Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Ok, so I've got a Melbourne 2019 problem that hopefully someone can help me with. This is complicated so please bear with me.

Ok so there's a melbourne 2018 track by patrikpat that also has a 2019 skin available for it. Then there's also a standalone Melbourne_2019 track floating around.

The 2018 version has some issues that the grass is transparent and I've googled a bit and saw that people fixed it, but couldn't find HOW they fixed it. Then I saw that there was a 2019 version posted here in this thread and I grabbed it, but it seems like it's incomplete (its config file references a melbourne_2019_lights.kn5 but the melbourne_2019_lights.kn5 isn't actually included in the zip) so I'm guessing that file was just a fix for the existing track so you'd still need the base melbourne_2019 installed. I can't seem to find that anywhere and someone else in the thread looking for it was pointed to the f1classic forum thread where you can only download the 2018 version + 2019 skin. I'm so confused. Was there ever an actual "official" standalone track release of Melbourne 2019, or only a 2018 one? I would say there probably is a 2019 since there is a config file referencing files with 2019 in the name, but who knows?
Sorry, I´m not very good in self marketing. :D
Also never modded before and didn´t was aware how to post best findable releases and fixes. Maybe I should now reedit most ones and give them a better findable headline, or just collect them together like you do in one "review" post in the future? I´ll rethink that better. :)
But long story short, I posted here a fix and update almost 25.000 posts ago... :dunce: :D
https://www.gtplanet.net/forum/thre...eral-discussion.307899/page-648#post-12944287
and
https://www.gtplanet.net/forum/thre...eral-discussion.307899/page-649#post-12945556

And btw. I was going on to release next update just for F1 start this year in Melbourne but you all know both never happened. :boggled: :scared: ;)
Give me a bit of time and I´ll take a look and release it later on. Though 2-3 things still not done but with more fixed shadows, more lights, better reworked AI from @LiquidSkyMan, fixed drs.ini from @gladbecker82, still working grass fx and some minor fixes, tweaks...

upload_2020-7-29_12-11-22.png
 
peterboese Today To 10:14
Sol 1.7 alpha 1 + 1.5.6
http://www.mediafire.com/file/kzq9vn6k032qbiq/Sol_1.7_alpha_1_-_1.5.6.7z/file
https://www.dropbox.com/s/42km0f1fz0hmf9p/Sol 1.7 alpha 1 - 1.5.6.7z?dl=0

Sol 1.5.6

- core: reset of ppfilter entries, switching ppfilters ingame works much better now

- config: clouds__render_method = 0, 2d Clouds are set per default


Sol 1.7 alpha 1

- core: reset of ppfilter entries, switching ppfilters ingame works much better now


### You need CSP 1.62 preview 20 or later for this:

- sky/weatherFX: clouds layer now supports "weatherFX's extra clouds fidelity"
# Cumulus: clouds have more details in the distance
# Cirrostatus: clouds have more detail with less distance
# Stratus: clouds have more details overall and more in the distance

- night/weatherFX: changed stars appearence to match with "weatherFX's extra sharp stars"
- night/weatherFX: stars appearence now change with night__effects_multiplier
 
peterboese Today To 10:14
Sol 1.7 alpha 1 + 1.5.6
http://www.mediafire.com/file/kzq9vn6k032qbiq/Sol_1.7_alpha_1_-_1.5.6.7z/file
https://www.dropbox.com/s/42km0f1fz0hmf9p/Sol 1.7 alpha 1 - 1.5.6.7z?dl=0

Sol 1.5.6

- core: reset of ppfilter entries, switching ppfilters ingame works much better now

- config: clouds__render_method = 0, 2d Clouds are set per default


Sol 1.7 alpha 1

- core: reset of ppfilter entries, switching ppfilters ingame works much better now


### You need CSP 1.62 preview 20 or later for this:

- sky/weatherFX: clouds layer now supports "weatherFX's extra clouds fidelity"
# Cumulus: clouds have more details in the distance
# Cirrostatus: clouds have more detail with less distance
# Stratus: clouds have more details overall and more in the distance

