I think so. At least I do it.And please tell me, do I have to change the each single car to get rain physics?
I think so. At least I do it.And please tell me, do I have to change the each single car to get rain physics?
You can use the fix in the following post for now until @pk3r72owns releases a fixed version - Which i'm sure will be arriving soonthe first apricot hill with your logo in the pic crashes assetto the rest seems to work just fine.
tanx for the release great tracks
mod is out now, link in video description
Follow this videoCan u please tell me what has to be done at each car and which file to edit?
Ok, thanks.. I foud this video minutes ago and already tested it. I did everything like he did in the video, but did not noticed any differences while driving. hm..
I read about a option to tick in drive menu in content manager "use extended physics", but I cannot find this option. I installed the full version, latest update. Please tell me where to find such an option. Thanks again!
I seem to be having an issue with terrain textures not loading properly~but that might just be because they aren't loading properly and/or are currently unfinished.
Also, does anyone know what causes long GrassFX to flicker madly when half in shadow, and if there's a box somewhere that needs ticking to solve it? It drives me crazy.
Did not show up for me in CM.. is there a special CM version needed?Drive tag/ left hand side under the tyre blankets menu
ok hang on lemme look through my CM optionsDid not show up for me in CM.. is there a special CM version needed?
activated dev mode, registered my CM and got latest version 0.8.2226.37393 installed. I only see "Tyre blankets" and below "Car-specific controls"
Follow this video
From time 11:25 he starts to describe how to include rain physics into the car physics. You have to have the full version of Content Manager to be able to do it.
I just made a new archive.
Extract it into AC root folder:
https://sharemods.com/z8gf6hqz5g4b/old_rain_sfx_v1.0.7z.html
It should end up here: ..\assettocorsa\extension\sfx
Imo every time you update to newer CSP RainFx preview you have to do it again. That´s why a made an archive of it, for better convenience.
has not been in my CM for ages, just dissapeared one day and never been back. any clue on getting it back again?@KonniRichter
This was necessary in August when this video was made. Quite a while ago this was made unnecessary, and in the most recent versions of CSP all you have to do is check the ‘use extended physics’ tab (and make sure it’s global) and all cars will have rain physics when it’s raining. No need at all to edit every car.
Tracks do need RainFx lines to show the water on the track, but without, the water is there you just can’t see it
There is something about this somewhere on the forum, as i lost it too for a while, but I'm afraid I have forgotten where the checkbox is that brings it back. I'm sure someone will help soon. Do you have the 'use unpacked data if exists' still?has not been in my CM for ages, just dissapeared one day and never been back. any clue on getting it back again?
View attachment 981754
nup all goneski. I think it happened around the time he released the beta CM, its since updated to a regular newer version, but its still missing.. ahh well.. reinstall CM maybe.There is something about this somewhere on the forun, as i lost it too for a while, but I'm afraid I have forgotten where the checkbox is that brings it back. I'm sure someone will help soon. Do you have the 'use unpacked data if exists' still?
Is there any way to see that car has rain physics?Or see all of them in CM?
see my edited postnup all goneski. I think it happened around the time he released the beta CM, its since updated to a regular newer version, but its still missing.. ahh well.. reinstall CM maybe.
got it thanks! Now we need an option to drive "wet lines" and select between them for the AI at race start.see my edited post
has not been in my CM for ages, just dissapeared one day and never been back. any clue on getting it back again?
View attachment 981754
There is something about this somewhere on the forum, as i lost it too for a while, but I'm afraid I have forgotten where the checkbox is that brings it back. I'm sure someone will help soon. Do you have the 'use unpacked data if exists' still?
EDIT: it's in Settings > Content Manager > Drive > Quick Drive section at the bottom
Hey guys, is there any way to create new categories in content manager(example in the picture added). I really want to sort out my cars, and I'm not talking about tags, they are helpful to an extent but not too great. Any help is appreciated.
@KonniRichter
This was necessary in August when this video was made. Quite a while ago this was made unnecessary, and in the most recent versions of CSP all you have to do is check the ‘use extended physics’ tab (and make sure it’s global) and all cars will have rain physics when it’s raining. No need at all to edit every car.
Tracks do need RainFx lines to show the water on the track, but without, the water is there you just can’t see it