- 232
- Italy
Did this update ever happen? Not sure I have the latest Londrina. I had four versions and have whittled it down to three, but there's no mention of @VheEth being the author in the UI.
Londrina 2.0 is coming
Did this update ever happen? Not sure I have the latest Londrina. I had four versions and have whittled it down to three, but there's no mention of @VheEth being the author in the UI.
Of course it is. Don't know what took you so long.Londrina 2.0 is coming
Area 51 ext_config update. I have taken the recent ext_config file from mascot and teddie and added my stuff for the runway lights, arrow signs, and one building that is on the track. So this has all the darken parameters for the track, terrain, buildings, etc along with the lighting for the Area 5f.
The Arrow signs do not flash, but if you want them to, change the condition name for LIGHT_SERIES_1 and MATERIAL_ADJUSTMENT_1 from NIGHT_SMOOTH to BLINK_ALT. I didn't try this but I think it should work.
Added note: just tried this and it works great.
Building lighting, the one I have, needs more looking into. Plus I was looking at other building lighting not included in this ext_config file. Just what I know that works.
Thanks goes out to norms for helping get the Arrow Signs to work.
For the area_51 track folder:
Create an "extension" folder inside the "content/tracks/area_51" . And then place the ext_config file inside that "extension" folder. If you have an "area_51" config file in the main Assetto Corsa extension/config/tracks. Remove it or you will or may have problems with 2 different config files.
Here is the link to the new ext_config file for area 51 track: Let me know how it goes. cheers.
Thank you! You guys are EPIC.
It's the famous track where Paul Tracy made one of his brain fade moves and got into a fight with BourdaisLike it was yesterday, ChampCar and CART ran there and it was known as one of the worst street courses on the sched. Paul Newman even admitted that when we were eating lunch in the Newman/HAAS hospitality,. Small 'track', sprint, 90 left, 90 right - it was horrible. It would just tear up cars in a big way, sheering entire up rights, A arms and front wings clean off the car.
Maybe you can radius the corners
Actually San Jose with the cars jumping the train tracks may have it beat
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So tinkering with this I think about adding it to the Nordschleife, to finally have some kind of campfires around? Would that be possible?
Probably missing the Driver models, see this page https://perendinator.blogspot.com/2019/06/drivers.html
So tinkering with this I think about adding it to the Nordschleife, to finally have some kind of campfires around? Would that be possible?
Yes I don't see why not, that would be great to see. You could maybe also add a nice glowing light below for fire effect which would look nice.
I haven't messed around with the parameters too much so it is just about finding something a bit less flare like and more like naturally rising smoke.
[SMOKE_...]
POSITION =
DIRECTION = 0, 1, 0
SPEED = 4
SIZE = 0.1
COLOR = 0.7, 0.6, 0.5, 0.5
SPREAD = 7
INTENSITY = 0.5
Something around that ballpark is maybe a starting point, I don't know, I'm sure you already had a go.
I suppose it depends on how large and out of control the bonfire has become too
I did find it hard to make the smoke less flare like when I messed with it but didn't spend too long with it.
I have only really used it for throwing a bunch of coloured flares in a grandstand and just having unrealistic (but pretty awesome) squirts of smoke over a track and the way the cars interact with the smoke when they race through it is so cool, I just don't know what practical reason there is for that interaction yet. You should all try it though.
Also those parameters I mashed in for that butt smoke has some pointless numbers now that I look because colours represent R,G,B,Strength and are from 0 to 1. I think direction parameters are also just either 0 or 1
HONDA NSX GT3 2016: SPRINT/ENDURANCE — HONDA NSX GT3 EVO 2019: SPRINT/ENDURANCE ACC
It took us longer than expected, but eventually, what was left of the original team tried to gather together to release the whole package! Enjoy guys!![]()
Forgot to post this a couple of weeks ago.
No idea, sorry - have you tried the CSP discord?Hey Masscot,
Is it possible now to have two separate shifting animations for gear sticks? (up and down) At the moment with vanilla AC you only have the one, which I always thought looked a bit goofy.
