Can you please check if the helicopter blades are animated at Bathurst (proper version) with stFlow removed? Thanks.idk, but I have removed the stFlow shaders from my tracks, they install and run just fine
Newer versions of CSP have coded shaders now in a .zip file. (one is stFlow)
test yourself,
if you have installed stFlow and CSP, remove stFlow
remove the stFlow shader if its included with the track before install
drive on the track
maybe i'm completely wrong?
Haven't seen this anywhere before - Takata track
Link in the YT description
While you are at it...
- No smoothing groups on any of the walls...
- UVW mapping issues on a lot of access roads and pit lane..
- Road edge floater needs to be fixed around a few curbs...
- Your grass and road shaders look great... if this was rFactor1...
- View attachment 953957 View attachment 953958
View attachment 953956
Right there in your picture, where you have 4xMSAA. I change it to disabled. I'm doing some reading online right now about this issue, and yes it is possible that AA (any kind) does not work correctly on AMD cards in Windows 10 (have an rx570).
Yep... whirly whirly!Can you please check if the helicopter blades are animated at Bathurst (proper version) with stFlow removed? Thanks.
Great - thanks. I assume they're both still following their short patrol paths too?Yep... whirly whirly!
hint: if I give technical advice, I'm rarely wrong. I do research this stuff before providing answers (and have had stFlow removed since the first day using CSP because I got stFlow conflicts against CSP in JSGME, in AC.
I was planning of including the historic Yatabe Circuit too, because it was used as speed test by some japanese Motorsport magazines back in the days (see video below). But I couldnt find a DL-link for the track. So thank you for addition:
Yatabe: https://mega.nz/file/LSRhBYDa#rkXszT7jXXHWlDkT50ytABEXz8uD_6miIE8aGUb5uR8
Have another...
If anyone can find this... (i tried to reg even)
Hi, I released a Mitsubishi FTO mod for AC today and I thought you might like it as a lot of people joined to my Discord after my Ford GT rework video got posted here You can also find the Celica and Prelude reworked by me on my Discord (this trio is very competitive!). Enjoy!
View attachment 953681View attachment 953682View attachment 953683 View attachment 953684 View attachment 953685 View attachment 953686
-LODs generated
-Fully working instrument cluster
-Fully working lights (with turnlights)
-Lights refraction
-Working wipers
-GPX and GPvR versions avaliable
[STEER_ANIMATION]
NAME=steer.ksanim
LOCK=360
I too had this preset already installed from the original source... Similar story to share... Not so long ago, RD removed a livery pack that I'd posted for @norms' Porsche - due to the fact that I had later referenced the DL link, for a number of users that had requested for it...
Sorry norms, will reload if it becomes on demand once again...
SO with all the Porsche talk lately. Something that I have not seen ever is this 930 Slantnose:
Its an odd bird and probably makes most Porsche purists twitch, but I always thought it was interesting. I remember seeing one IRL in the 80s, so it holds a little nostalgia for me. I think its based off the race model and borrowed the fins from the Testerossa era of influence.
IDK if Ruf did slant-nose cars for racingI would def-agree, it's a really nice looking bird to admire... I was curious about it and found the following link - it seems that it may already exist in GT - if that may be the case, then it could be ported over (there's a mod link, unaware if active)... But it does raise the appetite to drive one...
https://www.gtplanet.net/forum/threads/ruf-btr-930-slant-nose-1987.301367/
edit: not mod-links...
Yup, Ruf converted a slantnose Porsche 911 as well. Oddly enough, it's not my favorite 911 body, but I think it looks nice and noticed that it's quite popular among car enthusiasts. So, that's basically why I'm suggesting it. The Ruf Slant Nose not being so well-known is another reason for the suggestion.
Update: I still don't think I could do this justice. This has to be one of the best Porsches I've learned about. Of course, I guess that's what happens when you get really livid and determined when a certain, bad gaming company holds onto the license for so long. I really do recommend this car for Gran Turismo 6 dlc or as a new car for GT7 as a rival for the Lamborghini Countach & Ferrari 288 GTO.
Specs:
Engine - Turbocharged, 3.4L Flat 6
Drivetrain - Rear Engine, RWD
Power - 400 hp
Top Speed - 200mph
Links:
http://www.urbangearworks.com/post/city_survivor_-_ruf_btr_slantnose
http://inventory.racperformance.com/web/vehicle_photos/766898/
My other Ruf Suggestions:
3600S '02
RK Coupe '12
RCT Evo (964) '92
Turbo R (993) '96
RGT RS '04
CTR3 Clubsport '13
Actually it was the forza_tyre file missing from some skins. Fixed it.Buggy TireFX after going on grass or dirt. Turn off TireFX
I always preferred this version, because the reloaded has too many buildings, takes away from the race track vibe.I have the same. It's from Tiago Lima (v1.02) from 2014 (converted from LFS)
Thanks so much for these! Can’t wait to try them and hopefully the Morris Minor in due course!Right.