- night/weatherFX: changed stars appearence to match with "weatherFX's extra sharp stars"
- night/weatherFX: stars appearence now change with night__effects_multiplier

preview 20 ??? in patreon me see preview 19 :(
 
preview 20 ??? in patreon me see preview 19
yea right.
btw: someone let slip the actual_filename_version.zip of a "rain_preview", this somehow led me to discover a download page linked by patreon...
that I can download from, without being a member.

update:
this appears to be a security issue between patreon and a 3rd party hosting site.
btw: I simply used Google to discover this and a few hidden gems
 
Last edited:
Anyone know if its possible to do track conversion from FIA european truck racing? There's a good version of winton there and that's in long need of an updated model in assetto. Would pay for an updated winton model.
 
View attachment 944741

Milan Castello Circuit (acf_milan_castello_circuit) fix
Here a quick fix per config I made exactly 1 year ago for the original version... :)
Not the best looking, but better then this really annoying background plate before. :D

Extract to ..\assettocorsa\extension\config\tracks\acf_milan_castello_circuit.ini or into \loaded\

@slider666, how are you, brother! Hope you're doing better. I'm going through some stuff myself. I'll PM you later about it. Would you mind if I include your config in part 2 of my update for this track when I add the Short Layout? with credits of course.

Trees look much better, I can say that much, but they don't come free... 59,2 fps (63,4 with all spectators removed) versus 84,8 fps AVG in the original...
And the track was already pretty demanding.

I did not even know of a second layout...curious now :cool:

Btw: there's this little thing that bothered me in the original version and it is still present in this one. Nothing major, but once you've noticed it, you see it every lap :D

View attachment 944736

Fana, I'll have a look at re-optimizing my changes to bring the fps back up for part 2 of the update. Thanks for letting me know.
 
About Portimao, some clues Vs "estimation"..!
https://www.raceoptimal.com/Portimao
and also





Cheers !:cheers:


Well, life smiled on me and I can say I've raced there already, 70bhp cup cars but still a race :lol: And pretty fun too!

Aside from the proportions on some turns and places that the road width shouldn't be either too wide or too narrow, bankings needing adjustment, reboot has a pretty decent mod. I spent a few time there before going IRL. The lap times kinda matched, I was 2-3 seconds quicker IRL, but then again, I was using a mod of the car I'd be driving so...

My 2 cents on this discussion.:cheers:
 
Care to expand on that?

I would imagine opinions change based on the fact that each of these posts with different names and pictures above the names, are all different people.

The fact that like in any life situation, there can be a majority 'group think', doesn't change the fact you are here discussing stuff with hundreds of different minds and perspectives.....
Sometimes i think it is easy to think you are talking simply to one big homogeneous group on a forum.

I don't think any opinions have really changed.
Just trying to make a light joke, guess it didn’t work.

From my observations a few days ago people really seemed to like what East was doing, but now people are getting fed up.

I’m not trying to start anything.
 
@slider666, how are you, brother! Hope you're doing better. I'm going through some stuff myself. I'll PM you later about it. Would you mind if I include your config in part 2 of my update for this track when I add the Short Layout? with credits of course.
Sure, no prob at all. Imo could also take a look for new grass fx. PM me what you think I could help. Hope you got my answers too. ;)
And of course, hope you getting well soon. :)
 
The Grid 2 version of Algarve looks a touch wide, but of the tracks that assets can be converted, it looks the best option. I think if it were possible to convert the pCARS2 version that would be the holy grail as that was lidar scanned and it does look really spot on.

I know the Codemasters tracks aren't regarded for their accuracy, which is why I was surprised at this Algarve layout from Grid, it looks pretty good.

