- 62
- United States
Hello, after tweaking the start finish sign with the correct name, i decided to re-work the speed corner sings. This is how they came out, can i ask someone with the knowledge of lighting, ? Is there any way to make the numbers light up around the track so they stand out and are easily seen, and during the night.
Use config app in game and manually add them in the existing config or make a new one... Use object selector in game to find mesh and materials names.
Look at other configs for examples.
[LIGHT_SERIES_0]
VISIBILITY_LEVEL=
ACTIVE=
DESCRIPTION=
MESHES=
OFFSET=
DIRECTION=
SPOT=
SPOT_SHARPNESS=
RANGE=
RANGE_GRADIENT_OFFSET=
FADE_AT=
FADE_SMOOTH=
CLUSTER_THRESHOLD=
DIFFUSE_CONCENTRATION=
COLOR=
COLOR_OFF=
CONDITION=
[LIGHT_SERIES_1]
ACTIVE=
VISIBILITY_LEVEL=
DESCRIPTION=
MATERIALS=
OFFSET=
DIRECTION=
SPOT=
SPOT_SHARPNESS=
RANGE=
RANGE_GRADIENT_OFFSET=
FADE_AT=
FADE_SMOOTH=
CLUSTER_THRESHOLD=
DIFFUSE_CONCENTRATION=
COLOR=
CONDITION=
[LIGHT_SERIES_2]
VISIBILITY_LEVEL=
ACTIVE=
DESCRIPTION=
MESHES=
OFFSET=
DIRECTION=
SPOT=
SPOT_SHARPNESS=
RANGE=
RANGE_GRADIENT_OFFSET=
FADE_AT=
FADE_SMOOTH=
CLUSTER_THRESHOLD=
DIFFUSE_CONCENTRATION=
COLOR=
VISIBILITY_LEVEL=
ACTIVE=
DESCRIPTION=
MESHES=
OFFSET=
DIRECTION=
SPOT=
SPOT_SHARPNESS=
RANGE=
RANGE_GRADIENT_OFFSET=
FADE_AT=
FADE_SMOOTH=
CLUSTER_THRESHOLD=
DIFFUSE_CONCENTRATION=
COLOR=
COLOR_OFF=
CONDITION=
[LIGHT_SERIES_1]
ACTIVE=
VISIBILITY_LEVEL=
DESCRIPTION=
MATERIALS=
OFFSET=
DIRECTION=
SPOT=
SPOT_SHARPNESS=
RANGE=
RANGE_GRADIENT_OFFSET=
FADE_AT=
FADE_SMOOTH=
CLUSTER_THRESHOLD=
DIFFUSE_CONCENTRATION=
COLOR=
CONDITION=
[LIGHT_SERIES_2]
VISIBILITY_LEVEL=
ACTIVE=
DESCRIPTION=
MESHES=
OFFSET=
DIRECTION=
SPOT=
SPOT_SHARPNESS=
RANGE=
RANGE_GRADIENT_OFFSET=
FADE_AT=
FADE_SMOOTH=
CLUSTER_THRESHOLD=
DIFFUSE_CONCENTRATION=
COLOR=
You have to open up and edit the cfg file while in game, it's pretty easy to just add a light then tab up the cfg file and make edits that are seen in real time in game (ctrl + s), same for skin configs on cars. Ideally with the distance to corner signs you'd want a texture that has an alpha then the actual mesh would be used in the light configuration, then you could add another light for ambient if you wish.
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