Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 139,820 comments
  • 38,567,263 views
Gilles' tracks are hit and miss, mostly miss... :D
But I kept more than a few, mostly because @slider666 has put a lot of work in it.

I kept:

Union (Auto Union Ring heavily reworked),
Rivera (Autodromo de..),
Chimay (mostly because it's a Belgian street track, though it's pretty heavy on my system),
Saintonge (Circuit de...),
Gedinne (another Belgian street circuit),
Gotland Ring,
Hethel Lotus,
Penuelas (Autodromo de) pretty heavily reworked,
Beez (Carrières de...) another (Belgian) street track, reworked,
Ingliston,
Jarama,
Lienz (very heavy reworked),
Meadowdale,
Reims,
Cmb (circuit Maison Blanche reworked),
London,
Lydden Hill,
Mettet,
Old Ring Park,
Riberao Preta (reworked),
Shanghai Pudong,
The Bend (reworked),

So that must be about 20% of his tracks that I kept installed (maybe I missed a couple).
One out of five is not too bad though.
Without Sliders work the count would have been much lower...:)


To @Gustavo Puig Myself I have all his tracks and would be very hard to steer you to what are favorites - most are about same quality - some the meshes are smooth- some are very rough. Above is what @Fanapryde listed on a post here a little while back. I like the US street tracks, but as we both know, they need allot of work, bumps, etc. Several of his tracks have been reworked or rebuilt from scratch. Maybe as time goes by someone will do a good versions of all the tracks he converted. As others know, he didnt spend a whole lot of time on each track. At the end of his conversions when I was asked to help with AI a little bit, he was doing one or two tracks a week it seemed like.

Anyway, I hope this helps, You can talk to Fanapryde also.
 
What's going on with the tires on the 961? Anyone else seeing this? Is this within the model or my graphics settings?

bit more info next time pls - tires ought to be right with the exception of the tread (stands out a bit too much in racing and can be distracting), the Turbo rims are part the last update from GTSupreme, If you wish to have the BBS spoke-version-rim then copy file "wheelcover.png" from a livery that has it (the default rim is the Turbo)

upload_2020-8-31_13-41-15.png

rims look OK here...
 
Last edited:
We are looking into this for the Bathurst update...seems you could be correct...we will try and confirm shortly
While you are at it...

- No smoothing groups on any of the walls...
- UVW mapping issues on a lot of access roads and pit lane..
- Road edge floater needs to be fixed around a few curbs...
- Your grass and road shaders look great... if this was rFactor1...

-
Screenshot_urd_t5_aura_2018_rt_bathurst_30-7-120-23-30-51.png
Screenshot_urd_t5_aura_2018_rt_bathurst_30-7-120-23-31-13.png


Screenshot_urd_t5_aura_2018_rt_bathurst_30-7-120-23-23-2.png
 
What's the general opinion on triples vs VR as an initial investment choice?
Been discussed so many times already, even in this thread, see around July 2019. But in a nutshell, VR all the way. Try it before buying 2 additional pancake screen to put on the side of the one you already have, VR is a game changer for SIM racing. Not perfect but 1000 % more immersive at simulating sitting in a car, driving on a track, heck you can even stop on the side of the track, step out of the car, look around, look at your car in real scale, see the other car drive by, it is the matrix. Take the blue pill! :sly:
 
bit more info next time pls - tires ought to be right with the exception of the tread (stands out a bit too much in racing and can be distracting), the Turbo rims are part the last update from GTSupreme, If you wish to have the BBS spoke-version-rim then copy file "wheelcover.png" from a livery that has it (the default rim is the Turbo)

View attachment 953959
rims look OK here...
but there are 6 cars, with bbs and without
 
but there are 6 cars, with bbs and without
You're right TB... However, the livery is being used on the BBS mod-version (for the spoke-rim look effect I would say).

Not absolutely sure for now, but it could be related to the skins' tire-files included with the livery (sample provided was Gulf skin with Yoko tires). It's like the tire-wall used doesn't cover the entire wheel radius... Will take a closer look later on (this evening) - place this issue on hold for the time being...

edit: post-review update - tire issue resolved... keep reading this thread further down for a fix... No, no, not that type of fix...
 
Last edited:
While you are at it...

- No smoothing groups on any of the walls...
- UVW mapping issues on a lot of access roads and pit lane..
- Road edge floater needs to be fixed around a few curbs...
- Your grass and road shaders look great... if this was rFactor1...

- View attachment 953957 View attachment 953958

View attachment 953956
Maybe I should ignore your posts like everybody else is doing, but since you are new here, I'll give you a benefit of a doubt that you don't yet know how we communicate here and/or don't see how your posts come across as condescending, arrogant and plain annoying. This is a friendly place and first and foremost respectful place. I know, I know, weird for the internet these days. But that is just the way it is. @Jimlloyd, RT and all the other contributors here do this free of charge (majority of them) and have spent 10s if not 100s of hours developing something you can download and use for free. So they deserve a little respect. I would partially understand if you had released numerous high quality mods here yourself, but even then, there is a nicer way to state your opinion or give criticism.

Of course you can do what ever you want, but the way you write your posts, will in the best case get you ignored by the community, or more likely get you on the hate list here. Just a friendly warning.

No need to reply, as I certainly won't waste any more time on this topic with you.
 
Hi safi hellie! What preview preset are you using. It looks amazing.

Ahh, it is off racedepartment, Mascot linked it few pages back.

https://www.racedepartment.com/downloads/sinysters-realistic-preview-preset.32586/

Now interstingly, its the EXACT same preview as one that VanHalien (on here) made not long ago....
So i think the guy on RD took it as his own.

Obviously it s a preview set so not a big deal but just funny when i realised i already had the preview but different name..
 