If you pay me, I convert Algarve for you...:D
 
Sorry, I´m not very good in self marketing. :D
Also never modded before and didn´t was aware how to post best findable releases and fixes. Maybe I should now reedit most ones and give them a better findable headline, or just collect them together like you do in one "review" post in the future? I´ll rethink that better. :)
But long story short, I posted here a fix and update almost 25.000 posts ago... :dunce: :D
https://www.gtplanet.net/forum/thre...eral-discussion.307899/page-648#post-12944287
and
https://www.gtplanet.net/forum/thre...eral-discussion.307899/page-649#post-12945556

And btw. I was going on to release next update just for F1 start this year in Melbourne but you all know both never happened. :boggled: :scared: ;)
Give me a bit of time and I´ll take a look and release it later on. Though 2-3 things still not done but with more fixed shadows, more lights, better reworked AI from @LiquidSkyMan, fixed drs.ini from @gladbecker82, still working grass fx and some minor fixes, tweaks...

View attachment 944750

Thanks, it's all clear now.

A little bit ago gtplanet messed with the search function and it's a lot less functional than it used to be, it seems to return fewer results than it used to, so when I did search for this stuff none of that came up. Pretty annoying.

Thanks for all of that work on the track!
 
have a diversion... (not tried yet)
Wii DS Yoshi Falls v0.1b by Mach 7
Track Link: https://app.box.com/s/nsak7k3exckvaebiz74trqb9vz7n1tko

Screenshot_zizh_ks_76_c2_wii_ds_yoshi_falls_14-4-120-2-8-33.png

Thank you very much. This animated track (waterfalls, arrows) look very impressiv. But you need a strong stomach to drive this in VR, because there is always the risk of falling into the little lake.

The collection of Mario Kart-tracks is growing:

upload_2020-7-29_17-16-42.png
 
I don’t know why @Sodemo seems insistent with this version (not converted) which is yet, in my opinion, obsolete !?

Can't speak for anybody else, but I'm perfectly happy with the recent update Zwiss did on Algarve.

The Grid 2 version of Algarve looks a touch wide, but of the tracks that assets can be converted, it looks the best option. I think if it were possible to convert the pCARS2 version that would be the holy grail as that was lidar scanned and it does look really spot on.

I know the Codemasters tracks aren't regarded for their accuracy, which is why I was surprised at this Algarve layout from Grid, it looks pretty good.
The GRID version of Algarve is astoundingly accurate and blows the Race 07 version out of the water. Ditto for Mont-Tremblant, I have a feeling both might be laser scanned to some degree. Width is 100% accurate for both, and elevations/cambers are dead on.

I've been desperate to see these tracks converted for years. I believe ACU was working on Mont-Tremblant at one point. I tried starting myself but couldn't get Blender to play nice with custom normals, and couldn't get the trees into 3dsimed.

The Reboot version of Race 07 Algarve is a great conversion but it's lipstick on a pig of an ancient and very inaccurate mesh. The final corner in particular is nothing like reality. The F1 race is coming up and only PCARS2 has a accurate version. Even sadder is GRID Autosport having the only good version of Mont-Tremblant in any game when it's one of the best tracks in the world.

 
Thank you very much. This animated track (waterfalls, arrows) look very impressiv. But you need a strong stomach to drive this in VR, because there is always the risk of falling into the little lake.

The collection of Mario Kart-tracks is growing:

View attachment 944796

Where'd you get the ones you have! I have these lol


EDIT: I'm so sorry guys. I need to use Google more often.

2003 Ferrari 360 Challenge Stradale

https://mega.nz/#!wa4gEAiK!wL0FOaXUw7vj_0AZUZZUIsWUFBcKy3zfcschLzg7vi4

This link is from Assetto Land. I was wondering if anyone had done anything to help love this car a little more? The gearing is trash, I messed with it on my version on my game, but maybe someone knows how to do it better. And maybe some shading updates to make it look better? This is such a special car I'm surprised I haven't seen any updates come out on it. Thanks!

I hate to bring up an old post, but with all the stuff going on, we could all use a nice car :) haha! Does anybody have any answers to the above? Thanks. PS love you all!
 

