- 360
- Joensuu
Thanks for this and all your great work on these Brazilian tracks. It seems the download link is not working for me.
Link for version 1.0 is posted in the first post of this page.
Thanks for this and all your great work on these Brazilian tracks. It seems the download link is not working for me.
View attachment 933988
Autódromo Internacional de Santa Cruz do Sul (version 1.0) - by VheEth
Original track: Automobilista - Reiza Studios
Original conversion: VheEth
CHANGELOG 0.9
- New skins added (Stock Car Brasil, Endurance Brasil, Copa Petrobras de Marcas)
- New AI Line by @LiquidSkyMan
- New file extension for Grass FX and track lights (very basic)
- Added the VAO file
CHANGELOG 1.0
- Reworked trees
- Some adjusted materials
- New VAO file
http://www.mediafire.com/file/ptg9usbrnxn1428/vhe_santacruz_1.0.rar/file
Hate to break this to you but if you've really renamed every single mod folder then none of those mods are likely to work. Folder names need to match some key files within those folders.Wow, in 1,300+ pages of posts, I'm glad I caught this. I'm very particular in how I name and arrange my folders, and uniformity is the name of the game. Is there anything else in terms of folder naming I need to consider? I've renamed every single mod folder for my OCD organization and I don't want to find out that all my mods don't work when I get my PC in a few weeks.
Thank you for this and your other excellent work on these tracks. I'm really enjoying them.View attachment 933988
Autódromo Internacional de Santa Cruz do Sul (version 1.0) - by VheEth
Original track: Automobilista - Reiza Studios
Original conversion: VheEth
CHANGELOG 0.9
- New skins added (Stock Car Brasil, Endurance Brasil, Copa Petrobras de Marcas)
- New AI Line by @LiquidSkyMan
- New file extension for Grass FX and track lights (very basic)
- Added the VAO file
CHANGELOG 1.0
- Reworked trees
- Some adjusted materials
- New VAO file
http://www.mediafire.com/file/ptg9usbrnxn1428/vhe_santacruz_1.0.rar/file
I recently uninstalled and reinstalled everything (including AC from Steam). I checked fps as I was doing it. It did seem that AC + CSP ran a lot better than just AC on its own. Adding Sol (pre 1.6) didn't change much - but it seems to depend on what weather you have too. For example, I get better fps with no clouds.Hey,
The thing I'm worried about is every time Sol or CSP updates it requires more of your PC, and it seems to me that it's coming to a point where it requires alot. I wonder if I'm ok to run Sol 1.6 and race against 20-30 AI. I have a I7 7770, 32Gb RAM, RTX 2700. Is that enough?
Thanks
Wow, in 1,300+ pages of posts, I'm glad I caught this. I'm very particular in how I name and arrange my folders, and uniformity is the name of the game. Is there anything else in terms of folder naming I need to consider? I've renamed every single mod folder for my OCD organization and I don't want to find out that all my mods don't work when I get my PC in a few weeks.
Well, I worked on the Denver Street Circuit thanks to the encouragement from this thread and here it is: v 0.5
i am too scared to tick the hardware lock thingy, because after you tick it, it gives you a warning it will blow up your wheel, destroy your hard drive and have an affair with your wife..Guys, I've been running 'Skip FFB Steps' at '4' because the tooltip made it seem like it would help performance. I've had it on '4' forever. Today I remembered that I hadn't changed it since I upgraded my CPU. I moved it to '1' and goddangit the game runs so much smoother now. I'm confused. What number are you guys setting "Skip FFB Steps" on your game?
View attachment 934037
i am too scared to tick the hardware lock thingy, because after you tick it, it gives you a warning it will blow up your wheel, destroy your hard drive and have an affair with your wife..
View attachment 934140
i am too scared to tick the hardware lock thingy, because after you tick it, it gives you a warning it will blow up your wheel, destroy your hard drive and have an affair with your wife..
View attachment 934140
Link is in my signature.
Indeed. I’ve been looking for usable pics of these buildings and I’m probably just going to have to replace them with something generic.Pretty good.
Something that catches they eye though (at least my eye) is those buildings in Turn8 (Welton & 14th). They are very blurry and don't match most others:
View attachment 934133
Indeed. I’ve been looking for usable pics of these buildings and I’m probably just going to have to replace them with something generic.
Best mod for stock New NSX?
There is the brilliantly made LBW version mod pack done by BZ Simwork
But there are quite some different versions of mods made to imitate the stock car, I had two of them downloaded but not sure which one should be the best representation or there is one much better out there
View attachment 933964
This got a weird interior engine sound only
View attachment 933965
Gran Turismo Sport reference
The source images are literally garbage for those buildings. I'm currently doing some GIMP magic with images derived from google street view for these particularly bad buildings so hopefully I'll be able to get it.I can try and Gigapixel AI the blurry buildings if you want.
Excuse me, but does anyone still have the Rollover's Lamborghini ST Evo?
I downloaded this.
https://www.racedepartment.com/downloads/lamborghini-super-trofeo-evo-collection.34007/
but, when I went to the rollovers site to get the car- it took me to a random site...
Thanks for you guy's patience.
That's something I surely would not say to my friends....../...When you pick a girlfriend or wife, you ask the lads their opinion?
Here, try this one.
Thank you so much!
I'm taking a look at that for U right now, I'll get back to U in a little while and let U know what it needs B4 I try and fix it.Hello guys, I just ran a race on this Cremona Circuit you guys can find on here if you don't have it already:
https://www.racedepartment.com/downloads/cremona-circuit-san-martino-del-lago.27495/
IMO it's quite fun to drive, the problem is, the ai cars can't leave the pits, they follow a strange path through the other parked cars and then they get stuck against the barriers and can't get to the track.. would any of you guys here be so kind to take a look at it and fix that?that would be much appreciated because I think the track deserves it.
OK I went from this:I can try and Gigapixel AI the blurry buildings if you want.
If only Assetto Corsa supported loop de loops!