- 288
- United Kingdom
Just joined GTPlanet, Just like to say Hi all. Seems like a great community here with a lot going on. Looks like I've got a lot of catch up reading to do.
I noticed some interest in requests for the Peugeot 908. The only easily available one is at Assettoland. I have had a real interest in these cars and been using NeilB1971 LMP pack, making the cars work and putting some grids together. The 908 mod from Assettoland posted here by YETIsaj back in page 1052 had some good work done on skins for 2007-2009 but the car didn't feel right and lacked grip especially front downforce in fast corners.
After much time and work I completely overhauled all the data/physics:
-engine now has higher boost pressures as expected in the real 908.
-torque curve adjusted in conjunction with boost to simulate engine 703bhp and 1200Nm torque.
-centre of gravity slightly adjusted
-aero completely reworked
-ai redone
-suspension and setup completely reworked
-fuel consumption, inertia, brakes etc adjusted
-some slight changes and addition to drivetrain ratios
-tyres completely redone in line with Kunos LMP1 standards
-enduro lights added to the side lights
-Extension config for CSP for audio volume adjustments and interior night light.
View attachment 973744
The car really needs the assistance of the skills from the likes of flying_saucer to get working wipers to be complete.
If we can get this done then I can complete and upload a 30 car 2007 Lemans grid.
https://mega.nz/file/7bgSXJ5T#AFWc81buQf_enNn2xipcsDpJoqVJEwl8H-W4cf0nvsQ
Credits to date:
Original author is unknown.
Car updated by Assettoland
Skins and update by YETIsaj
Sound is from Ford Transit mod by ACFAN - diesel sound that varies from the Audis.
The base setup is close for qualifying, just adjust the Traction Control where you like it.
The 908's competition partner is also updated with BoP. Many thanks again to NeilB1971:
Audi R10.
https://mega.nz/file/iDhm0TLA#kCmY2uKOfUJ_n9v_h7XljNNlr3I7xi7uq7oQNkkwkcc
If you already have the YETIsaj mod and the Audi R10 from NeilB1971 pack then these will overwrite so back up first if you want to preserve the old data.
I apologize if it might seem like a sin to some, but after driving both the Lamborghini Huracan GT3 EVO (RSS Lanzo V10) and the Emil Frey G3 (BTW, the latter seems a bit easier to drive than the former, but still both great cars nonetheless), I kinda wanted to improve the exterior of the G3 a little bit using those Kunos shader values I downloaded here from @GIBBONS long time ago to try and replicate the look from Competizione and also because it honestly seemed a little bit too bright to me.
But sadly it seems that front lights glass and some carbon parts aren't really affected that good with those values, since the glass turns too much white and some carbon parts get messed up a bit. So I hope in an update to see those glass parts made clearer and those carbon parts fixed by perhaps separating them if possible at all.View attachment 973725 View attachment 973726 View attachment 973727
What's about this. The model is from GT Sport
Welcome and thank you for your skins!Just joined GTPlanet, Just like to say Hi all. Seems like a great community here with a lot going on. Looks like I've got a lot of catch up reading to do.
Thanks, hopefully I'll be able to continue to produce them and link to them on here.Welcome and thank you for your skins!
.../... Looks like I've got a lot of catch up reading to do.
haha agreePlease don't do that. You won't have spare time left to make skins, which we all love...
Welcome! Great to see U here. I'm a big fan of ur skins and ditto what @Fanapryde saidJust joined GTPlanet, Just like to say Hi all. Seems like a great community here with a lot going on. Looks like I've got a lot of catch up reading to do.
Ok for GP but for GP Variant an Ai hint file is already present.My apologies folks,
Somehow I forgot to include the AI hints for RT Mont Tremblant GP and GP Variant layouts. It's actually the same file, no folder structure in the zip, so extract it to each of these data folders:
"your copy of Assetto Corsa"\content\tracks\rt_mont_tremblant\gp\data
&
"your copy of Assetto Corsa"\content\tracks\rt_mont_tremblant\gp_variant\data
v1.1
Just joined GTPlanet, Just like to say Hi all. Seems like a great community here with a lot going on. Looks like I've got a lot of catch up reading to do.
Just joined GTPlanet, Just like to say Hi all. Seems like a great community here with a lot going on. Looks like I've got a lot of catch up reading to do.
Please don't do that. You won't have spare time left to make skins, which we all love...
Created single objects aligned and now I'll start creating axis to prepare animation. Stay tuned.
View attachment 973750
Hello everyone! I'm fascinated with the Rain FX and would like to use it for my online server races. I've tried with no luck selecting rain weather on server setup and also checking Rain box on the Rain Fx window previous to connecting to the server... And nothing, just black clouds but no rain... Any ideas?
In single player mode works like a charm, but can't figure out how to implement it to my server.
only the 2 GP layouts needed a hints file as far as I could tell, if there's any AI problems with the other layouts, let me knowOk for GP but for GP Variant an Ai hint file is already present.
It is missing (don't know if it's useful) in the Data of GP Reverse, GP Variant Reverse, No Chicane, No Chicane Reverse and North Reverse.
Great tracks, thank you 👍
Im only assuming given I solely play in singleplayer, but is it possible with it still being a preview build non public that multiplayer implementation is restricted?
Hey all, I made some updates to Brno '65 and released an update at RD.
Grab it here: https://www.racedepartment.com/downloads/brno-1965.37239/
- Fixed AI side-lines
- Added collision to some objects that it was missing from before
- Added smooth_normals to the road and grass to enhance the shadows and rain puddles (this should make the shadows on the road edge less harsh and have a more uniform blend with the road)
- Fixed a texture on a house that was wrong
- Added more space between starting positions
My apologies folks,
Somehow I forgot to include the AI hints for RT Mont Tremblant GP and GP Variant layouts. It's actually the same file, no folder structure in the zip, so extract it to each of these data folders:
"your copy of Assetto Corsa"\content\tracks\rt_mont_tremblant\gp\data
&
"your copy of Assetto Corsa"\content\tracks\rt_mont_tremblant\gp_variant\data
I'm upping this at the request of @RobertFlagg.
It could use some Grass FX and a VAO if anyone is interested
EDIT: and maybe a balloon or other from that masked dynamic air objects maker we have somewhere around here.
View attachment 973755
termaslargo - including complete AI and UI package by LiquidSkyMan.rar 116.3MB
https://mega.nz/file/qwY2FZyT#Ivv-XO01YrttaCj136gLdCIOLq1hWfKeUB6aKozR8Ks
actually the first pic is from vk, you checked kinda badly..
Amazing stuff thank you!
My immediate, if crude, question: are the Velo mods generally good?
I'm using a specific car here, but it applies to many...
There are two versions of the 1937 ERA Type B. One at Velo's Mod Workshop and one at Legion's site. As near as I can tell, the Velo one is an update of the Legion one. Neither is well-documented as to origin, etc. My problem is not with where the model came from, etc. etc., but with how on earth do I know which one is better and/or more accurate? I've never driven a 1937 ERA and I can't even know what info the authors/updaters used in their modeling.
My immediate, if crude, question: are the Velo mods generally good?
My bigger concern: it would be really nice if mod creators and updaters would document their sources and reasoning. For example, "I changed the power curve in this direction because so-and-so's biography said such-and-such about the whatsit GP of 1937".
I don't mean to slag any mod creator because this is all about interpretation of -- usually -- incomplete data and "anecdata". It's probably impossible to know if a given model is accurate (whatever that means), but I'd like to understand the reasoning so I can make informed choices.