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@TheRealCeeBee
Thoughts on breaking up a model for meshes...
a. buildings generally have right angles and are basically blocks
b. roads are generally flat
c. most non natural colors are not found in nature (roads, cement, buildings) - grass, water are also fairly a uniform color
So, If I had talent and software, I would find software that you can outline "things" based on some simple rules like a.b.c and "break" the scene into (at least) a few basic elements... to start.
Roads are almost never flat. They are cambered (i.e., curved or crowned) for drainage. A totally flat road in a sim is an immersion-breaker for me.