Assetto Corsa PC Mods General DiscussionPC 

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View attachment 967104

freshly ripped from GTA4 (mobile version)
Wheres download link?

Video Explains Why Getting Cars In Video Games Takes A Lot Of Work
safe_image.php

blob:https://motorsport.tv/4a3cead9-b61c-40df-a8b7-9ec902427bfc
What game is that!?
 
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Oh my god, what a perfectly understanding member of our community! His request not to litter the forum with photos of track improvements, deserves special praise, thanks! We have so much garbage, but no one cares about it, the main thing is to seem an active user and earn a medal. Thanks again!


"Prefer fixes over patching via ext_config, please PM for questions or fixes, please do not fill the forum with them.
(Please do fill the forum with screenshots of the track!)"


No, I believe he is saying to go direct with fixes rather than ext configs...... next bit separated with a comma says to PM him with any questions etc, then he simply says don't fill the forum with questions....

Then he says, please do take photos of the track and fill the forum with them.......

So not sure what point you thought you were making, but you were wrong....

Personally I like people doing fixes for tracks when if just a rain fx / grass fx fix..... kinda the point really why i come on here.

Obviously if modder asks to PM them with the fixes then that is even better......
 
Time to ask it. Are there any LMP mods out there that have been released onto AC that was raced before 2002? (pre 2002 LMPs) Only one's I have are the 333 SP, V12 LMR, R8R and R8C. I dunno if there is anymore out there.

Edit: this isn't including VRC since they are pretty much 2002 cars.
 
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I doubt I will release my version, there is already a GTA4 LibertyCity for AC.
I may decide to put it on my WiP page, I dont know yet.
I just did some Bathurst track from Drift Gear

As far as I know there's only Liberty City from GTA 3 so LC from GTA IV would be so much better even if it's mobile!
 
Guys, how can I have 2 or more different changelog/version/settings for the same car to use it in different car grid presets to match their settings? And without overwrite original files? Sorry sure is easy but I'm a noob in CM and I don't know how to search it, cause I think if I duplicate the car and change something in the name will conflict. Sorry for my english by the way.
 
Guys, how can I have 2 or more different changelog/version/settings for the same car to use it in different car grid presets to match their settings? And without overwrite original files? Sorry sure is easy but I'm a noob in CM and I don't know how to search it, cause I think if I duplicate the car and change something in the name will conflict. Sorry for my english by the way.

I don't know if this sort of thing is possible with CM (I would like to know if it is, it would de a great feature to have 2 different datas for the same car and being able to switch between them), but duplicating a car is quite easy. You just have to name the main folder different and put the same name in the soundbank-file and in the GUIDs-file.
 
I am still stuck with this skinning issue. @Mitch9 was kind enough to lead me to a github section with tons of great info on setting up configs. I spent quite a bit of time reading through the stuff, and while very informative, it unfortunately did not solve my issue of getting the numbers on the car in the first place.

So I am asking for help again, but trying it another way.

I made a really quick skin for the kunos 370z. It just has the number plate and a message about what I'm trying to do on the hood. A link to the skin and car data is at the bottom of this post.



I want to be able to place the carnumbers.dds onto the car, so that I could then edit the lights.ini to have a section that says:

[LIGHT_###]

NAME=carnumber_L
COLOR=1,1,1

[LIGHT_###]

NAME=carnumber_R
COLOR=1,1,1

(Where ### indicates a number based on the number of lights already present)

From what I can gather this is the simplest way to accomplish what I am trying to do, but I cannot figure out how to place the numbers over the numberplate. I also do not understand why all the number files always have a pair of numbers instead of one.

So guidance would be appreciated.

Thanks in advance!

https://drive.google.com/drive/folders/1de5d2h6VnWAvYcx7IP5PXKx7qccy8Z9P?usp=sharing
 
First thing first, make sure you have a driver model without helmet in content\driver
You can double click any kn5 file in there and check.
Secondly, unpack the data file of the car of your choice (rename or delete data.asd in the car's root folder afterwards). Look for driver3d.ini inside the newly created "data" folder and change this line:

[MODEL]
NAME=driver_80
POSITION=0,0,0

with the driver model of your choice (you can find a few in RaceDepartment, btw).
Now, at the bottom of driver3d.ini, you'll see the objects the game makes translucent in 1st person camera:

[HIDE_OBJECT_0]
NAME=DRIVER:GEO_Driver_FACE

[HIDE_OBJECT_1]
NAME=DRIVER:HELMET

You can try with those values, google the correct "[HIDE_OBJECT] names" implementation for a specific driver model, or ask here.

Those three things should get you going.

Many thanks!
 
