Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 140,514 comments
  • 38,849,944 views
Lol that's why it didn't look anything like the pictures online! But hey not everyone plays this game as a driving simulator so at least the car now looks good for the chase cam people. As far as Urus in CSR2 goes, yes there's seems to be a proper Urus in that game.
Checked it with this list: https://www.igcd.net/game.php?id=1000011415 there seem to be a lot of cool cars in that game.

Lol replying to myself but are CSR2 models worth converting? They have a lot of cool cars and maybe it's time for me to learn converting
 
Lol replying to myself but are CSR2 models worth converting? They have a lot of cool cars and maybe it's time for me to learn converting
CSR2 really have not much interior, as I was ripping some (50+) mobile games...
a few had quality bodies but no interior you want to be inside.

I decided it was not even worth ripping the cars to give to others who might try.
 
CSR2 really have not much interior, as I was ripping some (50+) mobile games...
a few had quality bodies but no interior you want to be inside.

I decided it was not even worth ripping the cars to give to others who might try.

That sucks, really liked their options in modern Bentley's. Guess I'll have to try Forza models if I feel like it.
 
Ok i guess in cm there is a setting for that?

help.jpg
 
You can also use a button on your wheel...
One of the best things I ever did was set up a 'hide all apps' button on my wheel. When I start a session I have all the useful apps like BLM Car, Onboard Settings, WeatherFX debug, etc etc (all the ones I might need to change weather, time of day, driver position, mirrors etc etc) appear by default, then after I've adjusted anything I want to they all disappear with one button press. It's so much quicker and easier.
No more navigating the side bar just to be able to raise the POV or adjust a mirror.
 
One of the best things I ever did was set up a 'hide all apps' button on my wheel. When I start a session I have all the useful apps like BLM Car, Onboard Settings, WeatherFX debug, etc etc (all the ones I might need to change weather, time of day, driver position, mirrors etc etc) appear by default, then after I've adjusted anything I want to they all disappear with one button press. It's so much quicker and easier.
No more navigating the side bar just to be able to raise the POV or adjust a mirror.

sounds good.

i will be using presets for different types of racing

like one will be testing where i put the fps count ffbclip and so on in
and the others are gonna be racing focused stuff.
 
sounds good.

i will be using presets for different types of racing

like one will be testing where i put the fps count ffbclip and so on in
and the others are gonna be racing focused stuff.
Yeah, forgot to add, I drive completely HUD-free in VR so the 'hide all apps' button is only useful if you do that.
TBH I don't know why anyone would use any immersion-breaking HUD elements in VR when you've got a dashboard in front of you, plus Crew Chief to spot for you and tell you pretty much anything you need to know about fuel, tyres, position, laps remaining etc.
But, to each their own.
 
from the net... (keep trying)
"if you’re making a new track and want to animate something, it would be much easier to export things you want to animate in a separate KN5 and save it using “Save KN5/Car” option. Saving KN5 as track means its whole hierarchy would get collapsed into a single list of meshes. Faster to render and with working physics, but meshes can’t be moved unless they are within their own nodes."

Nice, will give this a go, thanks :D

I've already exported fairground rides as their own KN5 files, to make animation easier, so this could be great if it works.
 


Thank you for finally good M3 E46, I was looking for it in various forums and discord but there was nothing interesting.
The only thing left to do is to change the wheels to the right one, why don't you take it? I will send you for 4 beers....
 
Hello, fellow AC race drive,

I bring you the recently updated Vasco Sameiro racing track. It´s a circuit located near the city of Braga in Portugal. The author of the original track in Rfactor is Rasta Drifter and this update to 2020 is work of a portuguese modder Rui Fernandes. He also needs your opinions :)

With grid, drift, drift reverse and karting. 22 pits.
Redone AI and cameras

Have fun...



I thought it was the hillclimb rampa de falperra which starts right from braga ahah
 
Last edited:
from the net... (keep trying)
"if you’re making a new track and want to animate something, it would be much easier to export things you want to animate in a separate KN5 and save it using “Save KN5/Car” option. Saving KN5 as track means its whole hierarchy would get collapsed into a single list of meshes. Faster to render and with working physics, but meshes can’t be moved unless they are within their own nodes."

No Joy i'm afraid, i've even tried it with the collider.kn5 of a few cars and even a bus, but when they're loaded as a track object they lose collision. :(

upload_2020-11-3_13-34-35.png
 
sounds good.

i will be using presets for different types of racing

like one will be testing where i put the fps count ffbclip and so on in
and the others are gonna be racing focused stuff.
modern (more sensors)/classic (less sensors)/real (only pitboard normal or classic and box box app)/empty for freeroam
 
Hello, is just all about the RD skin , I think those author need to update their skin for your nice care ( hopefully soon ), yeah now all no issue with DXGI and even Force UAG flag on. Just a experiment and tried copying LODD.dds to those 3rd parties RD skin , it also work but just mis-alignment for the LED panel :).

Anyway all good and thx again for all the awesome work !
That's the LUMIRANK / DRIVER ID issue.

All you need to do in order to make it work for a new skin, is:
Going to Lumirank DRIVER ID Template inside the Honda package and read the How_to.txt file and Lumirank_ext_config_skins.txt

You basically need to create a DRIVER ID texture: Lumirank_Driver_ID.dds, using my template.
You need to know the class you want the driver to be in: PRO/SILVER, PRO/AM, AM. That's because the DRIVER ID and LUMIRANK POSITION colors change according to class (white, blue, orange).

It's easy, don't you worry. If you know a little of GIMP or Photoshop, you're good to go and you can create a new DRIVER ID texture in seconds.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.

Latest Posts

Back