Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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to be able to keep the mirrors adjustment, verify you have a configuration folder in Document/assettocorsa/cfg. if not just create it.

Exactly how should this folder be named and placed?

Edit: apparently the folder should be called "extension"
 
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This new update to Ilja's shader mod is amazing. I'm running it all the time now, even in daylight, and can't detect any performance hit. I'm sure there must be one (nothing is free) but it's certainly not affecting my 45fps/ASW buffer in VR. Everything seems to run as well as before.

Even in daylight it's fantastic seeing the rears of cars lit up by their own backfires (or the sides, with side-pipes) and seeing the road subtly illuminated by brake lights, but at night it's even better. Fantastic stuff!
 
Is there any chance that the Links rshumi posted months ago can be posted again? I mean the Sim Dream F1 Mods (84,88,95, and most important --> 98,2004) ?
I would be really grateful for that
Best regards
 
Possibly the final update to the 2003 Nissan Skyline BNR34 JGTC GT500, v1.5 RC5

https://mega.nz/#!pZpxCS7C!GrIxjK7vhzzs4ALTseSpSuk0iR7jr2UGIfn1k3-194U

- Fixed Fonts used on the JGTC website located on the numberplates located on the doors of the 3 official teams
- External Carbon Fiber Parts New UVMapping, Baked AO and Shader Values
- External Plastic Parts New UVMapping Baked AO and Shader Values
- Interior Windshield now has a subtle dust effects which will not affect visibility inside the cockpit
- New LODs matching all of the changes in RC5
- Previews per skin now using Kunos default resolution to save space
- Fixed Transparency on the SPARCO Logo located on the Steering Wheel
- Sample Skins of the Official Liveries within the Official Templates has been updated with the changes on the numberplate
- Fixed Rear View Mirror Glitch where the Disc Brake Model will appear (REVOSW & Initially Reported by Fanapryde)
- Fixed AC Error Log (REVOSW)
- Improved Backfire Effect Placement (REVOSW)
- Improved Car Body's Shaders (Me and REVOSW)
- Corrected missed shader settings on the inner orange rear light (REVOSW)
- Improved Disc Glow Texture (REVOSW)
- Default Car Body Map now set to simply green making it more friendly to skin makers especially beginners. (REVOSW)
- Default Metal Detail Texture now white making it more friendly to custom skins
 
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Okay Thank you very much i have 1998 one now im just missing the 2004 and im confident :) Thanks for your reply!! Does anybody have the link for Sim Dream 2004 Grand Prix Mod?
 
Possibly the final update to the 2003 Nissan Skyline BNR34 JGTC GT500, v1.5 RC5

https://mega.nz/#!pZpxCS7C!GrIxjK7vhzzs4ALTseSpSuk0iR7jr2UGIfn1k3-194U

- Fixed Fonts used on the JGTC website located on the numberplates located on the doors of the 3 official teams
- External Carbon Fiber Parts New UVMapping, Baked AO and Shader Values
- External Plastic Parts New UVMapping Baked AO and Shader Values
- Interior Windshield now has a subtle dust effects which will not affect visibility inside the cockpit
- New LODs matching all of the changes in RC5
- Previews per skin now using Kunos default resolution to save space
- Fixed Transparency on the SPARCO Logo located on the Steering Wheel
- Sample Skins of the Official Liveries within the Official Templates has been updated with the changes on the numberplate
- Fixed Rear View Mirror Glitch where the Disc Brake Model will appear (REVOSW & Initially Reported by Fanapryde)
- Fixed AC Error Log (REVOSW)
- Improved Backfire Effect Placement (REVOSW)
- Improved Car Body's Shaders (Me and REVOSW)
- Corrected missed shader settings on the inner orange rear light (REVOSW)
- Improved Disc Glow Texture (REVOSW)
- Default Car Body Map now set to simply green making it more friendly to skin makers especially beginners. (REVOSW)
- Default Metal Detail Texture now white making it more friendly to custom skins
so this one different from the one in your post #4131?
 
