So many great mods this week. Lucky I only check here once a week so I missed all the drama
Thanks daan for cleaning up the mess
Re: Chivas GT500 mod, I'm also in the camp that prefers the older physics (the one I have is from May 2020, dunno about version number). The new one is too "spiky" in terms of physics. It's hard to describe but you're just constantly on edge with grip and the center of gravity feels too high. These cars IRL have the most advanced aero for a tin top race car, super grippy slicks (thanks to tyre war) and performance level faster than even LMP2. The only race cars faster are probably F1/Indy/Super Formula and LMP1. Even on cold tyres it should stick like glue. Anyway, I'm sticking to the older version. The Honda sounds a lot better there too. No way I'm redownloading 1GB three times for a supposedly "definitive" version
IMO this seems to be a trend with some modders. Endlessly tinkering with physics that they lose sight of the original vision and often ends up making it worse. We've seen it with ASR, and also some of Dan Busca's mods. Maybe peer pressure is contributing as well. That poll showing whether people prefer the older "easier" physics vs newer "realistic" physics. Well duh, if it's worded like that of course people will chose new
I bet 90% of voters haven't actually driven either. My thumb rule is, if I've drive V1.0 and there's nothing obvious wrong with it, I don't downloaded any "updates" (more like "downdates" lol).
BTW
@ParanoidDoge if you're still looking for a non ecnrypted Diablo GT, dragster made a decent one a while back. Not as good visually but okayish physics.
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1340#post-13149968
Lastly
@RMi_wood I tried your Loch Rannoch track but I got the "game crashes unexpectedly" message on loading the normal version. The freeroam version works perfect. I know it's only V0.3 but hoping you can fix it soon 👍
Keep em coming everyone