Assetto Corsa PC Mods General DiscussionPC 

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Here's new track limits for Croix en Ternois. I also made new outline, outline_cropped and track map. Used actual size in CM for making the map and outlines.
The original fastlane and pitlane are untouched except for the new embedded track limits. They work just fine. There was no ideal_line.ai in the data folder either. That's also been remedied.

Let me know if there's any other problems.

this track could use some cameras maybe (Safi?)
Oh. I did notice when testing that I can only get 11 cars to load on the grid, even if I select 12 - 23 grid spots. Maybe @somebody that can fix grids can take a look at that? I think some of U know who U are ;)

croix_en_ternois - New track limits, outlines & map by LiquidSkyMan.rar 618 KB
https://mega.nz/file/C1oVUJoC#BzwBofcyY6V_GWarw6shuRbXwh1u1uTS73HWBp9XoAg

Thanks my man! Is this the full track or do we need to grab it somewhere?
[EDIT] Is it this one? removed
oh shoot, derp, I'm a knucklehead. that link is for a rf2 version...

nvm, I found Fana's post about it :) https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1362#post-13156212

I'll look at fixing the AI count issue.
 
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Everland (Yongin) Speedway AI and VAO patch

Thanks to GIBBONS for providing a link to this track in South Korea. It didn't have a working pit lane, so I took the liberty of redoing the AI for this track. Hope I'm not stepping on some toes.

It could use some love, but it's not bad at all, and I love the layout. I'm no alien, but I think in testing the AI works well enough. Race starts are slow, probably because the cars are lined up to close to each other (out of my league to fix). Lines are conservative to keep the AI from doing anything crazy. I used a GT3 to create the fast lane, and the left and right csv files are baked in to the file. If you have cars going off track at the top U turn, you can reduce the number in the AI Hints file to slow them down a bit. Slower cars probably don't need the hints file at all.

I've also included a quick VAO patch.

BTW cameras_1 is broken... hint hint...

Polite comments and/or criticisms are welcome, as it's my first attempt to contribute here (be gentle!).

Video of track (not me):


Download AI:
https://mega.nz/file/f45V2TaY#cz3PTfySYsUMyxbmPROV2s6PVl_USBqNeVwdkRAZoow

Track info:
https://www.racingcircuits.info/asia/south-korea/everland-speedway.html

Track link in GIBBONS' post below:

Hmm, I think this is one I picked up during my miserable day trawling through the South Korean internet looking for Inje Speedium. Artists impression below of myself and Microsoft translator during that day of searching :lol:

In which case it's probably also never seen the light of day in the AC western world, so here: https://mega.nz/file/b1dyxSLB#ApTaaA6uOudySydP85NeAGsyx4rGvK95A_ST3qZTF-c
 
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Guys, if some of you are backing up your Assetto Corsa game folder every couple of nights like I do, have a look at using Fast Copy
https://fastcopy.jp/en/

My Assetto folder is 600GB. What Fast Copy does is lets you copy and paste and it will just backup or update what is different, so you're not churning your hard drive for an hour and it also bypasses the annoying 'calculating...' function it does before actually doing a damn thing.

Thought I'd share my experience because backing up 600GB was no fun for me prior to finding Fast Copy. (sorry if that sounded like a Shamwow commercial, lol)...
thanks for this, I use to use it a long time ago, forgot all about. 👍
 
Everland (Yongin) Speedway AI and VAO patch

Thanks to GIBBONS for providing a link to this track in South Korea. It didn't have a working pit lane, so I took the liberty of redoing the AI for this track. Hope I'm not stepping on some toes.

Polite comments and/or criticisms are welcome, as it's my first attempt to contribute here (be gentle!).

Damn nice job on the AI, no stepped on toes here! :cheers:
Did U do the track limits also? I didn't see any l_side or r_side CSV files for the data folder, but the track limits look great. 👍
and thanks for the vao patch

Hey @safi hellie , cameras are broke on this one he said, nod nod wink wink say no more!
 
Damn nice job on the AI, no stepped on toes here! :cheers:
Did U do the track limits also? I didn't see any l_side or r_side CSV files for the data folder, but the track limits look great. 👍
and thanks for the vao patch

Hey @safi hellie , cameras are broke on this one he said, nod nod wink wink say no more!

