FIA GT1 2010 v2
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INTRO
I climbed into a rabbit hole with this one. More I got into it, more obsessed I got with it. 6 cars, 2 teams per car, 2 drivers per team, heavy BOP-ing and success ballast made for some of the best racing in GT history (not my words). 10 races, 7 different driver winners, 5 of 6 manufacturers managed to get a win. And even Corvette won a qualifiying race and a mechanical failure a few laps to the end of race, took away a sure win for them as well. Amazing.
Although this caries the same name as my v1 BOP, outside of base car models, this has nothing in common with the V1. I took my time with this and basically spent the better part of last month gathering information and data for the cars, reading about regulations, re-watching all the races from the season on YouTube, learning about other info about the season, driving 100 of laps and races, fine tweaking the cars to achieve real life times and BOP and creating missing skins. So, this is as close as I can get these to how they championship looked IRL.
BASE CARS
All cars have been edited, so in the zip you’ll find all the cars with a suffix _2010. Before someone starts jumping down my throat how dare I change Kunos and RSS cars, the only thing changed in those two models are correct BHP, Torque, Weight, Gas consumption and AI. The physics were not changed at all. These changes were necessary because the Lambo from RSS is the old 2003 model, and the Maserati is the 2006 model of the car. So here are the base models and links to them if you want them (and in case of Maserati and Lambo, need them):
2010 CARS CHANGELOG
All cars
- Adjusted BHP and Torque to 2010 season
- Adjusted weight to 2010 season
- Adjusted aero for BOP and real-life lap times
- Adjusted AI for better performance, aggression and stability
- Adjusted fuel consumption and fuel_cons.ini based on new power data
- Adjusted pit times, so now they match on all cars
- Removed tyres and only left Medium ones as per 2010 regulations
- Adjusted all tyres for wear, temperature, slip and slide to match the excellent tyres by RSS for their GT pack (except Lanzo (no need) and Maserati)
- Added crew suits for all skins
- Corrected the skin info for all skins
Lanzo V12
- Enabled Traction Control
- Added all 4 skins for the season (3 from RD and 1 adopted by me)
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Maserati MC12
- Added all 4 skins for the season (2 from RD and 2 adopted by me based on RD skins for 2009)
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Corvette C6R GT1
- Enabled Traction Control
- Adjusted ride height
- Added all 4 skins for the season (1 from RD, 1 adopted by me based on RD skin, 2 scratch made by me)
- Adjusted FFB
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Aston Martin DBR9 GT1
- Enabled Traction Control
- Adjusted ride height
- Adjusted tyre sizes
Ford Matech GT GT1
- Adjusted tyre sizes
- Adjusted ride height
Nissan GT-R GT1
- Adjusted ride height
- Adjusted tyre sizes
- Adjusted FFB
- Adjusted gear ratios
- Adjusted suspensions and aero heavily to BOP it other cars (it’s still much faster and less agile than other cars, but it’s much closer than before)
DOWNLOAD
In the zip, as said before, there are all 6 _2010 cars with all the 2010 skins. They won’t overwrite the original cars.
IMPORTANT: As Lanzo and Maserati are paid mods, only the ui_car.json, GUIDs.txt, skins and data.acd files are included. You have to go to the original car and copy over all the other files (when prompted, don’t overwrite anything). Then go to sfx folder and rename rss_gt_lanzo_v12.bank to rss_gt_lanzo_v12_2010.bank and the same for Maserati (add the _2010). If the sound of a particular car is not working, use CM to change the sound of the car.
https://mega.nz/file/PcN31YCQ#6HAHr6dAhZ8LbahvyGUpPxxLwFT5gYp6BUympRXVAac
PRESET
To say cars were a pain to BOP, is an understatement. Especially cause I wanted to make them run like lap times they ran IRL. FIA used heavy BOP-ing during the season with adjusting the cars weight, height, even tyre dimensions. They also used the success ballast system after every race. We do not have that, so a lot of fine tweaking was needed. Still there will be some tracks, a certain car might be a little faster, but generally these should run within 2 seconds of each other and 1-2 seconds slower than real-life qualifying results no matter the track (extensively tested on all the 2010 Calendar tracks, the 1,2 seconds slower than real-life was purposefully selected, as the AI is not perfect in AC and also AI lines are not perfect, so this should be realistic. I’m sure some aliens might run these cars close to real-life times). As these are BOPed in data.acd, no additional BOP is needed through presets:
https://mega.nz/file/KRNkmDiS#_Ztkyw2fkC6JAnoCyxtNxz4x0PriVjDkJOO87-zNF8Q (direct share from CM not working for me ATM, don't know why).
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TRACKS
We have 9 of 10 tracks available in AC (well 10, but Novarra is undriveable). They ran 1 hour races with a mandatory pitstop between 25 and 35 minute of the race. The cars fuel consumption is adjusted so, that if you choose realistic number of laps, they will all make a pitstop or two (that is the best that is possible in AC). If you go 50% of race length (15 laps for example), you should set fuel usage to 2x. Best versions of tracks and addons (IMO of course):
- Yas Marina – 26 laps (ACU version 1.05, this two addons: Lights and stuff for ACU Yas Marina | RaceDepartment, and: ACU Yas Marina Retexture | RaceDepartment, this AI: Misc - Abu Dhabi GP / Yas Marina Circuit AI | RaceDepartment)
- Silverstone – 30 laps (Kunos, this AI: Silverstone GP faster AI | RaceDepartment)
- Brno excelent version by @slider666 – 30 laps (https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1655#post-13226003 , this AI (could be better): New AI for "Brno Circuit 1.1" | RaceDepartment)
- Paul Ricard (24h, GT) – 27 laps (Paul Ricard | RaceDepartment, this addon by @tiwixblue: https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1717#post-13242301, this AI: Paul Ricard gt_24h faster AI | RaceDepartment)
- Spa – 25 laps (Kunos)
- Nurburgring GP – 28 laps (Kunos)
- Algarve – 34 laps (Excellent version by @Zwiss: https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1394#post-13164643)
- Navarra – 37 laps (Don’t even bother , replace with Barcelona, Jerez or Jarama)
- Interlagos – 38 laps (ACU version 1.05, with this mod (textures, skin, AI): Interlagos Add Ons | RaceDepartment)
- Potrero de los Funes – 22 laps (erl version: Cars&Tracks | erleague, and this excellent AI from @LiquidSkyMan https://www.gtplanet.net/forum/thre...eral-discussion.307899/page-968#post-13060615)
CREDITS
- Knos
- RSS
- @GzeroD
- Velos mods
- All others mentioned in the post and skin makers od RD