
- New skins added (Stock Car Brasil, Endurance Brasil, Copa Petrobras de Marcas)
- New AI Line by @LiquidSkyMan
- New file extension for Grass FX and track lights (very basic)
- Added the VAO file
CHANGELOG 1.0
- Reworked trees
- Some adjusted materials
- New VAO file
http://www.mediafire.com/file/ptg9usbrnxn1428/vhe_santacruz_1.0.rar/file