Thanks man, coming from you, the resident guru, that feels really good. It took me quite a while, but I think I'm getting it. I can't tell you how many times I would drive them out, exit, and then check the file and it would show up with zero kb's. Super frustrating. If you don't mind sometime I may PM you with some questions.... ;)

Regarding the side lines, yes, I used Esotic's AI Line Helper app from RD. In doing some reading up, he said somewhere that once the csv's are baked into the ai fast lane file (hold shift when you start the track up after the csv's are done), you don't really need them anymore (You'll see the time stamp on the fast lane file update).

If this first effort seems okay, I'll work on a few more that seem to need it.
 
Guys, I'm having a brain fart. I don't remember this happening before, but...
In 3dsimed, export kn5 of known working track to .fbx format so I can work in Blender. Even if I don't even touch it in Blender, exporting that .fbx to KN5 from either kseditor or 3dsimed results in all cars starting in the same spot, overlapped, within each other...

Help appreciated. I might fall alseep soon though, but I'll read it when I'm up.
 
Guys, if some of you are backing up your Assetto Corsa game folder every couple of nights like I do, have a look at using Fast Copy
https://fastcopy.jp/en/

My Assetto folder is 600GB. What Fast Copy does is lets you copy and paste and it will just backup or update what is different, so you're not churning your hard drive for an hour and it also bypasses the annoying 'calculating...' function it does before actually doing a damn thing.

Thought I'd share my experience because backing up 600GB was no fun for me prior to finding Fast Copy. (sorry if that sounded like a Shamwow commercial, lol)...

Thanks Teddie.
Example, the source file is the tracks folder-
Does the DestDir folder have to have the same name as the source?

The way I'm setup is the current cars and tracks folders on my back drive are named different (theres a reason :D).
Hope that makes sense.
 
Thats Teddie.
Example, the source file is the tracks folder-
Does the DestDir folder have to have the same name as the source?

The way I'm setup is the current cars and tracks folders on my back drive are named different (theres a reason :D).
Hope that makes sense.

So, if you have a folder called "copied_tracks"
and you want to copy all the tracks from your assetto/content/tracks
I think you need to go into /tracks, select all, then go into "copied_tracks" and "Fast Paste" in order for it to do the diff check for Fast Copy/paste.

Hope that makes sense. I'm half alseep. ;)
 
So, if you have a folder called "copied_tracks"
and you want to copy all the tracks from your assetto/content/tracks
I think you need to go into /tracks, select all, then go into "copied_tracks" and "Fast Paste" in order for it to do the diff check for Fast Copy/paste.

Hope that makes sense. I'm half alseep. ;)

Did a test dummy folder on the backup named assetto tracks, put 4 tracks in it.
Created another folder on C named tracks and put those 4 tracks in it +2.

Used FC and it dont care what the dest. folder name is, it copied only the 2 added tracks the the dest. folder.

perfect. Thanks Teddie!
 
In the description of the new mod Scorpion TC 1.0 Rad
it is said:
"With CSP we can build a 99% accurate suspension system, impossible to obtain with vanilla Assetto Corsa"
Can anyone explain what that means? How will this be noticeable, what will be the difference with the vanilla version?
 
Open CM Showroom with any car, in the 2nd menu box (that display the stats) click the "car perams" tab and scroll down and you'll see the car sounds check boxes. Of course only work CM with the latest CSP... as far as I know.

hey mate thanks for this but i cant see this option....
i am using latest csp.
Unbenannt.JPG
 
In my version of Spielberg (Red Bull R ing) the grass is much too light when using CSP.
This is also the case with some other Kunos tracks.

How can this be fixed?

I dare say it could be done with a config tweak, but I don't know how such things work, so when I get a track that has something like this, I just desaturate / darken the texture which is the problem, then shove it into the texture folder for the given track. CSP / SOL is great, but I have a load of private texture mods that are basically now broken because I need to go back into every track and re-do all the texture work I had done years ago.
 
