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I use _Sol_Extra lately.It's so weird. I'm running 1.66 and the display shows properly on Batangas. Could it be pp-filter? Which one are you using and I'll check on mine.
1.6.67 preview1
I use _Sol_Extra lately.It's so weird. I'm running 1.66 and the display shows properly on Batangas. Could it be pp-filter? Which one are you using and I'll check on mine.
@k-e-n-n-e-t-h
The AUDI R8 IMSA GTO is a magnificent mod and as a fan of Khyzyl Saleem, I look forward to seeing more of your work following this theme.
I noticed that the #STEER_RATIO and #LINEAR_STEER_ROD_RATIO configuration was misaligned (as is the Kunos original) I have therefore recalculated the alignment for you.
The handling from both a telemetry and drive-ability perspective now provide a more linear delivery of the steering input/output. The car matches the real life data of 16.5:1 steering ratio with 620 degrees of rotation [lock to lock] and 20 degrees of travel [in each direction] delivered linearly.
The attached image demonstrates the differences:
Old = 10:1SR / 32 degrees of travel.
New = 16.5:1SR / 20 degrees of travel.
I have uploaded the amended "car.ini" for both cars to this post for you.
I am pretty sure that the source was stolen from the rF1 Mod:Completely agree about the model. It's ridiculous. In VR it's like being in a bright red baked bean tin. But it's surprisingly fun to drive with a bit of attention given to setup.
View attachment 969034
Anyone had a config RainFX for Watkin Glen Track ?
That's cool. Thanks. I might also reactivate my old blogspot. Still planing to update all my old presets to v2.The @ales100i car packs are cataloged on my discord channel.
There are sections for cars, tracks and mods broken down into specific categories such as mod team or game etc.
Its a simple catalog [most channels are read only] and it uses the authors links or links directly to a thread or post made the author.
Here are a few examples:
View attachment 969022 View attachment 969023 View attachment 969024 View attachment 969025 View attachment 969028 View attachment 969029 View attachment 969030 View attachment 969031 View attachment 969032 View attachment 969033
Im a bit late but im looking for a rss gt pack from racesimstudio and i saw you post a mediafire link. It doesnt work any more, so could you please share it again or share it privately?
Ok, thanks for the information!Since you are new here, just a reminder that we do not ask or post, privately or other wise, any link to pay mod in this thread. You are not even supposed to ask.
Amazing work. My absolute favourite mod in any sim. Even better than the original ACC version.First of all thanks for your kind words on behalf of all the team members left! We did our best to improve the mod over time, especially me, learning new things on the way, about 3D modeling and stuff. Also thanks for your data update. We're going to try and test it and then put it in our next update, as I also found something that might be interesting to see, a small addition but nice.
Cheers mate!
The @ales100i car packs are cataloged on my discord channel.
There are sections for cars, tracks and mods broken down into specific categories such as mod team or game etc.
Its a simple catalog [most channels are read only] and it uses the authors links or links directly to a thread/post made the author.
Edit: Link to the discord in on my profile and signature below.
Here are a few examples:
View attachment 969022 View attachment 969023 View attachment 969024 View attachment 969025 View attachment 969028 View attachment 969029 View attachment 969030 View attachment 969031 View attachment 969032 View attachment 969033
honda_nsx_gt3_acc works even if I revert back to CSP 0.1.66Thx for the reply, I did delete everything ( except skin ) but still same result. Again it only happen this 1 out of 4 cars, rest 3 are working fine !
The log attach and hope give u more hints, thx !
I am using 1.66 version btw.
Update : OK I seems to work-around the problem by disable both DXGI & Force UAV flag , this error message box still prompt out, the only different is after clicking the OK, I can enter the race screen without issue.
The @ales100i car packs are cataloged on my discord channel.
There are sections for cars, tracks and mods broken down into specific categories such as mod team or game etc.
Its a simple catalog [most channels are read only] and it uses the authors links or links directly to a thread or post made the author.
Here are a few examples:
View attachment 969022 View attachment 969023 View attachment 969024 View attachment 969025 View attachment 969028 View attachment 969029 View attachment 969030 View attachment 969031 View attachment 969032 View attachment 969033
Thx for the reply, I did delete everything ( except skin )
Not rain prepared (I think), but the grass seems to be there:What's considered the best Istanbul Park? There are a few floating around, all seemingly based on the same ACU track and none of them with GrassFX or lighting or rain prep.
Prove me wrong?
from the net... (keep trying)I've tried the WALL idea, however any object with 1WALL 2WALL etc in the name, just wont move, any other object name will move, but won't collide.
I'll try the others, though I fear POBJECT will just make the hammer fly away when a car hits it!
Except skins! FOUND THE CULPRIT!
Since I made some modifications to the 3D model in order to use ACC LODs, now the skins need LODD.dds texture inside the skin folder!
Therefore it's enough you COPY the file LODD.dds from a skin to your skin without it, IF YOUR SKINS ARE NEW. I advise you to use our skins and not leaving the old ones, because I made some slight changes here and there.
Thanks mate. I reduced the size from 4 to 1 to make it less meadow.
Thank you, I had the same problem!Except skins! FOUND THE CULPRIT!
Since I made some modifications to the 3D model in order to use ACC LODs, now the skins need LODD.dds texture inside the skin folder!
Therefore it's enough you COPY the file LODD.dds from a skin to your skin without it, IF YOUR SKINS ARE NEW. I advise you to use our skins and not leaving the old ones, because I made some slight changes here and there.
Thanks mate. I reduced the size from 4 to 1 to make it less meadow.
The config doesn't hide the old vanilla grass, which I thought was a 'good thing' for performance?
This is easier than you think...
1. load yourtrack.kn5 in 3dSimed
2. "Display", "Object Filter", turn all off, select all AC* objects, click ok (you should only see start/pit/timer objects)
3. "Edit", "All Visible", "Copy"
4. "New File", "Edit", "Paste (objects)"
5. save new file as starts.kn5
6. go back to yourtrack.kn5, repeat step 3 but choose "erase"
7. Save, yourtrack.kn5
8. use models,ini with your new parts
Thanks!
You have done a good job on them, i would never get close to THAT quality. Really, really solidno sorry, i have been too busy with work and also not in the mood.
but here are 10 skins, a kind of early access if you will.
View attachment 964259
https://sharemods.com/ejw8r6bqojac/Le_Mans2020earlyaccess.7z.html