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Full track with updates, my friend. Enjoy.Teddie, dumb question, but this is the full track, or just have to drop the files inside the track folder?
Cheers
Full track with updates, my friend. Enjoy.Teddie, dumb question, but this is the full track, or just have to drop the files inside the track folder?
Cheers
Same here too. I admire his work and the pession he brings into the community. *bada-tzzz*
scratch made for the payware, conversion for the one at RD
https://www.racedepartment.com/downloads/abarth-1000-berlina.8424/
payware is an accurate 3d model. Versions at RD comes from another model and only physics are modified. The author at RD says himself is not a modeler.So we got 5 models from Guiseppe, how is this one different? same model different mod?
Yeah, you don't tell anybody here when matters are closed, not your call. Also I don't need your, or anybody else's, permission to defend someone who has been unfairly and wrongly treated.
You people could simply add him to your ignore list and you would never see his posts again, simples. He doesn't brake any rules so he doesn't have to stop doing what he's been doing.
payware is an accurate 3d model. Versions at RD comes from another model and only physics are modified. The author at RD says itself he is not a modeler.
Does someone know, if there is an Toyota TS030 Mod?
Sounds like it could be look_ahead in ai.in and steering_gain. Either way, if ai.ini is just copied and pasted from car to car, it doesn't always work right. You'll have to redo ai for a car, then you can usually reuse it for similar BoP'd cars. Each car should be done separate but you can get away with copy and pasting it in similar groups. IE GT3, LMP2, F3.Hi guys,
Anyone have any experience with the LMP and GT car megapacks as provided in this forum? when used as AI, it would seem that these cars go off track at most corners....didn't test with various tracks, but the higher end mods that I have don't do this....Just wondering, before deleting these cars, whether there might be an easy fix for this issue? Appreciate any insight, thanks guys!...
I apologize for that oversight. The BRZ was mainly just a quick BoP to the GT4 class untill I could finish the GT86. The BRZ didn't have a proper race interior and since the GT86 was a better and more authentic model, the work transferred to that car instead seeing as they are basically the same. I know it's hard to delete cars sometimes but the BRZ was replaced.Just had to try and see it for myself... and find this invisible wall a lot of you are raising here... Watched a few GT4 replays and all cars behaved well around the track... With one exception, the Subaru BRZ GT4 '15 (v1 reworked by Beezer back in Mar2020) was been driven by AI when it jumped off the road with a lot of sparks around T3 as posted by @Paulo Ribeiro...
Checked track and found line-marker (1WALL_46) that was raised here. Checked car's collider just in case and found it to be way off when compared to the Toyota equivalent... so as a quick fix, copied the 'collider.kn5' file across, watched the same saved-replay and no more issues for the Subaru on T3... note: check the cars' collider also...
would not know how to adjust the track-issue, so if someone knows and is willing to share some time and intel, more than happy to learn...
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I apologize for that oversight. The BRZ was mainly just a quick BoP to the GT4 class untill I could finish the GT86. The BRZ didn't have a proper race interior and since the GT86 was a better and more authentic model, the work transferred to that car instead seeing as they are basically the same. I know it's hard to delete cars sometimes but the BRZ was replaced.
Thank you, so it is the same real life car, but the other mod is better graphic and better physic. (allegedly ).
I will have to trust it is better, since I am not the buying mod type.
Make a grid by adding 20 cars. Then set their strength levels individually. For example Lewis 100, Bottas 98, Max 97 and Leclerc 97 etc. However you see apt. Then save the preset so you can use it anytime.hi, has anyone created a BOP for rss f1 2020?
BOP - in the sense that mercedes is much faster than williams or ferrari faster than Haas
would not know how to adjust the track-issue, so if someone knows and is willing to share some time and intel, more than happy to learn...
There's several different versions available, all of which have their issues and I'm not sure any of them are faithful to the actual road layout.
This one is my favourite in terms of functionality, there's a link in the comments (make sure you get the both links as it looks rubbish without the extra shaders):
Here's my additional AI/Data folders that add a basic AI line and map for both the forward and reverse layouts. Just rename from .txt to .rar when you download.
Man, I'm so out of the loop. So I noticed there is a KSEditor on Steam. I have KSEditor from I don't know or remember where. Are you guys using the one from steam? In screenshot, the one from steam in background, the one from wherever in foreground. The one in the foreground was supposed to be the latest v6 or something....
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Quick question, the presets you kindly uploaded here a few pages back, I used the video settings preset and you use screen resolution setting at 50z.
Normally i use 60z my native rez, but the 50z works brilliantly for when i want to use the extra fx settings (i chop and change between presets).
So any particular reason for 50z? And should i change the native rez in nvidia panel?
Yeah, you don't tell anybody here when matters are closed, not your call. Also I don't need your, or anybody else's, permission to defend someone who has been unfairly and wrongly treated.
You people could simply add him to your ignore list and you would never see his posts again, simples. He doesn't brake any rules so he doesn't have to stop doing what he's been doing.
This one Teddie, iljas updated version that doesn't crash every 5 mins..Man, I'm so out of the loop. So I noticed there is a KSEditor on Steam. I have KSEditor from I don't know or remember where. Are you guys using the one from steam? In screenshot, the one from steam in background, the one from wherever in foreground. The one in the foreground was supposed to be the latest v6 or something....
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I think it's this one - Abarth 1000 TC
scratch made for the payware, conversion for the one at RD
https://www.racedepartment.com/downloads/abarth-1000-berlina.8424/
Man, I'm so out of the loop. So I noticed there is a KSEditor on Steam. I have KSEditor from I don't know or remember where. Are you guys using the one from steam? In screenshot, the one from steam in background, the one from wherever in foreground. The one in the foreground was supposed to be the latest v6 or something....
View attachment 936031
I'm confused so the payware version has the accurate model but the physics are the same as the one on RD since the physics for both versions are done by Guiseppe?
In the readme of the first version : Thanks to GT Legends for original 3D models.I have more than 10 Fiat 600 - Abarth 1000, I suppose one of them could be the source, or it was made from scratch?