Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Thanks, my friend! :)
Thanks slider. Man, I just realized how I dropped off of our last conversation. Apologies. I'll pick it back up tonight. I have a lot of replying to do ;)
One? But no prob at all... :)
Was just trying a bit around, but still with the old original ACF Milan Castello Circuit version:
upload_2020-7-29_22-3-13.png


Unfortunately most lamps aren´t good seperated. So a quick´n´dirty light config could be done fast, but for high quality one it would take waay longer and maybe help from someone with better Blender or 3DsMax skills then me. I was intending to take a while a break, but it seems it have to wait a bit. Though I´ll take it all waaay slower (hopefully). :)
Cobbles FFB and sound effects are prepared too. :D
 
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Anybody else experiencing interesting tyres fx with CSP 1.62? Looks as if the tyres aren't spinning anymore post off track excursion...again, this is with CSP 1.62 and tyre fx active...reverting back to CSP 1.61 and the tyres fx off track excursion seems normal again...
 
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I have try your skins which are great pack for elms but your Ligier jsp217 skins doesn't fit version i got for which I know way being the fact i don't have the rollovers one. I know its part of they endurance pack 5 but I have version 3.0 which didn't come with the jsp217 in it. The rollovers site only show picture of not the download link.
 
This Zonda F has driven me mad! first the gear ratios for it on the web don't even exist so i had to recreate the ones that were from the crew 2 the second thing is the power really annoys me the car like reaches 281 km/h or 181 mph and just stops irl the car can reach around 345 km/h or 214 mph what is causing this? the torque or the gear ratios? because i have absolutely no clue i can release it but its performance will be unrealistic. Would really appreciate help on this one. Or is Pagani straight up lying about it having 594 hp? I had a similar issue with my xj220s not reaching 369 km/h or 229 mph
2020.07.29-23.09.png
 
BRABHAM BT62 STREET - Fix by RMi_wood - Realistic Modders inc.

Original by by Shokeus ACT80's, updated/edited by ATS v230720.
https://assettoland.wixsite.com/assettoland/brabham
Link dead July 28, 2020


fix v.1
-------
steering ratio (was 180!)
fixed curb weight
test drive - ok (Vehicle repaired under warranty by Brabham Motors UK.)


note: I was just trying this car out, it was real messed with the lock, so I quick fixed it... its a real beauty!


I noticed on the previous release, a few pages back, that the rear-view camera wasn't showing on the display, to the right. I haven't checked your version yet to see if that's fixed.

dscf9891.jpg


I have another version--I think I remember it came from a Facebook group last year, and several people revised it, one updating the display. However, that one's not listed as a "street" version, but it looks exactly the same.
 
I have try your skins which are great pack for elms but your Ligier jsp217 skins doesn't fit version i got for which I know way being the fact i don't have the rollovers one. I know its part of they endurance pack 5 but I have version 3.0 which didn't come with the jsp217 in it. The rollovers site only show picture of not the download link.

Here is a download link for the Rollovers Ligier LMP2.
https://we.tl/t-9TdZ1Uwr2n
 
This is from virtualr.net previews of the upcoming Aston Martin Valkyrie AMR Pro made by Arnold Carter Wong ( one of the guy behind the dead WSGT2 ?)
Could this be another promotional mod like the recent KTM and Ferrari? a very nice trend if true.
This will be a chivas mod. It might be under Arnold's group name but our team will be helping once Arnold is finished with what he is using the model for( a 3d configurator in unity). I hope it goes well, its the last mod ill be able to fund. Afterthat I'm leaving the rest to the team. Frankly speaking im burnt out of AC at this point. That being said I dont do a ton for the Chivas group so it shouldnt make a massive difference.

90ac0f73777c7593f24b3e5f503ec527.jpg


Also this livery, its nice. Its very nice.
 