Attachments

  • tracks.png
    tracks.png
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And now for something completely different...

On the subject of Mario Kart, I just found this. Surprised I missed it (well, not something that would usually get my attention).
Haven't tried it out. Looks a little crazy, a lot of slip and drift.

https://www.racedepartment.com/downloads/assetto-corsa-mario-kart.32753/

Track mod download link in the comments.


Find six of the Mario tracks here...
https://acdriftingpro.com/category/2-tracks/page/5/?sortby=file_name&sortdirection=asc

UPDATE: While most of the tracks look good, a few I downloaded have problems, like low-poly road surfaces and collision issues. They need some clean up work.
 
Last edited by a moderator:
Ditto for Mont-Tremblant, I have a feeling both might be laser scanned to some degree. Width is 100% accurate for both, and elevations/cambers are dead on.

I've been desperate to see these tracks converted for years. I believe ACU was working on Mont-Tremblant at one point. I tried starting myself but couldn't get Blender to play nice with custom normals, and couldn't get the trees into 3dsimed.

The Reboot version of Race 07 Algarve is a great conversion but it's lipstick on a pig of an ancient and very inaccurate mesh. The final corner in particular is nothing like reality. The F1 race is coming up and only PCARS2 has a accurate version. Even sadder is GRID Autosport having the only good version of Mont-Tremblant in any game when it's one of the best tracks in the world.


Mont Tremblant from GRiD Autosport is one of the ongoing Reboot projects that the team have taken off ACU's hands, so rest assured it will come in time.
It'll also come with a perfectly good GrassFX config.
 
Thanks, it's all clear now.

A little bit ago gtplanet messed with the search function and it's a lot less functional than it used to be, it seems to return fewer results than it used to, so when I did search for this stuff none of that came up. Pretty annoying.

Thanks for all of that work on the track!

When you do a search - hit that green button at the top and all will be revealed ;)
 
Hi-Non-Facebook-Users. News from Assetto Corsa Mod Central:

Fedor Rodin
Assetto Corsa Mod Central


!!!!!!!!!!!!!!!!!! **RELEASED** !!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!! Reworked Physics Pack !!!!!!!!!!!!!!!!!!
I've seen a lot of interesting mods but with disgusting physics. I didn't work a miracle, but I made these cars more driveable. For example: the Spyker could not be driven at high speeds and only had slick tires. Also in my pack there are 3 brand new cars, but using models ported by other authors, for which they, in fact, big thanks. It seems that all cars are free, so I can rework and upload them like this.
If you are an author and you don't like that your car is reworked and posted by me, just write me and i will delete this (those) cars from the pack
I used only Content Manager and Data files, not models or textures (except Lync&Co, it is textured in GIMP)
Enjoy your driving
Sorry, won't able to download, i was reuploading (28.07.2020 11:50 - 11:58), wrong Ultima tyre set

Download:
Yandex Disk https://yadi.sk/d/hh33HQjpkSgk6Q
Mediafire https://www.mediafire.com/file/rc6cghrsbq0nhdr/FFR431_Physics_Rework_Pack.rar/file

Please be careful when installing. The author did use the same folder-name as the original. So your files will be overwritten!
Pack includes:
upload_2020-7-29_18-8-20.png


upload_2020-7-29_18-6-26.png
 
Anyone know if its possible to do track conversion from FIA european truck racing? There's a good version of winton there and that's in long need of an updated model in assetto. Would pay for an updated winton model.


Thanks for your kind 1st post in GTP. I'm really glad.

Please, just wait a minute or so, before you get all you need.

Cheers
 
Thanks for your kind 1st post in GTP. I'm really glad.

Please, just wait a minute or so, before you get all you need.

Cheers

Does someone know a mod of the Courage C60? I can only find the LC70 and the Pescarolo LMP from sim dream, but not the c60.


:rolleyes::rolleyes::rolleyes::rolleyes:

Hi,

Can you please read the #44483 post? The message applies for you too.
Thank you very much indeed.

Cheers
 
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