Damn. I installed the new Shader Light Patch from the link you provided @Cote Dazur and I also installed the adjustment app. I go out on a track and I don't see anything different. Plus I'm getting this error:

VRHappT.jpg


As you can see, I pasted those lines into the smart_mirror.ini file:
Code:
[BASIC]
ENABLED=1  ; set to 0 to disable smart mirror
DISTANCE_MULT=20, 20
K_MULT=1.4, 0.7
ANGLE_MULT=0.1, -0.1

[REAL_MIRRORS]     
ENABLED=1       
SHOW_CAR=1

[VR]
DISTANCE_MULT=20, 20
K_MULT=1.0, 0.5
ANGLE_MULT=0.1, -0.1

[VIRTUAL_MIRROR_YEBIS]
; yebis is that post-processing package AC uses
ENABLED=1 ; set to 0 to disable post-processing for virtual rear view mirror

[VIRTUAL_MIRROR_ADAPTIVE]
; adaptive virtual mirror takes visible in-game mirrors into account to pick out
; pieces to show according to their roles. to work properly, mirrors should be
; described in car’s config
ENABLED=0

[PIECE_0]
HEIGHT=0.1185 * screen.height
WIDTH=0.1185 * screen.height * 4
CENTER_X=0.5 * screen.width
CENTER_Y=85 + 0.1185 * screen.height / 2
OPACITY=1

[PIECE_1]
HEIGHT=0.14 * screen.height
WIDTH=0.14 * screen.height * 2.6
CENTER_X=0.5 * screen.width
CENTER_Y=85 + 0.14 * screen.height / 2
TEX_ALIGN_Y=1
OPACITY=0.9
ROLE=TOP

[PIECE_2]
HEIGHT=0.15 * screen.height
WIDTH=0.15 * screen.height * 1.6
CENTER_X=55 + 0.15 * screen.height * 1.6 / 2
CENTER_Y=screen.height - 55 - 0.15 * screen.height / 2
TEX_ALIGN_X=-1
OPACITY=0.9
ROLE=LEFT

[PIECE_3]
HEIGHT=0.15 * screen.height
WIDTH=0.15 * screen.height * 1.6
CENTER_X=screen.width - (55 + 0.15 * screen.height * 1.6 / 2)
CENTER_Y=screen.height - 55 - 0.15 * screen.height / 2
TEX_ALIGN_X=1
OPACITY=0.9
ROLE=RIGHT

Is this a feature only for Virtual Reality users or something?
 
Damn. I installed the new Shader Light Patch from the link you provided @Cote Dazur and I also installed the adjustment app. I go out on a track and I don't see anything different. Plus I'm getting this error:

VRHappT.jpg


As you can see, I pasted those lines into the smart_mirror.ini file:
Code:
[BASIC]
ENABLED=1  ; set to 0 to disable smart mirror
DISTANCE_MULT=20, 20
K_MULT=1.4, 0.7
ANGLE_MULT=0.1, -0.1

[REAL_MIRRORS]    
ENABLED=1      
SHOW_CAR=1

[VR]
DISTANCE_MULT=20, 20
K_MULT=1.0, 0.5
ANGLE_MULT=0.1, -0.1

[VIRTUAL_MIRROR_YEBIS]
; yebis is that post-processing package AC uses
ENABLED=1 ; set to 0 to disable post-processing for virtual rear view mirror

[VIRTUAL_MIRROR_ADAPTIVE]
; adaptive virtual mirror takes visible in-game mirrors into account to pick out
; pieces to show according to their roles. to work properly, mirrors should be
; described in car’s config
ENABLED=0

[PIECE_0]
HEIGHT=0.1185 * screen.height
WIDTH=0.1185 * screen.height * 4
CENTER_X=0.5 * screen.width
CENTER_Y=85 + 0.1185 * screen.height / 2
OPACITY=1

[PIECE_1]
HEIGHT=0.14 * screen.height
WIDTH=0.14 * screen.height * 2.6
CENTER_X=0.5 * screen.width
CENTER_Y=85 + 0.14 * screen.height / 2
TEX_ALIGN_Y=1
OPACITY=0.9
ROLE=TOP

[PIECE_2]
HEIGHT=0.15 * screen.height
WIDTH=0.15 * screen.height * 1.6
CENTER_X=55 + 0.15 * screen.height * 1.6 / 2
CENTER_Y=screen.height - 55 - 0.15 * screen.height / 2
TEX_ALIGN_X=-1
OPACITY=0.9
ROLE=LEFT

[PIECE_3]
HEIGHT=0.15 * screen.height
WIDTH=0.15 * screen.height * 1.6
CENTER_X=screen.width - (55 + 0.15 * screen.height * 1.6 / 2)
CENTER_Y=screen.height - 55 - 0.15 * screen.height / 2
TEX_ALIGN_X=1
OPACITY=0.9
ROLE=RIGHT

Is this a feature only for Virtual Reality users or something?

