- 569
- Argentina
Thanks for the help. 2000 out did the trick. I am sure I ve done this before in the past.
Useful for everyone. The Sumbeam Tiger, if I recall correctly, had this problem.
Thanks for the help. 2000 out did the trick. I am sure I ve done this before in the past.
Here probably: https://www.gtplanet.net/forum/thre...eral-discussion.307899/page-673#post-12959142Lienz RainFX
A labour of love for a favourite circuit of mine that was converted from the rFactor 1 version, that also had a "hi-res" texture pack created for it. So despite efforts, the bones are a bit rough, but it's better than I remember in AC and still a blast to drive, and feels like a great adventure every lap. And I hoped a RainFX config would freshen it up a little bit more.
I forget where I found the track and the mod for it, but if/when I find them, I'll link then here.
Enjoy.
View attachment 981568 View attachment 981569
View attachment 981529
Ferrari 488 GT3 ACC by MasterKey
To make wipers working append these lines to file ext_config.ini
[WIPERS_TRACE_...]
SURFACE = INT_Windshield
WIPERS = GEO_Wiper4
P.S.
Cheers
SURFACE and WIPERS lines are filled with the mesh names of the internal windscreen and of the wipers mesh. You need to check their names and put those instead, not all of the cars share mesh namesthese command lines for any car? All Kunos wiper trace cars work. SLS AMG GT3 and AMG GT3 no
@PGMurphy Or probably better the updated version, mainly from nobody's help:
Ah yes, that's the one I have installed... I wasn't sure if it had been published or not...Or probably better the updated version, mainly from nobody's help:
https://www.gtplanet.net/forum/thre...eral-discussion.307899/page-686#post-12965391
St. Petersburg / Florida ?
https://mega.nz/file/aHhUVaTK#0BGRgg1ONs77c0X9djuloh9BtRvvD6lX68QjhvXWKyo
SURFACE and WIPERS lines are filled with the mesh names of the internal windscreen and of the wipers mesh. You need to check their names and put those instead, not all of the cars share mesh names
https://mega.nz/file/rDgz0I4A#3_1uq9Hij8Q6rXMJMYBNi-i933D9LQCGox9N56G_GGwhi, does anyone have a new link for st. petersburg? the one i have only have 2 pits.
https://mega.nz/file/rDgz0I4A#3_1uq9Hij8Q6rXMJMYBNi-i933D9LQCGox9N56G_GGw
20 pits and some tweaks included
Thanks again everybody, despite everything that's happened this has been a great year for me, here's to more AC tracks in 2021!!!! (any ideas?)
Where do I find Neil Shaw's conversion of Palanga circuit? I tried searching here but with nothing found at all.I posted an update for Origin Icons on RD: https://www.racedepartment.com/downloads/origin-icons.28078/
These were added @__EASY__ and @neil shaw
View attachment 981609
OK, for some reason - unknown to me - all Austin Healey sprite cars were deleted from RD.
I have the Sebring version but forgot to install the parent car.
Could somebody help me out please ?
I've also got at least two recent ones that just won't load at all. (e.g. The Welsh village one and Bromf#!* whatever it's called.)
A bit hidden (and called Omnitel because of the sponsor). But it's really Palanga Circuit:Where do I find Neil Shaw's conversion of Palanga circuit? I tried searching here but with nothing found at all.
Who doesn't?like the ass
Check...grabbed and stocked, thanks for the fast action... 👍@Fanapryde
Upload finished. Here are the Sprites...
https://sharemods.com/iioxbq83gq0k/1958-1961_Austin-Healey_Sprite_1.0.7z.htm
Who doesn't?
Check...grabbed and stocked, thanks for the fast action... 👍
Who doesn't?
Other than putting your content on a nvme m.2 which will zip through 2500 cars in 3 seconds, there's a setting in CM under the content tab on left, you can up the Loading Concurrency.Do you know a way to make CM load cars faster at the beginning?
I'm specifically talking about the CONTENT/CARS screen:
View attachment 981610
@PGMurphy Or probably better the updated version, mainly from nobody's help:
https://www.gtplanet.net/forum/thre...eral-discussion.307899/page-686#post-12965391