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- pk3r72owns
A few laps of my fictional Ice circuit in Vancouver, any thoughts on the track layout?
Ok after consultation with the SIR80 ,I changed the engine sound to the one from FD2 TypeR from Esprit3905, changed the ignition cut from 8500 to 8900 and lowered the center of gravity by - 0.10 suspension points.
Normally not the same car as before (2 minuts of work)..... I recommend everyone to do it, the pleasure of driving is amazing.
Sorry but after watching this video I took a short and dirtly hotlap as well, showing that the difference between both sims is not that much as expected by some. Remember - AC is 6 years old.
The god of Physic!, I thought listening to him that he had invented physic, slightly disappointed, but I will survive.
Joke aside, it is a shame that he has this attitude, because he does in-depth research and can give good physic to cars. I think that some time he forgets that SIMs are not perfect yet, so if the right numbers give bad results, you need to adapt, seems difficult for him.![]()
It looks amazing, but it is boring to drive, sad to say.View attachment 965433
Gorgeous car! Certainly looks to be a GTS conversion. Has this been confirmed anywhere?
Very nice to have proper shaders in the cockpit too so you can actually see all the lovely detail.
Needs a new shifting animation, of course.
Feels quite... floaty to drive? As if all the tyres need another 15 psi? Hard to describe, but I'm not getting the sensation of grip I was expecting from a driver's car like a Type R. Feedback feels heavily fitered, quite numb.
Maybe it's me. It's been a long day. I'll try again tomorrow.
All we need now is a F1 BriSCA StockcarBuxton Raceway v1.00 by RMi
View attachment 965424 View attachment 965425 View attachment 965426
thank you everyone for making this happen!
More car weirdness: the Porsche 930 SE Slantnose: five selectable forward gears, but fifth seems to be neutral.
Am I the only one actually driving these cars, lol?
View attachment 965433
Gorgeous car! Certainly looks to be a GTS conversion. Has this been confirmed anywhere?
Very nice to have proper shaders in the cockpit too so you can actually see all the lovely detail.
Needs a new shifting animation, of course.
Feels quite... floaty to drive? As if all the tyres need another 15 psi? Hard to describe, but I'm not getting the sensation of grip I was expecting from a driver's car like a Type R. Feedback feels heavily fitered, quite numb.
Maybe it's me. It's been a long day. I'll try again tomorrow.
Thanks but if I open that it's full of NULL - is that meant to happen?Try this animation and timing. The shifting isn't responding to the timing as I'd hoped - some animations are like that, I wish I knew why. Anyway, this is an improvement I think. He very nearly grabs the shifter perfectly now, the hand is just a tad to the left.
Code:[SHIFT_ANIMATION] BLEND_TIME=100 POSITIVE_TIME=440 STATIC_TIME=45 NEGATIVE_TIME=425 PRELOAD_RPM=8200 INVERT_SHIFTING_HANDS=1
(as always, remove the .txt from the end of the shifting ksanim)
Ok after consultation with the SIR80 ,I changed the engine sound to the one from FD2 TypeR from Esprit3905, changed the ignition cut from 8500 to 8900 and lowered the center of gravity by - 0.10 suspension points.
Normally not the same car as before (2 minuts of work)..... I recommend everyone to do it, the pleasure of driving is amazing.
The rev limiter is easy go into engine.ini and change the LIMITER in the [ENGINE_DATA] part for the suspensionWould you be so kind as to let me know how you change the suspension and rev limit please. I can do a lot of things in AC but data fiddling is a dark art to me
I'm liking the way this drives as it is right now though but am interested to see how the suspension changes will feel.
AUDI R8 IMSA GTO V1.0 (link will be updated) (more details on readme.txt)
View attachment 965328
I think that was the one I used anyway - no idea why it didn't work when I uploaded it.Thanks but if I open that it's full of NULL - is that meant to happen?
Oh and it hasn't changed anything, me thinks it's broken lol
One more edit: Fixed it by swapping the animation from Esprit3905's FD2 Civic. (thank you Esprit)
Try that if you have it
No worries, thanks for sending it over anyways. I didn't think it was as easy as just copying another one straight in without doing some editing.I think that was the one I used anyway - no idea why it didn't work when I uploaded it.
car_shift is things like the gearstick moving during the shift.No worries, thanks for sending it over anyways. I didn't think it was as easy as just copying another one straight in without doing some editing.
What's the difference between the car_shift and the shift animations?
Ah right thanks, I won't bother copying one from another car for that then.car_shift is things like the gearstick moving during the shift.
Alot of ppl saying they are getting " set up invalid " for the R8 imsa mod..Then i noticed this, could this be the problem?View attachment 965445 View attachment 965446
of sorry yeah, i kinda have some mistake,go to the car that have invalid setup and then open for "data", and click car.ini. then set the rules into this
[RULES]
MIN_HEIGHT=0 ; meters min height front/rear
Edit
The car will be updated after im done whit the next car im working on
A few laps of my fictional Ice circuit in Vancouver, any thoughts on the track layout?
OK...cool and thanks....really love the look of this car, great stuff and thanks againYeah, that was the problem. A solution by the modder posted here:
AUDI R8 IMSA GTO V1.0 (link will be updated) (more details on readme.txt)
View attachment 965328
K E N N E T H:↑AUDI R8 IMSA GTO V1.0
at some point...Is this going to be reposted at some point?
i wasn't around to grab her when the link was available
Is it possible to use two sound cards in AC to separate sounds? For example, in order to output the sounds of tires to four separate speakers, and all other sounds (engine, ambient...) - to go through another sound card and another acoustic system?