It'll currently crash if the car doesn't have mirrors, but that car should be OK. Have you tried a few different cars?

Also, anyone know if there's a 2018 Megane RS mod available yet?

nrntbxhra3rayiygupsn.jpg
 
Have anybody tried these mods already?

1978 Ferrari 51278 BB-LM
preview-24.jpg

The description says the physics and the model are excellent.
Download
Here's to you (and not made by me), the Ferrari 512 BB "LM" is back from 1978 !
I didn't test it for the moment but It's one of the car wich I was most wanted... so excited !!!





http://sharemods.com/uk7aitakzqf9/1978_Ferrari_51278_BB-LM_for_AC_1.16_by_GMP.rar.html

ENJOY ! ;-)

EDIT
I tested it and the physics seems correct.
The interior is like the road version, the interior mirror placement is a little bit weird and there is no arms animation.
In exterior view, the graphics seems good except the fact about tyres (Dunlop is wrong, Michelin is right !).
 
Damn. I installed the new Shader Light Patch from the link you provided @Cote Dazur and I also installed the adjustment app. I go out on a track and I don't see anything different. Plus I'm getting this error:

VRHappT.jpg


As you can see, I pasted those lines into the smart_mirror.ini file:
Code:
[BASIC]
ENABLED=1  ; set to 0 to disable smart mirror
DISTANCE_MULT=20, 20
K_MULT=1.4, 0.7
ANGLE_MULT=0.1, -0.1

[REAL_MIRRORS] 
ENABLED=1   
SHOW_CAR=1

[VR]
DISTANCE_MULT=20, 20
K_MULT=1.0, 0.5
ANGLE_MULT=0.1, -0.1

[VIRTUAL_MIRROR_YEBIS]
; yebis is that post-processing package AC uses
ENABLED=1 ; set to 0 to disable post-processing for virtual rear view mirror

[VIRTUAL_MIRROR_ADAPTIVE]
; adaptive virtual mirror takes visible in-game mirrors into account to pick out
; pieces to show according to their roles. to work properly, mirrors should be
; described in car’s config
ENABLED=0

[PIECE_0]
HEIGHT=0.1185 * screen.height
WIDTH=0.1185 * screen.height * 4
CENTER_X=0.5 * screen.width
CENTER_Y=85 + 0.1185 * screen.height / 2
OPACITY=1

[PIECE_1]
HEIGHT=0.14 * screen.height
WIDTH=0.14 * screen.height * 2.6
CENTER_X=0.5 * screen.width
CENTER_Y=85 + 0.14 * screen.height / 2
TEX_ALIGN_Y=1
OPACITY=0.9
ROLE=TOP

[PIECE_2]
HEIGHT=0.15 * screen.height
WIDTH=0.15 * screen.height * 1.6
CENTER_X=55 + 0.15 * screen.height * 1.6 / 2
CENTER_Y=screen.height - 55 - 0.15 * screen.height / 2
TEX_ALIGN_X=-1
OPACITY=0.9
ROLE=LEFT

[PIECE_3]
HEIGHT=0.15 * screen.height
WIDTH=0.15 * screen.height * 1.6
CENTER_X=screen.width - (55 + 0.15 * screen.height * 1.6 / 2)
CENTER_Y=screen.height - 55 - 0.15 * screen.height / 2
TEX_ALIGN_X=1
OPACITY=0.9
ROLE=RIGHT

Is this a feature only for Virtual Reality users or something?
Looks like you have not enabled the light patch in CM, content, mod, in any case update to preview 65 here real mirrors is already in it but don’t forget to enable real mirrors in C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\extension\config\smart_mirror.ini and you should be good to go.
 
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Looks like you have not enabled the light patch in CM, content, mod, in any case update to preview 65 here real mirrors is already in it but don’t forget to enable real mirrors in C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\extension\config\smart_mirror.ini and you should be good to go.
What's new in version 65?
 
