Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Hi,
I have been doing a little bit of AI testing tonight and did not know about and now discovered that when doing
an offline AI race - that if I hit CTRL-C during the race that this hotkey changes/kicks my car into being an AI car.
Which is pretty cool.
My question is how do I go back to racing the car myself again - Hotkey? Hitting CTRL-C again does not do it.

added: Read some comments about this feature, evidently I can get into the mode but not back out by hitting CTRL-C during an AI race. Others mentioned the same problem. I typed this comment in before I saw @Beezer215 reply. thank you for your reply.


Also I couldnt get the Virtual mirror to come when I hit F11. Someone mentioned this to me in this group.
I have one F1 car that the regular mirrors dont work right - Lotus 88
I use Content Manager.

added: Ah - virtual mirror does work but gets disabled when using VR- bummer.

thank you for any information.
Take care,
Dave
 
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Thanks for this car. Maybe the physics should be changed, it is a bit slow, 20 seconds with the mclaren p1 in spa maybe it is a big difference
The P1 has 903 hp meanwhile the GT has around 612 hp around 300 hp difference its also a little bit lighter than the GT and its RPM number is higher to about 1000 more if i'm not mistaken?
 
New AI for Mallory Park

https://www.racedepartment.com/downloads/ai-for-mallory-park.34465/

All layouts revised. I didn't change the Rally Cross tracks, except the pit lane, as they seemed to work well enough.

Thanks @pk3r72owns for creating a great track with so many different layouts.

Link below for track:

Hey, Mallory Park is out now :D Enjoy!

https://www.racedepartment.com/downloads/mallory-park.34224/

Thanks @safi hellie and @Mike08 for their contributions.



Enjoy, and have fun. Feel free to let me know if there any issues and I will be glad to take a look.
 
Uhhhh whats with that thingy at the top left? [The thingy beside the text.]

cool Q...

it's an overlay app (CAM Launcher) that monitors FPS, CPU, RAM performance real-time... and the local TIME that is constantly in your face so other life-activities are not neglected... and to remind (moi) to stop and get some shut-eye by no later than 03:00hrs :lol:

crucial notifications that can be seen on the fly so that the CPU or GPU don't blow up...
as some of the gaming content can be CPU & GPU killers (particularly ill-optimised content)...

upload_2020-7-15_12-37-31.png


edit: the app to the right is Win Media Player - always got to have some upbeat music flowing in the background - music is good for the soul... plus can also assist with driving (just like IRL)...
 
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Reworked:
Eastern Creek 1990 v1.1
aspec7878 / Updated by Assetto-fr.tk
Update textures
Create PITLANE (no work original version)
Add 3dgrass
Add VAO
https://sharemods.com/vxnvyd5xwgmt/easterncreek.7z.html
easterncreek.png

PS: needs a good AI line and cameras.


you did what to Eastern Creek??? (now known as Sydney Motorsport Park).
thank you in advance, will try your rework-update later this evening and provide feedback thereafter...
this is my local go-to IRL...
 
Hi guys , I am an old racing fan and new on this forum.

I spent days digging through the GTPAC pages and I have found loads of fantastic new and or reworked mods.
SOL, CSP and your creations make the old Assetto Corsa the number one sim.
Being not a modder myself I can only enjoy your awesome creations.

Many, many thanks and keep up the good work!


really like this intro to the thread... NEW members - please take lead from this message...
retrospectively that was moi 2-3 years ago... and now, in the thick of it all and enjoying it...

keep reading and do attempt to get involved in any way... start slow and build from there... 👍
 
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I have something seriously bothering me and was wondering if anyone else was having this issue. I cannot look back anymore. This is with two separate wheels and mapping it to multiple buttons on both those wheels. I've also checked and unchecked the "look back 180 car disappear" thingy in CM. Mapping it through Assetto Corsa and/or Neck FX makes no difference.
CSP - 1.61
I'll go back to 1.60 to check but was wondering if anyone else is having this issue before doing so.

don't use this feature currently but did have it mapped previously... you may already be aware of this but here's a probable culprit that may not necessarily be CSP related...

upload_2020-7-15_13-26-4.png


I would not have the time to look back when racing... currently just using rear/side mirrors and the good old proximity detection feature - that would be sufficient to know a bogey is on your tail...

plus IRL I would not like to turn my head around and risk losing focus of what's in front (other than just confirming an empty adjacent space before swapping lanes IRL, etc)

quick Q... in what other circumstances would this feature be handy in AC???
 