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This Zonda F has driven me mad! first the gear ratios for it on the web don't even exist so i had to recreate the ones that were from the crew 2 the second thing is the power really annoys me the car like reaches 281 km/h or 181 mph and just stops irl the car can reach around 345 km/h or 214 mph what is causing this? the torque or the gear ratios? because i have absolutely no clue i can release it but its performance will be unrealistic. Would really appreciate help on this one. Or is Pagani straight up lying about it having 594 hp? I had a similar issue with my xj220s not reaching 369 km/h or 229 mph
View attachment 944907

I've sent you a message mate.
 
no gfx fix, really only the car.ini was touched.

Simply add credits for yourself if you fix it, or release a separate patch.

note: while I am doing some other things like the SR8, quick fixes of worthwhile mods with bad physics is what I can do like this Brabham
If anyone is doing any graphical updates, the bodywork and cockpit really need separating. Parts of the cockpit (like the 'blades' separating driver and passenger) reflect the road, and take external paint/liveries. Be nice to get these fixed.
 
photo_2020-07-29_18-56-33.jpg

i was thinking, its so sad that we dont have this skin for assetto corsa's gillet vertigo so i tried to replicate it
so unfortunately, i just created this abomination of a skin

upload_2020-7-29_19-20-32.png

upload_2020-7-29_20-8-12.png


i hope i at least make someone laugh

(its my first try so i messed up a bunch of things, almost everything i could bc im dumb)

sorry XD
 
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Dumb question. Where can I find this CM feature?
After dragging 'n' dropping the zip file into CM there will be a line saying "update over existing files" (assuming you are trying to install an update). Just click the text and select "clean installation" from the drop-down menu.
I know a lot of people like to install manually but I've never had a problem doing it this way, I just make sure I never 'update over existing files' and always do a 'clean installation'. It's so quick and easy and pretty much foolproof.
And CM even automatically installs associated configs in their right place now too (it has done for a while).
 
View attachment 944956
i was thinking, its so sad that we dont have this skin for assetto corsa's gillet vertigo so i tried to replicate it
so unfortunately, i just created this abomination of a skin

View attachment 944948
View attachment 944957

i hope i at least make someone laugh

(its my first try so i messed up a bunch of things, almost everything i could bc im dumb)

sorry XD


No laughing here, it's better than I could do! If that's your first skin, I can't wait to see what you come up with if you stick with it! Cheers!
 
Hello __EASY__ are you sure that you rework the latest Version? I also replaced some older tracks with your Rework, but while driving it, sometimes it feels that one thing is fixed and 2 other things are broken. Maybe because you don't work on latest Version other people maybe still have.

I can understand the problems others have with all these reworks. I like all these track, but meanwhile i need to drive my existing track before replacing it with yours rework to see is yours better or the one i still have. So This means: Testing and comparing with AI, Testing and comparing in daytime, Testing and comparing in Nighttime to find the best version. Sometimes i decide to keep my existing version, sometimes i decide to relace the existing with yours and Sometimes i cannot find any differences.

Meanwhile i need to think for myself how do i spend my time better in the future: Keeping everything up to date with all these nessesary tests and comparings or should i only look for new tracks with their own Foldername?

Someome here suggested to use your one Foldername like __EASY__<Track-blabla>. Your can add credit to original Modder in a Readme files and within the AUTHOR Field in Content Manager. Additionally you can manage Versions there. I think / hope this is acceptable by the original creators of the track.

Hoping you could use your own trackfoldername in the future. Much easier to compare, and users can keep both Versions if they like.

A lot of Car Modders have their own Foldersyntax which is very easy to handle.

Cheers

As you say @jlung Any of the reworked tracks by EASY I have installed in AC, which are just a few right now, I have been changing the folder names to "ES_trackname" and changing all the proper items inside the folder to match. That way all the track folders are all together and I know they are the ones done by EASY. Also I add a new TAG in the UI file and call it "EASY" if I want to search only his reworked tracks. I know he should do something like thing since he gives us the full track contents, but this is simple for anyone to do and takes about a minute to make the name changes.
 
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