this comms is positive for all, so will continue to share experiences if it helps to understand how AC may be interpreting user-data-entry modifications, so to speak...
Was keen and eager to drive
Shauns' SR3 v1.5 update, and seeing
GutBombs' Denver v1.0 released, thought to combine the both... forethought, oh well the SR3 is powerful for its small built and weight, so it ought to be a close match or an out-field-disaster... sort of like driving a slightly larger super-kart on a tight-fitting-street-circuit.... the car itself felt great on the streets, initially a bit loose on turns and gradually more predictable and grippier around the 8-10 lap mark... could not help noticing the 1st turn chaos, didn't think of it much, not until watching some replays - tried a few other fitting cars like RSS' GT-N Ferruccio and pretty much the same thing... let's suppose the following scenario and welcome your input cause the following is only an estimation of testing, replay reviews, cm tool-set indulgence, combine this with some assumptions based on how AC responds to the applied-modifications, and after some extensive testing with different applied-methods of driving styles, slow, medium pace, fast, a mixture of all or just a few... from all of different tests and different results, the most appropriate and fitting results (for the track that is) were based using a car that was manageable by the end-user, and of course complimented with a car that has effective performance (physics, handling, power, gear-ratio, tyres, brakes, aero)... tried several cars to create the AI-line and was not successful with all... the best AI-line (for moi) was made using the GT-N Feruccio. This car somehow behaves and handles so much better when it reaches the right temperature... so with enough laps under the belt, pretty much open her up and enjoyed making each lap that much better in terms of smoothening the AI-line ever so gently so that it just flows when reviewed...
take this latest example,
Newcastle Street Circuit (thanks btw), @
KevinK2 has killed it by improving the AI so much so that these are quality results... take a look at some pics (on topic of course)... that AI-line coming up the Hill (turn1 from pit-area) is so freaking smooth and straight... man-made? code perhaps? a ruler? awesome & impressive...👍
View attachment 940464
that's the 2nd last turn from S/F line... great work... so seeing this makes for the desire to learn some more and apply alike style quality.
LiquidSkyman is another prophet in this area...
View attachment 940465
the pit-line is also great, starts early and side-lines it parallel to the fast-line... the pit-exit line is glorious too, slowly merging uphill to the fast-lane... impeccable in my books... and putting it through various tests - it has stood strong thus far...
View attachment 940466
Now doesn't it depend on what car mod I use to do the AI lines?
left this Q till last - now that we've digested the approach and test results... personally speaking, and applying some hopeful and logical assumptions here, like: if the best AI-line can be made by driving a compatible user/car combo - then all other cars driven on this track ought to behave closely on par with another (different speeds, lap times, etc, point taken), but on par with performance - give and take - differences in braking capacities, tyre grip, fuel consumption, handling of course) - will try and place various different cars on Newcastle to find out if the AI-line applies equally or otherwise - updates to follow...
think that's plenty of info for now... happy reading, cheers.
oops! so much space taken -
edit: forgot to include - using
PRO mode at all times...