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I have something seriously bothering me and was wondering if anyone else was having this issue. I cannot look back anymore. This is with two separate wheels and mapping it to multiple buttons on both those wheels. I've also checked and unchecked the "look back 180 car disappear" thingy in CM. Mapping it through Assetto Corsa and/or Neck FX makes no difference.
CSP - 1.61
I'll go back to 1.60 to check but was wondering if anyone else is having this issue before doing so.

Are you using Real Head Motion? IIRC there was a couple things you have to do each time you jump in the car to get the rear view working with RHM...
 
don't use this feature currently but did have it mapped previously... you may already be aware of this but here's a probable culprit that may not necessarily be CSP related...

View attachment 940777

I would not have the time to look back when racing... currently just using rear/side mirrors and the good old proximity detection feature - that would be sufficient to know a bogey is on your tail...

plus IRL I would not like to turn my ahead around and risk losing focus of what's in front (other than just confirming an empty adjacent space before swapping lanes IRL, etc)

quick Q... in what other circumstances would this feature be handy in AC???

Not sure if it helps, but this happened to me one time when I selected RHM or something. I don't usually use RHM, but I tried.... jesus man, I'm so tired. Anyway, I usually only use NeckFX, but when I turned on RHM, it screwed with me looking back.
 
Hi, I have been doing a little bit of AI testing tonight and did not know about and now discovered that when doing an offline AI race - that if I hit CTRL-C during the race that this hotkey changes/kicks my car into being an AI car. Which is pretty cool. My question is how do I go back to racing the car myself again - Hotkey? Hitting CTRL-C again does not do it.

added: Read some comments about this feature, evidently I can get into the mode but not back out by hitting CTRL-C during an AI race. Others mentioned the same problem. I typed this comment in before I saw @Beezer215 reply. thank you for your reply.

Also I couldnt get the Virtual mirror to come when I hit F11. Someone mentioned this to me in this group. I have one F1 car that the regular mirrors dont work right - Lotus 88
I use Content Manager.

added: Ah - virtual mirror does work but gets disabled when using VR- bummer.

thank you for any information.
Take care,
Dave


hiya Dave re: CTRL+C

got into strife in a race when accidently pressed this combination in a dark room... and regrettably no way of getting the AI out of the car... annoying... to the point of removing the assigned character from settings - its never happened again by mistake...

upload_2020-7-15_14-36-4.png
 
Not sure if it helps, but this happened to me one time when I selected RHM or something. I don't usually use RHM, but I tried.... jesus man, I'm so tired. Anyway, I usually only use NeckFX, but when I turned on RHM, it screwed with me looking back.

get some Zzzzzzz Teddie... need yah back here with a bright sparky head...
 
Hello all,

I've managed to break the sounds for every car (Kunos + mods) and I don't quite know how. All I did was update the RSS FH 2017 S1's sounds using the F1 megapack, I go to use the car, and it has no sound. I try another, and another. Same issue.

Any solutions to this?

Cheers,
RenaultDJRTP

*PROBLEM NOW SOLVED*

I don't know what is happening with my AC but for some reason most of my cars don't have engine sounds anymore. Haven't updated anything. Swapping car sounds with CM doesn't work either. What the **** is going on ?

Edit : affects 80% of my cars. Any tips lads ? This is unplayable. God this game can be pretty ****ing frustrating at times...

Edit 2 : Kunos, RSS, URD... lost their sounds. I'm stumped. What the ****.

Bumping this cause it's doing ma head in. Any fix for this ?

PD, I've got a dumb thing to ask. Did you by chance pull your headphones out a tiny bit from the jack? I had this happen recently and I could hear 'some' things, but not others. I hope you get it sorted. I'm frustrated for you, man.

Never use headphones when I play (hate it ahah). I just don't know what happened. Everything was fine yesterday, didn't update anything nor installed a sound mod and yet here I am - a completely borked AC.

don't have a holy grail of an answer but sympathise with the situation... if it did happen, and it may down the track, would start to eliminate potential clashes in some form of order, like...

round-up of key AC stakeholders
- AC (game & updates)
- CM (GUI database & updates)
- Mods (tracks, cars, other - like python apps, skin-texture related updates)
- SOL
- CSP
- PC (O/S and other APP perpetual/relevant updates)
- PC hardware peripherals (wheel, pedals etc) and software updates
- 3rd party APP software (relevant to AC and other games)

when you think about it - there's a lot to consider if something were to go horribly wrong - where to start - and the list of concerns start to feel overwhelming - to say the least... some experience on these issues can be detrimental to the point of re-installing from scratch - but beforehand do some tweaking, restart the OS if need to so settings are actively hardcoded (in use), as opposed to thinking that changes have been affected by overwriting...

