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There is this drift one:Anyone got the Hudson? I remember seeing it around. So far I got Mater and Lightning McQueen.
and sarge:
https://anonfiles.com/77hfkfpaq7/Sarge_zip
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There is this drift one:Anyone got the Hudson? I remember seeing it around. So far I got Mater and Lightning McQueen.
I"ve found tjis outstanding track on RD.. Anyone to set replay cams ???? https://www.racedepartment.com/downloads/carolina-motorsports-park.35849/
did not understand why the original herb is bad? I usually do not pay attention to the grass, but after the posts in the topic I looked closely, normal grass.
Do Stream Edges/Points affect fps much? Personally I'm not too worried about a little fps drop, but while creating my Hampton Downs config the other day I only made a few that were easily visible from the track as I was worried that if I went all out and did all of the off track buildings that it would kill fps on lower spec pc's.
There's an update on the way soon with improved default grass textures and a new config, plus some other fixes and additions.Let's say I like the improvement it makes on the grass on the other circuits
EDIT: Found it and blimey no wonder your fingers fell off! Excellent work - Sometimes less is more for me as I'm not too worried about all the streaming edges/points when whizzing past
Yep my bad - it happens sometimes - apologies but in my defence, I'm not going to trawl all the past entries here or RD as my first port of call for the rainfx is Github ac-custom-shaders-patch/acc-extension-config and if it hasn't got one I'll make one and share - if you got a link to yours I'll remove mine. Maybe you could add yours to the Github tack configs?
it's a shame because your 2 versions have the same name "eastern_creek2014" I use the CrisT86 version but I would also like to use the updated version from DaBaeda .... so i can't install both versions at the same time same filename
Not the rims too big, because the creator of this car don’t know how resize (or just don’t know how to convert) the rim, that’s all.Are the rims TOO BIG?
Not the rims too big, because the creator of this car don’t know how resize (or just don’t know how to convert) the rim, that’s all.
Its not suppose to be a stock Renault 5 Turbo.
Hello everyone, I would like some advice from those who know about modding. I have noticed that many modified cars have a poorly crafted collider (I am especially referring to the visual collider). I would like to know what is the best way to correct this error and which program is more user-friendly to do it. I have no experience in 3d programs but the idea is to learn. Thanks for your help.
I know right, it's like modding doesn't exist in real life......
"the wheels are too big on that...its not realistic"
"oh but look a croc sandal on wheels...coooool."
That's correct but it's a shame when people ruin their cars with mods in real life just like they do with modded cars for AC. Like those wheels for example.
Fair point! I agree.
See the vile car in my video for my camtool2.
Right camtool2 camera for misano RT.
I'm getting there...
Yapp, unfortunately way too big. They look like 20 inches on that car, a shame.
View attachment 993558
I know this site, but there isn't the Mercury Capri.. only mustang..
I also ask one more thing.. exist these tracks?:
Wild Horse Pass Motorsports Park
Heartland Motorsports Park
Florida State Fairgrounds
Del Mar Fairgrounds
This came out a few weeks after Project Cars 3 launched, so maybe they already learnt their lesson.... and then EA bought them. https://www.gtplanet.net/project-cars-4-most-realistic-simulation-20201215/One day, board members will stop thinking they need to dumb games down for people...
But you're right - I keep an eye on Forza DLCs in case interesting interesting appears, but when I see something like a 'hot wheels' set I think to myself "who buys this?", but it certainly seems like the novelty factor does have great sales appeal. And ultimately, if they can sell 20 of something that people only use once or 10 of something that people will use for years... their job is (usually) to do the former. I guess both approaches can work, ACC seems to be doing rather well despite taking the exact opposite approach and AC modding reaches across the entire spectrum.
That’s why your name is on the side
Got some weird question, running the Chivas Super GT 2013 mod, and I am not sure if it has anything to do with what I am running, but I noticed that in the early part of the race if I were to take a screenshot the wheels are blurred properly
But as the race went on at some point it stopped doing that, for whatever car that is in focus:
I've never notice this happen before. And I've ran similar length races with other mods(most recently with the VRC LMP cars and the GTPlanet/Rollovers DPis).
I don't think I've changed any other settings recently, CSP 1.7.1 I think is what I've ran. I've tried 1.7.2 but it does some weird stuff to lights and glare that I revert back to 1.7.1. Any ideas? The CSP accumulation blur is set to on and the option of disable AC rim blur is on as well. But then I've always had that set up like that.
That would be nice. These are great also, not sure if they are an AMS conversion but look and feel the part.Is there any chance someone can convert the Aussie Racing Cars from AMS2 there fun those little things. It would be awesome if they were in AC.