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Hello fellas, thanks to @gladbecker82 previously shared a link to Finland's Helsinki street circuit, I was finally able to drive this track with the Mercedes CLK GTR as it was raced back in 1997. However, the track was really toooo bump that the car was not able to brake or accelerate.



I like tracks with lots of road detail and relatively bumpy. But this one is really too extreme hahaha.

Can any genius member here to help and smooth out some of the bumps? Thank a lot!

https://mega.nz/file/NZ13AIKL#sSX0qSTXnvqNX6UXkxH-d7zQJV0EwAesxVRsQlcSumI
 
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Damn nice job on the AI, no stepped on toes here! :cheers:
Did U do the track limits also? I didn't see any l_side or r_side CSV files for the data folder, but the track limits look great. 👍
and thanks for the vao patch

Hey @safi hellie , cameras are broke on this one he said, nod nod wink wink say no more!

Nah, too busy now tracks are opening again in the UK, besides loads of cameras coming now thick and fast.
Any personal ones i am doing i will most likely put onto RD, going to do some of the kunos tracks.
Also my new pastime on AC is helmet designs!
Properly neglected area IMO.

I never realised that i can take say a Nigel Mansell helmet from say ASR mod and put it into any car.

__custom_showroom_1593510208.jpg
__custom_showroom_1593510223.jpg
 
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Hello fellas, thanks to @gladbecker82 previously shared a link to Finland's Helsinki street circuit, I was finally able to drive this track with the Mercedes CLK GTR as it was raced back in 1997. However, the track was really toooo bump that the car was not able to brake or accelerate.



I like tracks with lots of road detail and relatively bumpy. But this one is really to extreme hahaha.

Can any genius member here to help and smooth out some of the bumps? Thank a lot!

https://mega.nz/file/NZ13AIKL#sSX0qSTXnvqNX6UXkxH-d7zQJV0EwAesxVRsQlcSumI


Someone else mentioned this before and I suggested they hit me up on the Blog as I converted that track. But that link seems to suggest people aren't aware it's one of mine. So I'll take a look at it.
 
Hey everyone - just a quick question. What mod' do you think the following are using? I'm pretty sure I may have read something here about 300 pages back about it but I'm not sure if this is the ones you were on about. :)

https://autoaction.com.au/2020/06/09/tcr-australia-switches-platforms-for-second-digital-series

And also, I have the delpisnky Wtcr and are good, are tommy78 tcr an improvement on that - are they any good? Thanks
Tommy wtcr cars are better IMO, but there is not world's of difference. What I like most about them is the fact, that every car feels and drives totally differently from other cars. You can tell all cars were made individually. With other packs, the differences are less noticeable. What I don't like about Tommy's cars is the fact that ai is not very good. With other cars in general my skill level is around 96,97, around 93 with openwheellers. With Tommy's cars I had to put the AI on 99, 100 and even then I'm very competitive, on some tracks I beat the easily by 30+ seconds on 10 lap race.
 
Someone else mentioned this before and I suggested they hit me up on the Blog as I converted that track. But that link seems to suggest people aren't aware it's one of mine. So I'll take a look at it.
@GzeroD oh great! It's your converted track! Then I am confident that this problem can be solved : )

Yeah, the Helsinki has a nice flow and a good layout as being a street circuit. The GT1's/Helsinki makes a cool combo and replay to look at!

Thanks buddy!
 
@Diegonapoli10 & @Fanapryde

On the sound in CM Showroom, to get it to work you need to go into settings, content manager and plugins, then install FMOD helper and FMOD player. Once this is done you should get an extra option in the cars content screen to extract sound, plus you should now have an additional area inside the CM showroom car tab at the bottom that allows you to test sounds. See below:

103306773_10103936702525378_5615849987310135029_n.jpg
 
In the description of the new mod Scorpion TC 1.0 Rad
it is said:
"With CSP we can build a 99% accurate suspension system, impossible to obtain with vanilla Assetto Corsa"
Can anyone explain what that means? How will this be noticeable, what will be the difference with the vanilla version?

I can't tell you much about it, but the IER p13c is an example of a car where the physics are created this way, and it is noticeable when you drive it.

Chris Haye does a pretty good job of explaining it.

 
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