@Smurth did you change the animations?Anyone know how to fix the hands? I don't like my LMP cars to be hands-free.
Hi all i¿I dont know if you ever play GPBIKES well the track MOTEGI in that SIM is great my question is the Motegi mod track that is for sale is Great ? or not cos i think is 16 dollars for that mod.
sorry 4 my english
BOLLOCKS! Anyways, good luck.Give me the model LOL. I have people I know that drive these IRL so data is not an issue.
I'm feeling a little "moist" right now, if you know what I mean.
The new rain effects do look amazing.
Guess it's time to build another sim-PC with an i9 CPU and RTX 2080 Ti.
I've been wanting to get a new MB with multiple PCIE ports for SSD drives anyway.
FYI or as you may already know... if you're considering upgrading your MB then look into getting one that has in-built NVMe ports, in addition to standard ports, and acquiring SSD flash-drives... Gaming performance surely improves, so does loading and processing of course... Intel CPUs and NVMe MB integrated ports have really evolved when gaming is at stake...
here's a link with NVMe tech-info
some were asking about pulling 3d from games etc where no extractor exists...
back in the day... we used "3dripper"
http://www.deep-shadows.com/hax/3DRipperDX.htm
btw: I was the one who helped Luigi Auriemma write the decryptor for rFactor
wow, just wondering why raceroom was never able to be decrypted?
Ah, OK. Sorry. Found it. Londrina you said, you found, here is Curvelo aka Cristais:
First thank you @safi hellie for the grass fx addition.
Just an observation on the Grass fx:
Correct if I am wrong Safie, The grass effect i get is very high and cant hides the interior track objects. Are you seeing the same thing?
I dont think you provided for the cut grass every Thursday option like some other tracks do, So I thinks the height I see stays that way.
So i just lowered the "height_multiplier: value down to 0.9 so I could see the interior structures and other objects better.
take care.
Nice, thanks. My "technically" local track (even though Spielberg is closer, this is considered by every one in my country to be our track, because of common history i guess). If you combine it with a nice skin from @PepperoniAC24 (https://www.racedepartment.com/downloads/grobnik-summer.31284/) it looks very true to real life (sadly, as it has seen better times), with all the bumps. And it's not a bad track to drive on at all. @__EASY__ or maybe @Teddie or anybody else i have a request, if i may. Could you look at this track if you have time, as you are the master of surrounding mountains, and if that flicker on Velebit mountain can be fixed without to much effort? Would ask @Masscot, but then we are looking at 16k modeling and putting the blame on innocent unsuspecting bystanders,...Reworked:
Mitja Bonca / Updated by Assetto-fr.tk
Automotodrom Grobnik v3.0
Update shaders
Remove Grass in kn5
Add 3dgrass
Add VAO
Update outline
https://sharemods.com/1rjgvlpuj0vw/grobnik.7z.html
if you'd like to make a donation to my work:
3ds would be an option, but I wouldn't know cause I don't use it and don't do mods.
Otherwise you could perhaps try with 3dsimed, isolate object/mesh, separate/remove unwanted polys, save it as a newly named object and add it to the car. Then make an additional (rgb) light in lights.ini. or in ext config.
wow, just wondering why raceroom was never able to be decrypted?
Chivas Autoart made an announcement about opening a patreon to support their modding. What do you guys think?
Chivas Autoart made an announcement about opening a patreon to support their modding. What do you guys think?
^^This..../... if that flicker on Velebit mountain can be fixed without to much effort.../...
Thats what I wanted to say, I think theyre doing a good service to the AC community adn by opening up a patreon, they can continue doing what they love which is making mods, and us enjoying the mods they made. I hope many pledge to them.modding is a time consuming thing. They will (sill) release the mods for free, but they ask support in order to keep their modding activity alive. Don't see any problem, they are free to do whatever they want with their time and knowledge
hey mates ...
how can i change the Driver model for a specific car?
for example i got an 60s f1 car but the driver has modern helmet.
i want to change the drver to 60s style driver model.
how can i do that?
where i can find the track?U guessed it... here's the second layout update... found this track a bit more challenging to drive as it now combines with the inner-layout and has more turns to deal with... cam-work came out awesome imo...
- 5 replay cameras (x3 race-mode cams)
- assorted screen background images
View attachment 942879
https://www.racedepartment.com/down...uit-combination-tv-replay-cameras-more.34724/
I was glad to donate. Their cars are really good. Perfectly understandable policy with Patreon.People will not support them if their cars will be launch as free. As always happens
Thats what I wanted to say, I think theyre doing a good service to the AC community adn by opening up a patreon, they can continue doing what they love which is making mods, and us enjoying the mods they made. I hope many pledge to them.
I like what @pk3r72owns is doing with his Patreon, and offers different tiers to get something as he works on his tracks. For $1 a month, you get "early access" releases to test and provide feedback, and he offers higher tiers, if anyone wants to contribute more (and you get some additional bonuses). This is a pretty good "model" for working on mods and getting something for it.
This approach is successful because of the "price," he often shows what else he's working on, he shows that he's learning new things, asks for help, takes criticism, releases frequent updates, shares with his contributors, and then eventually releases the tracks to everyone at no charge, which he's very transparent about. Even just one update every couple of weeks works with this setup.
He also features a lot of his projects on Youtube, and this increases subscribers and interest.
https://www.youtube.com/channel/UCv36i0UXIM2P0S6ZgY5BZ-A
His Patreon page
https://www.patreon.com/nukedrop
So @Xray69...
If the data folder is already present into the car's folder, just look inside for the driver3d.ini file and open it in a text editor.
(if the data folder isn't present, you need to unpack it with Content Manager).
Then, just replace the current driver name (1st line in the file) NAME=driver, with the driver type's name you want. In exemple :
NAME=driver_70
or
NAME=driver_60
or any other driver name present in your assettocorsa\content\driver folder.
Number 60 and 70 means the era of the driver here, just pick the one that fits with your car's era.
Save the driver3d.ini file and that's it!
Hope I was clear, just let us know if you didn't understand something
no worries, here ya go... might be worth your time to read between the lines now and then... you've passed this treasure at least twice... well, three times if you count Mascot's original post back in the pre-covid days... you're welcome...
where i can find the track?