- 62
- United States
Hello, after tweaking the start finish sign with the correct name, i decided to re-work the speed corner sings. This is how they came out, can i ask someone with the knowledge of lighting, ? Is there any way to make the numbers light up around the track so they stand out and are easily seen, and during the night.
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Use config app in game and manually add them in the existing config or make a new one... Use object selector in game to find mesh and materials names.
Look at other configs for examples.
[LIGHT_SERIES_0]
VISIBILITY_LEVEL=
ACTIVE=
DESCRIPTION=
MESHES=
OFFSET=
DIRECTION=
SPOT=
SPOT_SHARPNESS=
RANGE=
RANGE_GRADIENT_OFFSET=
FADE_AT=
FADE_SMOOTH=
CLUSTER_THRESHOLD=
DIFFUSE_CONCENTRATION=
COLOR=
COLOR_OFF=
CONDITION=
[LIGHT_SERIES_1]
ACTIVE=
VISIBILITY_LEVEL=
DESCRIPTION=
MATERIALS=
OFFSET=
DIRECTION=
SPOT=
SPOT_SHARPNESS=
RANGE=
RANGE_GRADIENT_OFFSET=
FADE_AT=
FADE_SMOOTH=
CLUSTER_THRESHOLD=
DIFFUSE_CONCENTRATION=
COLOR=
CONDITION=
[LIGHT_SERIES_2]
VISIBILITY_LEVEL=
ACTIVE=
DESCRIPTION=
MESHES=
OFFSET=
DIRECTION=
SPOT=
SPOT_SHARPNESS=
RANGE=
RANGE_GRADIENT_OFFSET=
FADE_AT=
FADE_SMOOTH=
CLUSTER_THRESHOLD=
DIFFUSE_CONCENTRATION=
COLOR=
VISIBILITY_LEVEL=
ACTIVE=
DESCRIPTION=
MESHES=
OFFSET=
DIRECTION=
SPOT=
SPOT_SHARPNESS=
RANGE=
RANGE_GRADIENT_OFFSET=
FADE_AT=
FADE_SMOOTH=
CLUSTER_THRESHOLD=
DIFFUSE_CONCENTRATION=
COLOR=
COLOR_OFF=
CONDITION=
[LIGHT_SERIES_1]
ACTIVE=
VISIBILITY_LEVEL=
DESCRIPTION=
MATERIALS=
OFFSET=
DIRECTION=
SPOT=
SPOT_SHARPNESS=
RANGE=
RANGE_GRADIENT_OFFSET=
FADE_AT=
FADE_SMOOTH=
CLUSTER_THRESHOLD=
DIFFUSE_CONCENTRATION=
COLOR=
CONDITION=
[LIGHT_SERIES_2]
VISIBILITY_LEVEL=
ACTIVE=
DESCRIPTION=
MESHES=
OFFSET=
DIRECTION=
SPOT=
SPOT_SHARPNESS=
RANGE=
RANGE_GRADIENT_OFFSET=
FADE_AT=
FADE_SMOOTH=
CLUSTER_THRESHOLD=
DIFFUSE_CONCENTRATION=
COLOR=
You have to open up and edit the cfg file while in game, it's pretty easy to just add a light then tab up the cfg file and make edits that are seen in real time in game (ctrl + s), same for skin configs on cars. Ideally with the distance to corner signs you'd want a texture that has an alpha then the actual mesh would be used in the light configuration, then you could add another light for ambient if you wish.
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