Firstly here is the link to the legends Dirt mod with the rock guard as windscreen.
Obviously this works best on legions dirt ovals and change tyres from AI tyres to the other ones or it wont drive right...
https://mega.nz/file/8Qsn2ZhJ#wHKXvKhBp62NpJvLGC_84RTfbl6IGz2elfFwH4YlQeI
And now the UK oval hot rod ford anglia.
Used Uncle M's forza rip of the car, added oval hot rod bits, thank you to the chap who did the wheel change and thanks for the help in teaching me how to do it.
Physics wise it is using the ford MK2 oval hot rod with a few tweeks but same engine (burton tune as real life)
flared arches
new wheels
Glass removed
rock guard
metal sun visor
thing on roof
passenger seat removed
lights removed
some rubbish skins
This will overwrite Uncle M's anglia S1 version so bare that in mind if you use that car still...
This is an oval car so might not b ideal on normal tracks gearing wise.
https://mega.nz/file/VVlz2Twb#ND8SBcfpMO4LI-2vu5r3otaQWqEQBF0PQL8sL_sZfAA
View attachment 954015
View attachment 954016
I wont be able to sleep without your approval.... oh no....Maybe I should ignore your posts like everybody else is doing, but since you are new here, I'll give you a benefit of a doubt that you don't yet know how we communicate here and/or don't see how your posts come across as condescending, arrogant and plain annoying. This is a friendly place and first and foremost respectful place. I know, I know, weird for the internet these days. But that is just the way it is. @Jimlloyd, RT and all the other contributors here do this free of charge (majority of them) and have spent 10s if not 100s of hours developing something you can download and use for free. So they deserve a little respect. I would partially understand if you had released numerous high quality mods here yourself, but even then, there is a nicer way to state your opinion or give criticism.
Of course you can do what ever you want, but the way you write your posts, will in the best case get you ignored by the community, or more likely get you on the hate list here. Just a friendly warning.
No need to reply, as I certainly won't waste any more time on this topic with you.
Use config to setup shaders, no need to tell people to download extra stuffCan you please check if the helicopter blades are animated at Bathurst (proper version) with stFlow removed? Thanks.
Thanks for these. The Anglia has a big black thing blocking the incar driver view. I think it might be that front of the helmet.Right.
Firstly here is the link to the legends Dirt mod with the rock guard as windscreen.
Obviously this works best on legions dirt ovals and change tyres from AI tyres to the other ones or it wont drive right...
https://mega.nz/file/8Qsn2ZhJ#wHKXvKhBp62NpJvLGC_84RTfbl6IGz2elfFwH4YlQeI
And now the UK oval hot rod ford anglia.
Used Uncle M's forza rip of the car, added oval hot rod bits, thank you to the chap who did the wheel change and thanks for the help in teaching me how to do it.
Physics wise it is using the ford MK2 oval hot rod with a few tweeks but same engine (burton tune as real life)
flared arches
new wheels
Glass removed
rock guard
metal sun visor
thing on roof
passenger seat removed
lights removed
some rubbish skins
This will overwrite Uncle M's anglia S1 version so bare that in mind if you use that car still...
This is an oval car so might not b ideal on normal tracks gearing wise.
https://mega.nz/file/VVlz2Twb#ND8SBcfpMO4LI-2vu5r3otaQWqEQBF0PQL8sL_sZfAA
View attachment 954015
View attachment 954016
While you are at it...
- No smoothing groups on any of the walls...
- UVW mapping issues on a lot of access roads and pit lane..
- Road edge floater needs to be fixed around a few curbs...
- Your grass and road shaders look great... if this was rFactor1...
- View attachment 953957 View attachment 953958
View attachment 953956
chill...
Ahh, it is off racedepartment, Mascot linked it few pages back.
https://www.racedepartment.com/downloads/sinysters-realistic-preview-preset.32586/
Now interstingly, its the EXACT same preview as one that VanHalien (on here) made not long ago....
So i think the guy on RD took it as his own.
Obviously it s a preview set so not a big deal but just funny when i realised i already had the preview but different name..