Could you check my post above and maybe try at your Nordschleife? I did not get it to work yet.
Sorry for the wait, you are not doing what I just did are you? I was putting it into ks_nurburgring.ini by accident instead of the nords one.
Also restart CM after any config change before you load the track up if you are doing it that way.
I got some rough smoke in and some sparks for a crappy simulated fire rough draft.
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This is what i put in:
[SMOKE_...]
POSITION = -741.11, 144.5, 2192.51
DIRECTION = 0, 1, 0
SPEED = 4
SIZE = 0.1
COLOR = 0.7, 0.6, 0.5, 0.5
SPREAD = 7
INTENSITY = 0.5
[SPARKS_...]
POSITION = -741.11, 144.5, 2192.51
DIRECTION = 0, 1, 0
SPEED = 7
LIFE = 0.5
Great looking track, well done!
Looked first at the wet: 'Sport intermediate Wet'.
Aint seeing no wet on this layout.
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Confirmed:Tried the Lister Storm from RSS recently on rainy conditions. The wiper animation along with the windscreen is borked, isn´t it? Can someone confirm this please? I wonder why no one has ever noted this.
Thanks mate. I did not restart CM since I thought the edit of the ini´s could be done on the fly as usual. Will give it another try with your settings. I wonder why the creators of the ini haven´t fiddled around with this, it puts alot of life onto each track especially the Nordschleife. Now it needs some proper ambient sound as well, especially at Brünnchen or Schwalbenschwanz.
Hey I just "finished" my Denver Street Circuit and made it version 1.0 and released at RaceDepartment. Thanks for the encouragement and inspiration, guys!
https://www.racedepartment.com/downloads/denver-street-circuit.34061/
Forgot to post this a couple of weeks ago.
(not my video)
Awesome job,thanks for sharing !HONDA NSX GT3 2016: SPRINT/ENDURANCE — HONDA NSX GT3 EVO 2019: SPRINT/ENDURANCE ACC
![]()
It took us longer than expected, but eventually, what was left of the original team tried to gather together to release the whole package! Enjoy guys!
CHANGELOG: HONDA NSX GT3, SPRINT/ENDURANCE
V1.4 **PLEASE DELETE THE OLD CAR FOLDER!
— added Racelogic VBOX LapTimer Delta-V LEDs working
— added Racelogic VBOX LapTimer pages: Laptime, Delta, Speed
— added Lumirank DRIVER ID
— added MOTEC LCD Pit pop-up
— added new MOTEC LCD and Racelogic VBOX LapTimer fonts
— added PerPixelMultiMap with Emissive map (Thanks to Stereo https://www.racedepartment.com/members/stereo.9613/)
— added seatbelts OFF/ON
— fixed issue with Pleds not working on IMSA cars
— fixed issue with taillights missing OFF_COLOR
— tweaked IMSA cars lights textures
— flashing lights now working also on IMSA cars
— tweaked some materials
— tweaked some textures
— tweaked emissive lights values
— added audio adjustments in ext_config.ini
— reworked RPM bar
— further physics/aero adjustments
** to access to Racelogic VBOX LapTimer pages, you need to bind Content Manager > Settings > Assetto Corsa > Controls: Extra Option B key/button.
** open VBOX_LapTimer_Delta-V_Leds.jpg to understand the logic of DELTA-V LEDs.
** for the PerPixelMultiMap with Emissive map shader to work correctly in-game, you need to copy the folders inside "ksPPMM_emissive" to your AssettoCorsa folder.
** Lumirank DRIVER ID will appear automatically. If you want to customize DRIVER ID letters, use the TEMPLATE inside the folder "Lumirank DRIVER ID Template". White color letters for PRO, blue color letters for PRO/AM and orange letters for AM. If you create a new skin, don't forget to edit the skin ext_config.ini accordingly, hiding the DRIVER IDs you don't need. Follow the examples written in "Lumirank_ext_config_skins.txt".
CHANGELOG: HONDA NSX GT3 EVO, SPRINT/ENDURANCE
V1.0
— added all the features present in the NSX GT3 V1.4
DOWNLOAD: LINK