Version from the 90s?Track Spa old bus stop
nobody has it?
Thanks. It actually works with RainFX without using that alternate data.acd file. I find that the vast majority of cars work with RainFX physics without altering anything if you have the Patreon build of CSP that can enable it for cars through the checkbox in the Drive tab. It has made it much easier to drive with rain physics.As for the Honda, i made a separate file for RainFx:
[HEADER]
VERSION=extended-2 ; version number
[_EXTENSION]
RAIN_DEV=1
I don't have the Patreon version of the CSP with RainFX, but in any case, who has it might have a try 👍
Hmmm.. I will try the other one and see if I can tell a difference, but me and the AI were slipping and sliding with the original data.acd, so what would be different then?@nVIceman
To work, it works, but it won't use the extended physics, which means it won't work properly with rain physics on track.
Try both data.acd and let us know.
Have you tried my "shaft"
I didn't laugh ...honestYep I like it. A lot. (no s******ing at the back children!)
oh...'chuckling' can i still say that...
RMi_wood:
Your Alfa Romeo 33 T12 is terrific. Thank you !
Please...are you going to put out a final version past .99d?
I find the .99d difficult to keep on track once applying brakes on a fast turn. It just snaps loose.
Probably you're right, since I don't have the RainFX version of CSP. But when I first saw the cars needed those strings in car.ini i decided to clone the data.acd just in case. If the newer CSP doesn't need it anymore, it's better thenHmmm.. I will try the other one and see if I can tell a difference, but me and the AI were slipping and sliding with the original data.acd, so what would be different then?
I started using RainFX prior to that version, then I heard about it and found the special version of Patreon, which may or may not still be limited to there, I think CSP has been updated once since then. Anyways, if the option is in the settings to enable the rain physics in the Drive tab, then you can set for specific cars or just set it globally and then no more adjusting data files and adding those lines of code. Like I mentioned though, select cars (very few in my experience) still don't work with it, but otherwise, I just leave it on and get rain physics whenever I make it rain on nearly every car I drive.Probably you're right, since I don't have the RainFX version of CSP. But when I first saw the cars needed those strings in car.ini i decided to clone the data.acd just in case. If the newer CSP doesn't need it anymore, it's better then
If anyone knows more about it...
Update v1.2ACTK 24 Hours of Spavoort v1.2
Download: http://www.assetto-fr.tk/ in public section
CSP required
Discord ACTK Public: https://discord.com/invite/v3TznSF
2000-2005Version from the 90s?
Porsche 911 (993) Cup 3.8 RSR 1997 , V0.5 : by Shokeus Act80's
I did the best to stick to reality but it is difficult to find the right information on this model , 3D level I did not succeed in integrating properly the gas hatch in the engine hood and I did not succeed in doing the template/AO for the bodyshell , I still have the same problem and if I use blender I have holes in the body , if a charitable soul would like to help me it would be nice , waiting for fun to you (I like it a lot !)
Link : https://mega.nz/file/sNYi1JwT#FYNAAY3QoR-Sd3CWnVG7iSqbjn99AHKvBhjIdMzPdNI
Guerilla Mods GT4 Pack 0.7 Update
View attachment 973364
Changelog:
- added Sin R1 GT4
- added Alpine A110 GT4
- adjusted BoP
- reworked some car sounds
known bugs/issues:
- Dash of Sin R1 GT4 is placeholder, not fully functional
- Dash of Alpine A110 GT4 is placeholder, not fully functional
- Sin R1 GT4 wipers not working
- Alpine A110 GT4 wipers not working
- some mirrors not working correctly
- sound of Sin R1 GT4 is a placeholder (new sound is work in progress)
- some interior are placeholder and not finished yet
requirements:
- Content Manager: https://acstuff.ru/app/
- Custom Shader Patch (removes blue crystals): https://acstuff.ru/patch/
- SOL Weather: https://www.racedepartment.com/downloads/sol.24914/
- Dream Pack 2 - inlcudes the BMW M4 Street Car
- Porsche Pack 1 - includes the Porsche Cayman 718 GT4 Clubsport
- Ready To Race Pack - includes the McLaren 570s Street Car
- But we recommend urgently to own all Assetto Corsa DLCs to avoid errors when loading our mods.
Pack download:
http://bit.ly/GUERILLA_Mods_GT4_BETA
opimized skins & templates download:
https://bit.ly/35RxZCF
Circuito Internacional de Vila Real v1.0 (mirror link)
This track converted from rFactor.
Original version
The Circuito Internacional de Vila Real is a 4.6 km (2.858 mi) temporary street circuit in Vila Real, Portugal.
