Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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@soulfirer @saXXXon
Here you go- Hope they're okay for your use - Scotland flag diagonals across the front wings looked a tad strange from a perspective view so I stopped them at the bonnet (Hood) - Let me know if you want any tweaks.
EDIT: Norway alternate No Grill Band version (I thought it looked slightly aesthetically better)
__custom_showroom_1614029507.jpg
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Whenever I generated new custom previews for the Honda NSX GT3 Evo (which I tweaked its material values using Kunos premade ones) with that GT6 style one, the outer part of the front grille its almost all blue for some reason, does this maybe happen to someone else as well even if its materials aren't edited at all?

View attachment 993593
Yes, it happens to me too. Because the car has blue leds behind the grille...
 
Updated my U.S. Road Course database. If I have anything wrong or if there's something you feel should be added don't hesitate. This is just everything that I could find over a few years worth of mods and digging.
Oh hey I didn't know there is a Gingerman for AC, looks like the file is locked though
 
Updated my U.S. Road Course database. If I have anything wrong or if there's something you feel should be added don't hesitate. This is just everything that I could find over a few years worth of mods and digging.



Great list, but is there some reason you're not including aa's 25 more-or-less oval tracks in this list? Here:

https://mega.nz/folder/SOAQVbDL#zAo0G0ix_Vg4r6KEg-_0wg
 
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Thanks for the reply. By "visual collider" I mean the one that appears when you click on collider in the CM showroom:
yeah, I was confused since that collider isn´t "visual" in-game.
you can do it in 3ds max too but blender is free, so keep that in mind. In any case, you just need to learn how to move vertices around to do this.
 
Do you guys have the same problem as I have? I've been trying out the IER Car Pack (https://www.racedepartment.com/downloads/ier-car-pack-1-uscc-mod.7348/) and there seems to be an issue with LODs in the Corvettes. Without CSP cars in the distance render as they should (no drivers driving on their butts) but with CSP I have this:

bez%C2%A0tytu%C5%82u-png.447886


I tried a lot of options, increased LOD multipler, even rolled back all the way to 0.1.46 and it's still the same.
 
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More Updates to Toronto 2019 - Just a few more pit details, and grand stands, kerbs etc to go. The glass on the weird glass building is... a bit too transparent at the moment. This will be fixed, also the road textures aren't final and so are wrong in some areas.

View attachment 993608 View attachment 993609 View attachment 993610 View attachment 993611 View attachment 993612 View attachment 993613 View attachment 993614 View attachment 993615 View attachment 993616 View attachment 993617

Amazing progress. Can't wait to try this one out with my 90s IndyCar project. :cool::cheers:
 
Do you guys have the same problem as I have? I've been trying out the IER Car Pack (https://www.racedepartment.com/downloads/ier-car-pack-1-uscc-mod.7348/) and there seems to be an issue with LODs in the Corvettes. Without CSP cars in the distance render as they should (no drivers driving on their butts) but with CSP I have this:

bez%C2%A0tytu%C5%82u-png.447886


I tried a lot of options, increased LOD multipler, even rolled back all the way to 0.1.46 and it's still the same.

Pretty sure that's linked to the same bug that's been causing tires on some of the open wheel cars to dissapear after a certain distance.

Try going to assettocorsa > extension > config > graphics_adjustments config.

Create a backup of the graphic_adjustments file.

then open it and change "[VISIBLE_CARS]" values to

MAIN=2, 20, 16, 28
GBUFFER=2, 6, 12, 12
SHADOWS=2, 4, 4, 12

hopefully that helps. Might cost some FPS, I'm not 100% sure. Depends on your graphics card I guess. The more ideal situation would be for people to make mods for the most stable version of CSP rather than being forced by everyone to use these buggy and untested betas constantly.
 
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Guys, your oppinion about GT4 mods by different authors:

Ginetta - Guerilla OR Shaune Clarke?

other GT4 - Guerilla OR ACCR?

Opinion? For me I end up trying them out when updates come or 'new' versions come out but then they get binned... needing some proper ACC converts...

I mean they're alright I guess if you're needing to scratch a GT4 itch, but for me they leave a lot to be desired, model and physics-wise.

Whenever I generated new custom previews for the Honda NSX GT3 Evo (which I tweaked its material values using Kunos premade ones) with that GT6 style one, the outer part of the front grille its almost all blue for some reason, does this maybe happen to someone else as well even if its materials aren't edited at all?

View attachment 993593

Are you using the .kn5 files provided to make custom previews?

I have made custom previews and haven't noticed that issue you're having. Are your material changes resulting in the desired look? Because the maps for it might differ from kunos maps and might result in something you might not desire.
 
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