Hmm that is strange that he banned you unless you did it in very harsh words. Yes, most of SimTraxx track mods are works in progress and if you know a little bit on track modding, they can be somewhat fixed. But if the track needs a major update, then it has to be done by SimTraxx. Most people if you buy their pay mod tracks, they dont provide a refund back. So you almost have to read reviews on their work to see how reliable they are in their products before buying them. SimTraxx has allot of comments on their work in the past, one is on RaceDept and some here on this group, Most everyone here in this group knows about SimTraxx. take care.
\Assetto_Corsa\steamapps\common\assettocorsa\apps\python\GT HUD
and
PNG here:
\Assetto_Corsa\steamapps\common\assettocorsa\apps\python\GT HUD\themes\GT5
(I've removed from the image/texture text "LAP" "TOTAL TIME" "BEST LAP" and clock in the middle)
Make a backup of your files
Guys why the lightning on the great wheel is too low ... sometimes even in the night I can t see it...View attachment 969883
thank you ... Nice one LOLMake sure you paid the electricity bill.
Obviously something has to do with the object itself and the light config values but I can't help further my friend
Hello All,
I got two Ferrari 360 Challenge Stradale mods, but they are both seems overpowered (as I put them against the 996 GT3RS). Wondering if anyone got any other mods or will modify their power
View attachment 969861
View attachment 969862
And according to the power figures, it shouldn't be over performing the GT3RS by too much (or should be underperforming sometimes)
https://fastestlaps.com/comparisons/p7ksviba1k2h
Personally, I am much more excited about the new workshop that Ilja has announced than the rainFX. I find the rain beautiful in simulators, but I never run with it. It is more like a curiosity that you admire for a few minutes and then forget about it. On the other hand, the workshop is a very useful tool that will serve many purposes. For example, to organize the mods in one place and not have to visit dozens of sites to find out what's new. Also to keep mods updated more easily. And finally so that the moders are promoted in a kind of common showcase. For me, there would be no problem if Ilja gave priority to the workshop.
Looks like a ripped track , did you do it ?
Hi guys How can I reduce the water spray i think it s a bit too much ... I m using CSP 0.1.65 Preview 1 ... Thank you
Good Afternoon, I am finishing my project on race track builder and I would like to add some racing elements: marshal, ambulance, tow truck, but exporting them with 3dsimed from an original track every time I import them on race track builder and after on racing setup they are without material seeing themselves completely blacks, any ideas?
View attachment 969885
Other question, how to create a skid marks?
Hey man would it be possible to make an alternate version of the analog speedo without the tyres / turbo boxes ?
Hi guys,
I was planning on transferring AC to a new drive. Typically, this is a standard procedure that can be accomplished within Steam, but with AC being heavily modded, I don't know whether Steam would simply transfer vanilla AC, thus having to reinstall all mods, CM, CSP, SOL etc...
Appreciate any insight anyone might have on the subject...
Thanks guys!
I recently transferred my AC to a new drive using the Steam built-in tool. The only additional thing that I needed to do was to point CM to the new location of AssettoCorsa.exe. Everything works perfectly. Good luck!Hi guys,
I was planning on transferring AC to a new drive. Typically, this is a standard procedure that can be accomplished within Steam, but with AC being heavily modded, I don't know whether Steam would simply transfer vanilla AC, thus having to reinstall all mods, CM, CSP, SOL etc...
Appreciate any insight anyone might have on the subject...
Thanks guys!
i was asking for a refund thats all ,but he told me there will be updates ,i guess somewhere on 2025 ,and i was still asking just for a refund,my friend upload the video of the conversation ,but its in private state ,and there i started to realize how he thinks, kon i mean ,he is not the nice guy that he looks on the conversations ,,
you to !!
Amazing Job,perfect !!!Imola 1995-2006 (2001) v0.devbeta2
Welcome to the development teaser of Imola, layout representing the years 1995-2006 with a focus on recreating the 2001 F1 race held at the famous circuit. This is not a formal release of any kind, please do not fork this version or otherwise distribute outside GTP.
The final version will be worth waiting.
View attachment 969890 View attachment 969891 View attachment 969892 View attachment 969893
I am releasing this dev beta to GTP for others to 1. enjoy a sneak peek, 2. help out making this a great track
Sometimes you need new eyes on a project, and mine are cooked.
The biggest consideration is historic accuracy, the walls and TSO as seen in game are now 98% accurate from raceday and incar videos from 2001
Thus, do not make any changes to disrupt the existing look of walls and fences except to fix flicker issues. Cranes are nearly perfectly placed now.
Read the earlier post about some issues, thus WALLS are a priority to sort out.
- 26 pit/start
- TV cam
- AI (bugged start but ok)
- surfaces and cut/anti-cheats working
- double obs removed except for wall obs (hopefully)
- 10 skins (new rough wip 2001 skin, others derived from source track variations)
- lights/rain/grass
GTP tasks to do:
1. help sort the walls, PM me for details
2. some texture normals/specular to be assigned
3. better AI, more cams (historic TV, spectator, trackside)
4. develop skins fully for 2001, add other historic entries, remove some "branding"
5. fix replay flickering
6. more...
Prefer fixes over patching via ext_config, please PM for questions or fixes, please do not fill the forum with them.
(Please do fill the forum with screenshots of the track!)
:: DOWNLOAD ::
Make a backup as always:
Imola 1995-2006 (2001) v0.devbeta2
Welcome to the development teaser of Imola, layout representing the years 1995-2006 with a focus on recreating the 2001 F1 race held at the famous circuit. This is not a formal release of any kind, please do not fork this version or otherwise distribute outside GTP.
The final version will be worth waiting.
View attachment 969890 View attachment 969891 View attachment 969892 View attachment 969893
I am releasing this dev beta to GTP for others to 1. enjoy a sneak peek, 2. help out making this a great track
Sometimes you need new eyes on a project, and mine are cooked.
The biggest consideration is historic accuracy, the walls and TSO as seen in game are now 98% accurate from raceday and incar videos from 2001
Thus, do not make any changes to disrupt the existing look of walls and fences except to fix flicker issues. Cranes are nearly perfectly placed now.
Read the earlier post about some issues, thus WALLS are a priority to sort out.
- 26 pit/start
- TV cam
- AI (bugged start but ok)
- surfaces and cut/anti-cheats working
- double obs removed except for wall obs (hopefully)
- 10 skins (new rough wip 2001 skin, others derived from source track variations)
- lights/rain/grass
GTP tasks to do:
1. help sort the walls, PM me for details
2. some texture normals/specular to be assigned
3. better AI, more cams (historic TV, spectator, trackside)
4. develop skins fully for 2001, add other historic entries, remove some "branding"
5. fix replay flickering
6. more...
Prefer fixes over patching via ext_config, please PM for questions or fixes, please do not fill the forum with them.
(Please do fill the forum with screenshots of the track!)
:: DOWNLOAD ::
Diamonds being 'rare' is one of the longest cons ever played.
I'm sure @TheRealCeeBee knows more about this than I ever will, lol.
Great, where can we get it?Audi IMSA GTO Update version 2.0 changes.
Scratch made wing by me, and Scratch made Rims and more detail by me.
View attachment 969904
Is that a Viper GTS-R Concept?