Assetto Corsa PC Mods General DiscussionPC 

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Open CM and select the car then click on CM showroom. On the menu bar in CM Showroom, click on the car icon (Car Params) then check the box blurred rims. Now after you do this click the back arrow and then with your mouse click on the rim to select it or highlight it and now check the name and material, as well the txDiffuse and txNormal. If it is missing there will be nothing there to select but it may also be the case that the shader for the rim blur may need adjusted.

full

Appreciate the effort Apexxer but unfortunately nothing I try works. Textures are present in CM using the method you describe (and can be exported) but do not display in game.
 
Is that an update? It was released ages ago.
There has been an update in september 2018 (the RD version that @gladbecker82 posted).
This one from Assettoland is not different.
It is a great car though.
Also nice is the recent update from URD to bring the Kunos 911 RSR to 2018 specs (mostly visually).
https://sharemods.com/dsu4fzroqyga/URD_Porsche_911_RSR_2018_URD_V1.7z.html
You do need the original Kunos car for this.

And the new Panama track is a nice one:
https://www.racedepartment.com/downloads/circuito-international-de-panama.25579/
 
I took both cars for a quick spin at Okutama Grand.
The AP has 12 bhp more than the AG and is considerably faster (13").
Both cars have different steering wheels and in the AG version it is closer to the dashboard (which has an impact on driver position).
AG for some reason has removed the cover and bulb of the rev limit warning light, but the instruments are brighter than in the AP version.
Tail lights/brake lights are a bit different in both cars.
Other than that, both are fun to drive, the AG is more forgiving.

Skins are not compatible... :D
 
Assetto garage vs Assetto Pedia Gonna vote for AGView attachment 803020
Have you a working link for the AG version you could share? Are headlights working correct?
I had to modify the AP version to get headlights working. There aren´t perfect yet, but working now. :)
I´m communicating with the AP Team to give them my workaround. Perhaps they fix it soon?
 
Have you a working link for the AG version you could share? Are headlights working correct?
I had to modify the AP version to get headlights working. There aren´t perfect yet, but working now. :)
I´m communicating with the AP Team to give them my workaround. Perhaps they fix it soon?

AG version:
https://megaupload.nz/mcY5qcsab3

The headlights work, but there is strange lighted focus point on the windscreen.

AG-lights.png


Surprisingly, it is less visible on a picture than while driving at night...

Btw: the AP lights don't work indeed though they are visible when you look at the car. How did you manage to get them working ?
 
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I still have to drive the AG, but imo the AP version looks better on the inside:


AG:
AG-ferrari.png


:)

Well, that pale red seems to be the real deal... at least looking at the screenshots.

The strange thing on both of them is the driver seat on the right side... seems a bit unconventional for a Ferrari produced in those years... but it is just a remark out of the blue... I have no real data about the car to confirm the driver seat was indeed on the right side.

Anyway, very nice modeling and compliments to whoever built the first model !

EDIT:
Thanks for the link @Fanpryde
 
New (old) tracks for Assetto

Guys, I need a hand here...

I have done a few tracks in the past for the gmotor2 and ISI engine (GTR2, GTL, rfactor...) do you know someone that would be able to convert them for Assetto ? Most of the tracks are unpublished and I am the author, so no problems regarding permissions and things

The only one that requires credits is the Preluk 1974, since it has been built on a base of the road mesh by the Sergio Loro's original GPL buid.
Credits must be given to Sergio Loro and DerDumeklemmer for this track, since both helped me with the build. (it was my first build :) )

this is what I am talking about:
"Baggersee" (it has even a small gokart track inside the big track)



"Grobnik 2012"



"Zaluzani GT"


"Beranovac"
https://www.youtube.com/watch?v=ObD84-HrGY4
https://www.youtube.com/watch?v=afyDrr6m1pM

"Preluk 1974"
https://www.youtube.com/watch?v=hXSkQbfIXvI
https://www.youtube.com/watch?v=XXAYKVhCll4

"Sarajevo 2010"
https://www.youtube.com/watch?v=YNrFKQ1NvOA
https://www.youtube.com/watch?v=iBhDXAeoZqY

"Crni Lug / Delnice"
https://www.youtube.com/watch?v=UPasXDQtGEM
https://www.youtube.com/watch?v=SKZNp_lUuMo

"Novi Marof"
https://www.youtube.com/watch?v=_nuBQdD44W8
https://www.youtube.com/watch?v=ej8ch5dOpbo

...and many more... just have to dig them out

(all the tracks are in the gmotor2 format GTL/GTR2/Race07 etc... )

Whoever takes up the "challange" is allowed to improve the tracks, change whatever needs to be changed, since the tracks are almost 10 yrs old.

PM for details if interested.
 
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