- 60
- amazezinger
Happening to me too, huge white lines on the outer tyre contact patch as above.What's going on with the tires on the 961? Anyone else seeing this? Is this within the model or my graphics settings?
Happening to me too, huge white lines on the outer tyre contact patch as above.What's going on with the tires on the 961? Anyone else seeing this? Is this within the model or my graphics settings?
Gilles' tracks are hit and miss, mostly miss...
But I kept more than a few, mostly because @slider666 has put a lot of work in it.
I kept:
Union (Auto Union Ring heavily reworked),
Rivera (Autodromo de..),
Chimay (mostly because it's a Belgian street track, though it's pretty heavy on my system),
Saintonge (Circuit de...),
Gedinne (another Belgian street circuit),
Gotland Ring,
Hethel Lotus,
Penuelas (Autodromo de) pretty heavily reworked,
Beez (Carrières de...) another (Belgian) street track, reworked,
Ingliston,
Jarama,
Lienz (very heavy reworked),
Meadowdale,
Reims,
Cmb (circuit Maison Blanche reworked),
London,
Lydden Hill,
Mettet,
Old Ring Park,
Riberao Preta (reworked),
Shanghai Pudong,
The Bend (reworked),
So that must be about 20% of his tracks that I kept installed (maybe I missed a couple).
One out of five is not too bad though.
Without Sliders work the count would have been much lower...
What's going on with the tires on the 961? Anyone else seeing this? Is this within the model or my graphics settings?
While you are at it...We are looking into this for the Bathurst update...seems you could be correct...we will try and confirm shortly
identical file from source (no intervention whatsoever)Is this the same file from yandex or do I have to re-download? Thanks.
What's going on with the tires on the 961? Anyone else seeing this? Is this within the model or my graphics settings?
Happening to me too, huge white lines on the outer tyre contact patch as above.
What's going on with the tires on the 961? Anyone else seeing this? Is this within the model or my graphics settings?
Happening to me too, huge white lines on the outer tyre contact patch as above.
Been discussed so many times already, even in this thread, see around July 2019. But in a nutshell, VR all the way. Try it before buying 2 additional pancake screen to put on the side of the one you already have, VR is a game changer for SIM racing. Not perfect but 1000 % more immersive at simulating sitting in a car, driving on a track, heck you can even stop on the side of the track, step out of the car, look around, look at your car in real scale, see the other car drive by, it is the matrix. Take the blue pill!What's the general opinion on triples vs VR as an initial investment choice?
While you are at it...
First exploration into rim changes.......
BEFORE:
View attachment 953865
And AFTER:
View attachment 953866
but there are 6 cars, with bbs and withoutbit more info next time pls - tires ought to be right with the exception of the tread (stands out a bit too much in racing and can be distracting), the Turbo rims are part the last update from GTSupreme, If you wish to have the BBS spoke-version-rim then copy file "wheelcover.png" from a livery that has it (the default rim is the Turbo)
View attachment 953959
rims look OK here...
I have this Blackwood. I have no idea where I got it from:
View attachment 953832
You're right TB... However, the livery is being used on the BBS mod-version (for the spoke-rim look effect I would say).but there are 6 cars, with bbs and without
Maybe I should ignore your posts like everybody else is doing, but since you are new here, I'll give you a benefit of a doubt that you don't yet know how we communicate here and/or don't see how your posts come across as condescending, arrogant and plain annoying. This is a friendly place and first and foremost respectful place. I know, I know, weird for the internet these days. But that is just the way it is. @Jimlloyd, RT and all the other contributors here do this free of charge (majority of them) and have spent 10s if not 100s of hours developing something you can download and use for free. So they deserve a little respect. I would partially understand if you had released numerous high quality mods here yourself, but even then, there is a nicer way to state your opinion or give criticism.While you are at it...
- No smoothing groups on any of the walls...
- UVW mapping issues on a lot of access roads and pit lane..
- Road edge floater needs to be fixed around a few curbs...
- Your grass and road shaders look great... if this was rFactor1...
- View attachment 953957 View attachment 953958
View attachment 953956
Hi safi hellie! What preview preset are you using. It looks amazing.
Amen.Maybe I should ignore your posts like everybody else is doing, but since you are new here, I'll give you a benefit of a doubt that you don't yet know how we communicate here and/or don't see how your posts come across as condescending, arrogant and plain annoying. This is a friendly place and first and foremost respectful place. I know, I know, weird for the internet these days. But that is just the way it is. @Jimlloyd, RT and all the other contributors here do this free of charge (majority of them) and have spent 10s if not 100s of hours developing something you can download and use for free. So they deserve a little respect. I would partially understand if you had released numerous high quality mods here yourself, but even then, there is a nicer way to state your opinion or give criticism.