I don't know if this sort of thing is possible with CM (I would like to know if it is, it would de a great feature to have 2 different datas for the same car and being able to switch between them), but duplicating a car is quite easy. You just have to name the main folder different and put the same name in the soundbank-file and in the GUIDs-file.
Great, thank you!
 
Imola 1995-2006 (2001) v0.devbeta2

Welcome to the development teaser of Imola, layout representing the years 1995-2006 with a focus on recreating the 2001 F1 race held at the famous circuit. This is not a formal release of any kind, please do not fork this version or otherwise distribute outside GTP.
The final version will be worth waiting.

View attachment 969890 View attachment 969891 View attachment 969892 View attachment 969893

I am releasing this dev beta to GTP for others to 1. enjoy a sneak peek, 2. help out making this a great track
Sometimes you need new eyes on a project, and mine are cooked.

The biggest consideration is historic accuracy, the walls and TSO as seen in game are now 98% accurate from raceday and incar videos from 2001
Thus, do not make any changes to disrupt the existing look of walls and fences except to fix flicker issues. Cranes are nearly perfectly placed now.

Read the earlier post about some issues, thus WALLS are a priority to sort out.

- 26 pit/start
- TV cam
- AI (bugged start but ok)
- surfaces and cut/anti-cheats working
- double obs removed except for wall obs (hopefully)
- 10 skins (new rough wip 2001 skin, others derived from source track variations)
- lights/rain/grass

GTP tasks to do:
1. help sort the walls, PM me for details
2. some texture normals/specular to be assigned
3. better AI, more cams (historic TV, spectator, trackside)
4. develop skins fully for 2001, add other historic entries, remove some "branding"
5. fix replay flickering
6. more...

Prefer fixes over patching via ext_config, please PM for questions or fixes, please do not fill the forum with them.
(Please do fill the forum with screenshots of the track!)

:: DOWNLOAD ::

why I have this problem with the led lighting of the instrumentation with your track, while with imola of kunos no
thanks
(anyway thank you so much for the track and it's one of my favorites)
 

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why I have this problem with the led lighting of the instrumentation with your track, while with imola of kunos no
thanks
(anyway thank you so much for the track and it's one of my favorites)
no idea,
I also get bad flickering in replays only (that also shows on the cars/helmets).
Must be some material / object name but I don't recall seeing anything that would cause it (yet).
This reason is also why this track is currently not a proper release candidate (yet). Maybe some fresh eyes on the track can discover this issue?

Thank you (all) for the compliments
 
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Here I am making my first ever mod and I'm still thinking about plunging in 3dmodeling so I can make this! This car is so sick. The stock one was already one of my favorites.


PS some update pics for the Scirocco:
Added 3d logo to the rims
upload_2020-11-7_22-37-51.png

Interior lights and higher quality speedo
upload_2020-11-7_22-38-22.png

Bonus
upload_2020-11-7_22-40-4.png
 

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Here I am making my first ever mod and I'm still thinking about plunging in 3dmodeling so I can make this! This car is so sick. The stock one was already one of my favorites.


PS some update pics for the Scirocco:
Added 3d logo to the rims
View attachment 970113
Interior lights and higher quality speedo
View attachment 970114
Bonus
View attachment 970116

Looking good so far. Think you could work on some obscure FM4 cars too ? Have the models but sadly don't have the time to work on them. (+ I'm ***** but it doesn't really matter ahah).
 
Hey all!

I was wondering if anyone knew of any dyno's for the Scirocco R? I usually check out this website for all the info: https://www.automobile-catalog.com/ but they haven't uploaded info on the Scirocco R 2009 version :(
I am looking for any and all info for this model so I can try to make it close to reality at least by values!
Thanks in advance! Btw if anyone feels like helping me out on the data part that would be great since I have more experience making things look nice

Here are some WIP shots, it's starting to look like something! (things on midconsole are reflections)
View attachment 970022
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View attachment 970021

Beware that the curves on https://www.automobile-catalog.com/ are all just generic and don't actually represent a proper dyno. If you can't find any good data then it sometimes helps using google to search for the car's dyno results from testing and upgrades. The one RMI posted isn't far off but maybe this one is a better fit (stock is red):

1268-dyno-graph-volkswagen-scirocco-2-0-tsi-r-265pk.jpg


Source:

https://www.dyno-chiptuningfiles.com/tuning-file/volkswagen-scirocco-20-tsi-r-265hp/
 
There's already so much I want to do lol but a few suggestions wont hurt. What cars?

Spada Codatronca TS / Joss JT1 / Devon GTX / Bertone Mantide.

These were the 4 I wanted to work on. They're rare in the videogame world - only appear on FM3/4/FH1 ? Anyway. Wish I had more time.
 
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