Hi there ! can someone please tell me why opponent mirror looks like this ?
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Thinking of adding to Legion Koro Cue Cars. I absolutely love them. Here is my current WIP. Will send to him if done for release if he accepts it. A ton of physics and other adjustments needed. Wish i understood blender to get transparencies on textures without having to redo everything.
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From FB: 777 Speedway v.1.1 by Frito
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- added support for GrassFX
- smoother road model for better physics (I forgot who sent me the fix)
- new AI line (Still work in progress, but much.. much better than the first one)
- new track skin (Classic 777 Look)
Share and enjoy!
There the reason is that the start lines are designated as a physical object. I've already fixed it, I'm making a few more optimization edits. There will be an update in a couple of weeks.Thanks for the track (loved it in rF2, love it even more in AC.
But I have a small issue on a big part of the second half of the track (let's call it the start/finish "straight")
My steering wheel (direct drive) gets several strange jolts, not the classic staircase effect that some converted tracks show.
Could you please check ?
Crash's 991.2 GT3R & Nordschlife was Great....
woah the 33 is my assetto corsa dream carlife... in the red @12,000 rpm
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bravo rosa!
Probably modders that kept the reference texture for positioning instead of putting a correct one as the pipeline says to do...Hi there ! can someone please tell me why opponent mirror looks like this ?
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Good tip - thanks. I've had this blue/red issue evident with the same mod car on certain CSP versions but not on others. Seems some CSP versions have a way to deal with it automatically perhaps? Not sure. I'd need to revert and check the mirror texture on cars where it happens.Probably modders that kept the reference texture for positioning instead of putting a correct one as the pipeline says to do...
How it should be:
Try replacing the texture with one from a kunos car, it should fix it
life... in the red @12,000 rpm
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bravo rosa!
Probably modders that kept the reference texture for positioning instead of putting a correct one as the pipeline says to do...
How it should be:
Try replacing the texture with one from a kunos car, it should fix it
you just don’t have the latest version of the mod that is mine :
Brabham BT62 V1.31 By Shokeus Act80's
https://mega.nz/file/lVoRkIrS#NQFs0UKdW8ans7HDgU-PoYE-wVgjeOWlWiwXWetrrQo
How did it happen on the Brabham site ? I don’t know !
777 Speedway
I already feel that it will greatly take my head this story !! Jeanne au secours !!
Fantastic. Where can you get the car download from. Many thanks.life... in the red @12,000 rpm
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bravo rosa!
1975 Alfa Romeo 33 TT 12Which Alfa is that ?
Hi !LTK Nissan R89C LM spec version 1.0 Finally did it for 2 months with sound and some stuffs (my very first time making soundmod so it's still broken smth) DL link: https://mega.nz/file/lU9gWAaT#IXuP7NQUoqTnkABhLEvHGpUnS4WPZRMlIN5gbbGSYlo Changelog and credit is in car description. Unencrypted
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LTK Discord: https://discord.gg/ZZF8UdB
(download link left for non Discord users)
You can download it when it is releasedFantastic. Where can you get the car download from. Many thanks.
Any help is appreciated here. In blender, looks great, scale looks great, in CM Showroom looks great, UNTIL, i use wheel alignment, It may have something to do with dummies, but I dont know how to see these dummies in blender. Is there a command to see dummies and scale them?
This is not a data.ini type issue as far as I can tell. Its a dummy thing and I am feeling like one at the moment.
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showroomThis is not a data.ini type issue as far as I can tell. Its a dummy thing and I am feeling like one at the moment.
993 RS/RSR?
Guys where can I find the best version of circuit PAUL RICARD For ASSETTO CORSA.View attachment 970638
Hey everyone, I have been messing around with the ever loved Paul Ricard. A track that I have really come to enjoy having raced/hotlapped on it recently in ACC. Almost forgot that AC had a version and retexture, both of which are pictured/linked below. Tried a go at retexturing the track myself to better match what I saw in ACC. It's not great per se (road has reddish tint, no groove, cones where there isn't in ACC, blurry side track textures) but it is more visually appealing to my eyes.
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ORIGINAL by Strarck3D
https://www.racedepartment.com/downloads/paul-ricard.6115/
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2020 Retexture by jjfarmer2301
https://www.racedepartment.com/down...rd-2020-retexture-content-manager-skin.31013/
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ACC by Kunos
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ACC to AC Retexture by tiwixblue
Can you please share a new link to it?
showroom
tires.ini
[FRONT]
NAME=Firestone
SHORT_NAME=V70
WIDTH=0.255 ; tyre width in meters
RADIUS=0.256 ; tyre radius in meters
RIM_RADIUS=0.1651
Can anyone suggest why I can't get wipers to even turn on, in any car (including the new ACL stuff) when on track? They work in the CM showroom (eg. on the Skyline). Tried the mapped "wipers-speed-up", W (from showroom, but is now mapped to WipersOff), and BLM Car. Could it be for the same reason the first 9 (or?) pages of Sol Config are blank?
BTW, if find it quite funny that I'm so dead set and determined now to feel realistic gloom in-car, when really I prefer nice weather for racing... Once working properly, rain will become just another realistic possibility on race day, which will be big fun.
(oh, now running 1.67 preview 1)