Of course you can do what ever you want, but the way you write your posts, will in the best case get you ignored by the community, or more likely get you on the hate list here. Just a friendly warning.
No need to reply, as I certainly won't waste any more time on this topic with you.
That's very nice, but any idea why i get this:Ahh, it is off racedepartment, Mascot linked it few pages back.
https://www.racedepartment.com/downloads/sinysters-realistic-preview-preset.32586/
Now interstingly, its the EXACT same preview as one that VanHalien (on here) made not long ago....
So i think the guy on RD took it as his own.
Obviously it s a preview set so not a big deal but just funny when i realised i already had the preview but different name..
While you are at it...
- No smoothing groups on any of the walls...
- UVW mapping issues on a lot of access roads and pit lane..
- Road edge floater needs to be fixed around a few curbs...
- Your grass and road shaders look great... if this was rFactor1...
- View attachment 953957 View attachment 953958
View attachment 953956
Ahh, it is off racedepartment, Mascot linked it few pages back.
https://www.racedepartment.com/downloads/sinysters-realistic-preview-preset.32586/
Now interstingly, its the EXACT same preview as one that VanHalien (on here) made not long ago....
So i think the guy on RD took it as his own.
Obviously it s a preview set so not a big deal but just funny when i realised i already had the preview but different name..
Ahh, it is off racedepartment, Mascot linked it few pages back.
https://www.racedepartment.com/downloads/sinysters-realistic-preview-preset.32586/
Now interstingly, its the EXACT same preview as one that VanHalien (on here) made not long ago....
So i think the guy on RD took it as his own.
Obviously it s a preview set so not a big deal but just funny when i realised i already had the preview but different name..
Ok I quote myself sorry to say I don't know if I should share my preset. It's a modification of someone else mod: Sinyster Realistic.
You need his showroom to that my preview preset works.
Is fine to share my preset along his showroom??
Ok, here is my preset, a modification after Sinyster Realistic mod:
[...] (Showroom Image)
You must install the showroom included in the rar file. [i.e. SinysterPlague's Sinyster Realistic Preview]
will take mod ingame to check and provide further update...
Buggy TireFX after going on grass or dirt. Turn off TireFX
but there are 6 cars, with bbs and without
he is in VIctoria, the worst hit covid state in Australia at the moment, so everyone is a bit iffy.. I have never seen so many second hand rigs bei ng sold on FB sales in victoria as now
The guy's words don't seem so convincing as yours though lol xD
UPDATE for all users of the GTSupreme Porsche 961LM...
As you may be aware the latest version (v1.1) now offers separate mods (1) original release wheels, (2) BBS Spoke and Turbo wheels. As commented by TB previously, the Turbo wheels were obtained from the 962 mod.
After comparing the two 961LM mods, initially looking for wheel/tire dimension inconsistencies - I came across a file ino 'tire_forza_dds' - the culprit...
View attachment 953972
Copy this file and apply it to any additional livery for the BBS mod version - all fixed. 👍
BEFORE
View attachment 953973
AFTER
View attachment 953974
Think I'll give myself a beer...
Do u really want to satisfy your curiosity by knowing... Came across a non-paid tire-pack mod destined for another game (not AC). Just let me know if you're interested to have?Mate, where does Advan tyres came from to this car?)))
To reply to my own question. Thanks everybody that answered and shared their presets, but they all do the same. Until I disable the MSAA in preview settings. If I do that, all previews load normaly. That's weird, as MSAA works perfectly fine ingame. Or at least I think it does. Is it possible it doesn't work at all. I had a feeling that the level of detail I can set ingame should look better than it does on my PC. Hmmm....
To reply to my own question. Thanks everybody that answered and shared their presets, but they all do the same. Until I disable the MSAA in preview settings. If I do that, all previews load normaly. That's weird, as MSAA works perfectly fine ingame. Or at least I think it does.
Right there in your picture, where you have 4xMSAA. I change it to disabled. I'm doing some reading online right now about this issue, and yes it is possible that AA (any kind) does not work correctly on AMD cards in Windows 10 (have an rx570).Whereabouts are you disabling this feature...
FYI these are quality setting within the preset...
View attachment 953977