AC - if some mod-sounds are present (in your case YES), then skip having to check AC integrity (for now)...
CM - if auto-update is active, then review what updates have taken place (correlation to sound probs if any)... if CM felt corrupted or not right I'd do a new install (doesn't take long)
MODS - this is tricky cause potentially any Mod can have an unintentional clash with your existing operational structure... maybe uninstalling the last few, rebooting and test if all works... replacing any removed mods is easier and less time consuming to do...
SOL - reinstalling fresh (use the new uninstall_bat file to have all related file removed beforehand, reboot and then do a fresh install)
CSP - similar actions to SOL but best managed via CM, rollback a version or so, restart CM (alternatively, download the file and install manually)
PC - when prompted to update - create a restore-point beforehand (windows). other OS may have similar features. setup your OS to prompt before updating and not the other way around...
PC peripherals - same actions as PC
3rd party software - user would know best what may be happening here (update, remove, reinstall)

like mentioned earlier - this is not a definitive fix - but more of a guide (user beware before applying any of the above methods to restore your AC and related apps)

please feel free to add/remove other procedural steps as this may come in handy for all to use...

cheers


@RenaultDJRTP - please explain how you overcame the sound issue - thanks.

edit: almost forgot... the biggest killer of ALL is a power outage incident... OS has evolved over time and has a backup way of fixing itself, but the rest of the software, the code would likely be corrupt and may look like a spaghetti bowl.

reminder: backup, backup your valuables...
 
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AC Gods have finally heard my cries about the Jarama Circuit not being properly done in AC and there is a new version of the track on RD. It's still very early stages of development, especially around the track and with the shaders, ai, vao patch, grassFX,... but it drives very nice indeed and captures the essence of this beautiful layout with the flow parallel to the best tracks in the world that forces you to push harder and harder every lap. Perfect track for hotlaping, but also for races.

But be careful, the track merges with the folder from Gilles track if you have it. So remove the Gilles one before, or better rename this or the Gilles one, if you don't want to end up with holes on the track and ai hitting the wall every corner:

https://www.racedepartment.com/downloads/jarama-circuit.34463/
 
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It was Real Head Motion. Even though I had it inactive. I deleted the setup in Documents and Moved the folder to a different location and that worked.
Had the app off, grayed out, not open at all and it still affected it.

Found another Gremlin that was killing my FPS. Just updated my computer and was wondering why such low FPS. Was going through SOL and saw I had Clouds rendered to no limit (#0). Switched it to Only in FOV (#1) and my FPS doubled. 60-70 to 130-140. Wow, those are some really costly clouds. I must have tested to see what it did and didn't bother to be scoping FPS while I did it and left it like that on accident.
Clouds. It was clouds.
smithcloud.001.gif
smithcloud.001.gif
smithcloud.001.gif
yaycloud.001.gif
 
It was Real Head Motion. Even though I had it inactive. I deleted the setup in Documents and Moved the folder to a different location and that worked.
Had the app off, grayed out, not open at all and it still affected it.

Found another Gremlin that was killing my FPS. Just updated my computer and was wondering why such low FPS. Was going through SOL and saw I had Clouds rendered to no limit (#0). Switched it to Only in FOV (#1) and my FPS doubled. 60-70 to 130-140. Wow, those are some really costly clouds. I must have tested to see what it did and didn't bother to be scoping FPS while I did it and left it like that on accident.
Clouds. It was clouds.
smithcloud.001.gif
smithcloud.001.gif
smithcloud.001.gif
yaycloud.001.gif
I think I might have that setting on, anyway you can tell me where you found it, thanks!
 
It was Real Head Motion. Even though I had it inactive. I deleted the setup in Documents and Moved the folder to a different location and that worked.
Had the app off, grayed out, not open at all and it still affected it.

Found another Gremlin that was killing my FPS. Just updated my computer and was wondering why such low FPS. Was going through SOL and saw I had Clouds rendered to no limit (#0). Switched it to Only in FOV (#1) and my FPS doubled. 60-70 to 130-140. Wow, those are some really costly clouds. I must have tested to see what it did and didn't bother to be scoping FPS while I did it and left it like that on accident.
Clouds. It was clouds.
smithcloud.001.gif
smithcloud.001.gif
smithcloud.001.gif
yaycloud.001.gif
I set them to 2, and lower the clouds per frame to 5, and gain even more FPS. And with my lazy eyes i don't see any difference in quality of the sky.
 