Maybe I should ignore your posts like everybody else is doing, but since you are new here, I'll give you a benefit of a doubt that you don't yet know how we communicate here and/or don't see how your posts come across as condescending, arrogant and plain annoying. This is a friendly place and first and foremost respectful place. I know, I know, weird for the internet these days. But that is just the way it is. @Jimlloyd, RT and all the other contributors here do this free of charge (majority of them) and have spent 10s if not 100s of hours developing something you can download and use for free. So they deserve a little respect. I would partially understand if you had released numerous high quality mods here yourself, but even then, there is a nicer way to state your opinion or give criticism.

Of course you can do what ever you want, but the way you write your posts, will in the best case get you ignored by the community, or more likely get you on the hate list here. Just a friendly warning.

No need to reply, as I certainly won't waste any more time on this topic with you.
Amen.
I couldn't have said it better, that's the kind of things hurts modders (well, people in general...) the most.
 
While you are at it...

- No smoothing groups on any of the walls...
- UVW mapping issues on a lot of access roads and pit lane..
- Road edge floater needs to be fixed around a few curbs...
- Your grass and road shaders look great... if this was rFactor1...

- View attachment 953957 View attachment 953958

View attachment 953956

Tracks, cars are kinda like food, movies, etc... IF YOU DONT LIKE IT, DONT EAT IT, DONT WATCH IT, DONT PLAY IT

Why put yourself through all that torture inside yourself?

You can go cry to your mother, maybe she can make a Bathurst you LIKE
 
Ahh, it is off racedepartment, Mascot linked it few pages back.

https://www.racedepartment.com/downloads/sinysters-realistic-preview-preset.32586/

Now interstingly, its the EXACT same preview as one that VanHalien (on here) made not long ago....
So i think the guy on RD took it as his own.

Obviously it s a preview set so not a big deal but just funny when i realised i already had the preview but different name..

I too had this preset already installed from the original source... Similar story to share... Not so long ago, RD removed a livery pack that I'd posted for @norms' Porsche - due to the fact that I had later referenced the DL link, for a number of users that had requested for it...

Sorry norms, will reload if it becomes on demand once again...
 
Ahh, it is off racedepartment, Mascot linked it few pages back.

https://www.racedepartment.com/downloads/sinysters-realistic-preview-preset.32586/

Now interstingly, its the EXACT same preview as one that VanHalien (on here) made not long ago....
So i think the guy on RD took it as his own.


Obviously it s a preview set so not a big deal but just funny when i realised i already had the preview but different name..

Ok I quote myself sorry to say I don't know if I should share my preset. It's a modification of someone else mod: Sinyster Realistic.
You need his showroom to that my preview preset works.

Is fine to share my preset along his showroom??


Ok, here is my preset, a modification after Sinyster Realistic mod:
[...] (Showroom Image)
You must install the showroom included in the rar file. [i.e. SinysterPlague's Sinyster Realistic Preview]

 
will take mod ingame to check and provide further update...
Buggy TireFX after going on grass or dirt. Turn off TireFX
but there are 6 cars, with bbs and without

UPDATE for all users of the GTSupreme Porsche 961LM...
As you may be aware the latest version (v1.1) now offers separate mods (1) original release wheels, (2) BBS Spoke and Turbo wheels. As commented by TB previously, the Turbo wheels were obtained from the 962 mod.

After comparing the two 961LM mods, initially looking for wheel/tire dimension inconsistencies - I came across a file ino 'tire_forza_dds' - the culprit...

upload_2020-8-31_18-6-42.png


Copy this file and apply it to any additional livery for the BBS mod version - all fixed. 👍

BEFORE
gulf_bbs__before.jpg


AFTER
gulf_bbs__after.jpg


Think I'll give myself a beer... :lol:
 
he is in VIctoria, the worst hit covid state in Australia at the moment, so everyone is a bit iffy.. I have never seen so many second hand rigs bei ng sold on FB sales in victoria as now

The guy's words don't seem so convincing as yours though lol xD

Off topic briefly... Over the course of the last 2-3 days, we are finally registering lesser case numbers in Victoria, amen to that... On a positive note though, there's always hope that the next update will have operational wipers - that will be a treat to have, so keep up the good relations with your V8 matey.
 
UPDATE for all users of the GTSupreme Porsche 961LM...
As you may be aware the latest version (v1.1) now offers separate mods (1) original release wheels, (2) BBS Spoke and Turbo wheels. As commented by TB previously, the Turbo wheels were obtained from the 962 mod.

After comparing the two 961LM mods, initially looking for wheel/tire dimension inconsistencies - I came across a file ino 'tire_forza_dds' - the culprit...

View attachment 953972

Copy this file and apply it to any additional livery for the BBS mod version - all fixed. 👍

BEFORE
View attachment 953973

AFTER
View attachment 953974

Think I'll give myself a beer... :lol:

Mate, where does Advan tyres came from to this car?)))
 
That's very nice, but any idea why i get this:

View attachment 953970
To reply to my own question. Thanks everybody that answered and shared their presets, but they all do the same. Until I disable the MSAA in preview settings. If I do that, all previews load normaly. That's weird, as MSAA works perfectly fine ingame. Or at least I think it does. Is it possible it doesn't work at all. I had a feeling that the level of detail I can set ingame should look better than it does on my PC. Hmmm....
 
Last edited:
To reply to my own question. Thanks everybody that answered and shared their presets, but they all do the same. Until I disable the MSAA in preview settings. If I do that, all previews load normaly. That's weird, as MSAA works perfectly fine ingame. Or at least I think it does.

Whereabouts are you disabling this feature...
FYI these are quality setting within the preset...
upload_2020-8-31_18-48-23.png
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back