View attachment 973571 View attachment 973572
View attachment 973573
- 30 pit/start
- AI
- Replay cam
- CSP required
Credits:
・ @Mario Morais, the author of the rFactor version and gave me permission
・ @shin956(shi), Track convert
・ @CrisT86, ext_config.ini, replay cam, screenshots & advice
・ @KevinK2, AI
Jaguar G3 Emil Frey ACC Sprint & Endurance V1.0
View attachment 973605
by GTPlanet Modding Team
The original team:
_Apexxer
_delpinsky
_gladbecker82
_TheDrummer
_Wusel
The testers:
_Fanapryde
_FileMissing
_Masscot
_Fabr_123
_enkay74
The additional physics consultant:
_FileMissing
The Jaguar team & driver suits:
_enkay74
The Jaguar G3 Soundmod:
_Fabr_123 (corsamode on RD)
** Thank you guys for this long and amazing work! **
CHANGELOG:
V1.0
— 3D car conversion
— added internal glass for raindrops visible
— added damage glass
— added chassis damage and dust
— created wiper animation
— created driver animation
— created brakes animation
— created new MOTEC LCD and Racelogic fonts
— added internal light "extension" for night racing
— added Lumirank DRIVER ID
— added wobbling safety net, air pipe, antenna, exhaust
— added Jaguar suit, gloves and helmet
— added 3 gear sets
— added SAS (driver info) digital box*
* the SAS digital box works only as placeholder, ON/OFF. It can't display anything else now, until CSP will add INPUTS related to flags, warnings and other race events.
DOWNLOAD: LINK
v1.3 update
- Fixed an issue where the car would fall into a hole in pitlane
If you have problems loading, delete the files other than fast_lane.ai and pit_lane.ai in the ai file.
I haven't seen one from that era and I feel like I've come across them all, from the 30s to current one. The 1992 version has bus stop further back.2000-2005
I apologize if it might seem like a sin to some, but after driving both the Lamborghini Huracan GT3 EVO (RSS Lanzo V10) and the Emil Frey G3 (BTW, the latter seems a bit easier to drive than the former, but still both great cars nonetheless), I kinda wanted to improve the exterior of the G3 a little bit using those Kunos shader values I downloaded here from @GIBBONS long time ago to try and replicate the look from Competizione and also because it honestly seemed a little bit too bright to me.
But sadly it seems that front lights glass and some carbon parts aren't really affected that good with those values, since the glass turns too much white and some carbon parts get messed up a bit. So I hope in an update to see those glass parts made clearer and those carbon parts fixed by perhaps separating them if possible at all.View attachment 973725 View attachment 973726 View attachment 973727
yes the versions that are there are what you say ... but maybe a conversionI haven't seen one from that era and I feel like I've come across them all, from the 30s to current one. The 1992 version has bus stop further back.
[QUOTE = "flyingsaucer, post: 13284321, member: 313868"] ¡¡¡¡¡Pero eres impresionante mi amigo !!!!!! Eres un verdadero talento.
Cuando pueda.
[ATTACH = full] 972045 [/ ATTACH]
https://www.elferspot.com/de/fahrzeug/porsche-964-cup-1991-205814/ [/ QUOTE]
View attachment 973691
I've had little time these days but here it is ,
+ another simple
View attachment 973692
Thank you very much to all the modders for your incredible work and for sharing it with all of us.
https://mega.nz/file/6d5y3SZR#92lGNhrDYtxHBD8lcgN2J-bR13EFAYOAfI5rHqb4HmQ
I noticed some interest in requests for the Peugeot 908. The only easily available one is at Assettoland. I have had a real interest in these cars and been using NeilB1971 LMP pack, making the cars work and putting some grids together. The 908 mod from Assettoland posted here by YETIsaj back in page 1052 had some good work done on skins for 2007-2009 but the car didn't feel right and lacked grip especially front downforce in fast corners.
After much time and work I completely overhauled all the data/physics:
-engine now has higher boost pressures as expected in the real 908.
-torque curve adjusted in conjunction with boost to simulate engine 703bhp and 1200Nm torque.
-centre of gravity slightly adjusted
-aero completely reworked
-ai redone
-suspension and setup completely reworked
-fuel consumption, inertia, brakes etc adjusted
-some slight changes and addition to drivetrain ratios
-tyres completely redone in line with Kunos LMP1 standards
-enduro lights added to the side lights
-Extension config for CSP for audio volume adjustments and interior night light.
View attachment 973744
The car really needs the assistance of the skills from the likes of flying_saucer to get working wipers to be complete.
If we can get this done then I can complete and upload a 30 car 2007 Lemans grid.
https://mega.nz/file/7bgSXJ5T#AFWc81buQf_enNn2xipcsDpJoqVJEwl8H-W4cf0nvsQ
Credits to date:
Original author is unknown.
Car updated by Assettoland
Skins and update by YETIsaj
Sound is from Ford Transit mod by ACFAN - diesel sound that varies from the Audis.
The base setup is close for qualifying, just adjust the Traction Control where you like it.
The 908's competition partner is also updated with BoP. Many thanks again to NeilB1971:
Audi R10.
https://mega.nz/file/iDhm0TLA#kCmY2uKOfUJ_n9v_h7XljNNlr3I7xi7uq7oQNkkwkcc
If you already have the YETIsaj mod and the Audi R10 from NeilB1971 pack then these will overwrite so back up first if you want to preserve the old data.