New AI for Mallory Park

https://www.racedepartment.com/downloads/ai-for-mallory-park.34465/

All layouts revised. I didn't change the Rally Cross tracks, except the pit lane, as they seemed to work well enough.

Thanks @pk3r72owns for creating a great track with so many different layouts.

Link below for track:



Enjoy, and have fun. Feel free to let me know if there any issues and I will be glad to take a look.

Hey, thanks for that :)

Do you mind if I package this AI update into the update, when I fix the trees for none CSP users? giving you full credit of course.
 
don't have a holy grail of an answer but sympathise with the situation... if it did happen, and it may down the track, would start to eliminate potential clashes in some form of order, like...

round-up of key AC stakeholders
- AC (game & updates)
- CM (GUI database & updates)
- Mods (tracks, cars, other - like python apps, skin-texture related updates)
- SOL
- CSP
- PC (O/S and other APP perpetual/relevant updates)
- PC hardware peripherals (wheel, pedals etc) and software updates
- 3rd party APP software (relevant to AC and other games)

when you think about it - there's a lot to consider if something were to go horribly wrong - where to start - and the list of concerns start to feel overwhelming - to say the least... some experience on these issues can be detrimental to the point of re-installing from scratch - but beforehand do some tweaking, restart the OS if need to so settings are actively hardcoded (in use), as opposed to thinking that changes have been affected by overwriting...

AC - if some mod-sounds are present (in your case YES), then skip having to check AC integrity (for now)...
CM - if auto-update is active, then review what updates have taken place (correlation to sound probs if any)... if CM felt corrupted or not right I'd do a new install (doesn't take long)
MODS - this is tricky cause potentially any Mod can have an unintentional clash with your existing operational structure... maybe uninstalling the last few, rebooting and test if all works... replacing any removed mods is easier and less time consuming to do...
SOL - reinstalling fresh (use the new uninstall_bat file to have all related file removed beforehand, reboot and then do a fresh install)
CSP - similar actions to SOL but best managed via CM, rollback a version or so, restart CM (alternatively, download the file and install manually)
PC - when prompted to update - create a restore-point beforehand (windows). other OS may have similar features. setup your OS to prompt before updating and not the other way around...
PC peripherals - same actions as PC
3rd party software - user would know best what may be happening here (update, remove, reinstall)

like mentioned earlier - this is not a definitive fix - but more of a guide (user beware before applying any of the above methods to restore your AC and related apps)

please feel free to add/remove other procedural steps as this may come in handy for all to use...

cheers


@RenaultDJRTP - please explain how you overcame the sound issue - thanks.

edit: almost forgot... the biggest killer of ALL is a power outage incident... OS has evolved over time and has a backup way of fixing itself, but the rest of the software, the code would likely be corrupt and may look like a spaghetti bowl.

reminder: backup, backup your valuables...

A wee integrity check later and the Kunos sounds are back ! As simple as that. URD and RSS mods are still shagged beyond salvation but I'll get there.
 
Gentrack 1 Update v1.1
Replace Trees
HUGE improvement over your initial update. Thanks!
There are a few areas of grass that look a little odd (eg the light areas in the photo below), and they're visible under normal driving conditions. They'd probably look better if they had the same colour and texture as the rest of the grass so GrassFX picks them up and they blend in better?

Screenshot_bmw_507_s_series2_roadster_gentrack1_15-7-120-9-30-7.jpg


I'll do a quick billboard update today.
 
HUGE improvement over your initial update. Thanks!
There are a few areas of grass that look a little odd (eg the light areas in the photo below), and they're visible under normal driving conditions. They'd probably look better if they had the same colour and texture as the rest of the grass so GrassFX picks them up and they blend in better?

View attachment 940824

I'll do a quick billboard update today.

not to be grass but areas of arable fields
 
In the archive you downloaded is a folder called texture under assettocorsa/extension/
This Folder must be named textures.View attachment 940677

you now have a folder named texture here.. Copy the files inside the texture folder to textures folder.
thanks for the help found the problem the texture folder is missing a letter that's way it did not work thanks again
 
not to be grass but areas of arable fields
It'd still look better as seamless grass, I think. I'll try it in my track skin.

PS everyone please remind to run a mile from any tracks that have stretched, warped and shared billboard mapping. I remembered now why I abandoned my original skin for this track a couple of years ago...
 
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