What's new in version 65?
• Rear view mirror (occasional lags and more) fixed;
• Sync with Sidekick odometer fixed;
• Crash with specific cars on some systems fixed;
• Lights merging in replays fixed;
• Extended instruments fixed;
• Lights distance in replays, with few cars, increased (optionally);
• Option to replace FXAA by SMAA, three different quality presets (see graphics_adjustments.ini);
• Smoke freezes in photo mode;
• Flames freeze when replay is paused, or in photo mode;
• All reflections in shaders reworked;
• Reflections of sky in rear view mirrors added;
• Nice Screenshots extension: option to alter MIP LOD bias, anisotropic filtration binds to 16 for a shot;
• New OUTPUT_MULT option for odometers;
• Maximum amount of lights increased by 25%;
• New ac.ext_isVaoPatchLoaded function for Python

Off course those are just the addition since last preview, preview 59, if you are still in much older preview, the difference can be huge, specially in regards of performance impact.
 
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Hmmmm. I did have the Shaders Light Patch installed and active. I'll completely remove it and install this latest version you just posted @Cote Dazur -- Thanks for keeping us up to date on those Patch versions. :cheers: I have no problem loading that new track, @Masscot. That's actually why I came back into the forums -- to post a message in this thread just in case some people haven't heard about it. I just learned of its existence 90 minutes ago. It's pretty cool. You can tell a lot of work went into building it. It's like Aspertham on super steroids or something. :crazy: I really like roads like these, but I can really struggle with them occasionally. The roads are so freakin' narrow. Maybe the Lamborghini Diablo VT wasn't the best pick for driving on unknown, skinny country roads? :P :D

That VT was a lot of fun though. I slapped on the 90s Street Tires and away I went. Some white knuckled moments for sure...One thing that I kind of don't like about the track is there are a lot of areas that I went off the main road and my car practically flipped over, front to back. I didn't go into one of those ditches on the side either...I just think he has anything that isn't the "road" setup to be punishing. Pretty much everything you can see is a collidable object. I know because I bumped into just about everything there is to bump into. :boggled: :mad:

Hopefully there will be a good amount of optimization on this track. It consumes more HDD space than the Nordschleife. No wonder it takes forever to load. It doesn't exit too quickly either.
 
Hmmmm. I did have the Shaders Light Patch installed and active. I'll completely remove it and install this latest version you just posted @Cote Dazur -- Thanks for keeping us up to date on those Patch versions. :cheers: I have no problem loading that new track, @Masscot. That's actually why I came back into the forums -- to post a message in this thread just in case some people haven't heard about it. I just learned of its existence 90 minutes ago. It's pretty cool. You can tell a lot of work went into building it. It's like Aspertham on super steroids or something. :crazy: I really like roads like these, but I can really struggle with them occasionally. The roads are so freakin' narrow. Maybe the Lamborghini Diablo VT wasn't the best pick for driving on unknown, skinny country roads? :P :D

That VT was a lot of fun though. I slapped on the 90s Street Tires and away I went. Some white knuckled moments for sure...One thing that I kind of don't like about the track is there are a lot of areas that I went off the main road and my car practically flipped over, front to back. I didn't go into one of those ditches on the side either...I just think he has anything that isn't the "road" setup to be punishing. Pretty much everything you can see is a collidable object. I know because I bumped into just about everything there is to bump into. :boggled: :mad:

Hopefully there will be a good amount of optimization on this track. It consumes more HDD space than the Nordschleife. No wonder it takes forever to load. It doesn't exit too quickly either.
I have an intense dislike for almost all narrow tracks, which is why I've got a stack of hill climb and rally stages that I've barely touched. I don't even attempt them in modern cars. Small and slow is the order of the day.

Speaking of which I've been having a lot of fun in the Toyota 2000GT Uindo from Velo https://velosmodsworkshop.com.mx/
It's a lot of fun with an h-pattern shifter. Being one of the most gorgeous cars ever made also helps.

toyot%202000gt%20uindo.jpg


Note how the brake light glow fades in and out with Ilja's shader mod. It looks fantastic.
 
Does anyone have a download link for the version of Spa with night lights from Ilja's discord channel? I won't be able to log in there for a few days as my discord login details are on another PC. Ta!
 
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