Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 140,503 comments
  • 38,847,621 views
20210805153216-1.jpg


20210805153253-1.jpg
 
A bit of an question was there any instance of a car in ac running out of battery? Looking for something like that to implement on my Gemera but from what it seems the P1 and the Lafferrari can never run out of battery?
View attachment 1072186
It can run out, on the P1 in this picture it's the charge - try just using KERS the entire time, it will take long but eventually the battery will be depleted.
 
A bit of an question was there any instance of a car in ac running out of battery? Looking for something like that to implement on my Gemera but from what it seems the P1 and the Lafferrari can never run out of battery?
View attachment 1072186
Hi! If I remember correctly, the first formula E mod I downloaded included a phyton app or something to manage the battery. Don't remember any other detail, though...
 
Downloaded this RD mod yesterday, and surprisingly it did not include the pit AI-lane on any layout...

So, here's a fresh pit AI-lane that works on all layouts - also left message to the Author if also interested...

1628176833916.png


Track mod-link

Rename text-file to <pit_lane.ai> and place in all three layout AI-folders.

1628177522835.png

Tested OK with GT3 and F1 cars.
 

Attachments

  • pit_lane_ai.txt
    70.3 KB · Views: 30
Last edited:
Downloaded this RD mod yesterday, and surprisingly it did not include the pit AI-lane on any layout...

So, here's a fresh pit AI-lane that works on all layouts - also left message to the Author if also interested...

View attachment 1072341

Track mod-link

Rename text-file to <pit_lane.ai> and place in all three layout AI-folders.

View attachment 1072343
Tested OK with GT3 and F1 cars.
Thanks, but deleted as soon as I saw those default RTB bomb-shelter grandstands.
It's a shame some of the default RTB track assets are so bad (like those stupid little stumpy fat cones). There's no reason for it, and it makes any tracks that use them look pretty awful by default.
 
Hi.
posted this the other day, found somewhere cant remember, was asking if some could light it up, and have the light at the bottom shin on the ground.
Many thanks
 

Attachments

  • UFO.zip
    1.5 MB · Views: 27
Thanks, but deleted as soon as I saw those default RTB bomb-shelter grandstands.
It's a shame some of the default RTB track assets are so bad (like those stupid little stumpy fat cones). There's no reason for it, and it makes any tracks that use them look pretty awful by default.
Pity that... It looked like it had lots of potential - there's always hope...
Other than that, the layout design isn't horribly bad, maybe with a bit of extra work those track assets could be swapped with improved replacements.
 
Last edited:
Pity that... It looked like it had lots of potential - there's always hope...
Other than that, the layout design isn't horribly bad, maybe with a bit of extra work those track assets could be swapped with improved replacements.
Yeah, it has happened in the past as the modders gain experience and confidence. If RTB had a better asset library to start with (like a Google Warehouse-type thing) then far more attractive tracks could be created.
 
what has been done?
just sharing, in the read me:

-added spectators by Micha Pfalzdriver (not as much as originally for better performance)
-added starting lights
-saved as track kn5 (was car-kn5 before)
-removed alpha channel from some textures
-use community config from github, let CM dl it!
 
Last edited:
@Luca959
I hope the above was helpful, and I thought of a few more (might eventually come up with a complete list).

The more recent CSPs have an in-game FPS app that tells you what processes are chewing up hardware resources (so you know exactly what to turn off, or at least turn down).
Before launching your game, deactivate every in-game app that you're not absolutely in need of while driving (also disable dev mode apps)
Disable/lower all of AC's standard visual candy (I'm sure you already have). Even shadows and reflections can be expensive.
Limit FPS to roughly 20-25% above your target (stops the PC working harder than it needs to, which also makes it run hotter).
Make sure the PC's cooling is adequate (they slow down for self-protection when they start getting hot). There are various tools for monitoring this like CPUID HWMonitor that you can run in the background as a test, or load straight afterwards to check the current readings.
Along with the above, overclocking can sometimes be counterproductive. You get a small performance gain at the cost of a lot of heat, which in turn slows it back down if the cooling isn't amazing.
Choose a more optimised track (one that's smaller overall, or a version that has older lower-res textures, or was built with less objects).
Run in dry daylight (lights and rain can get a bit expensive too, so can grass FX for that matter).
And if all of that still wasn't enough, run fewer AI cars until you can arrange a CPU upgrade.
I wrote piece on making a budget gaming machine from an ex-business SFF PC. Probs only useful for people starting out from nothing though (also prices are Aussie $ and what I found back in April).
Its not helpful if someone is asking why last week they could run 20 odd kunos AI on a kunos track, and week later they can under exact same conditions run 20 AI but with frame drops or stutters.

This is what can happen with AC due to CSP updates, windows updates, driver updates etc.

The answer "hey get a better PC" is possibly the worst ever answer to that question IMO.

What you wrote both times is very helpful to those just starting out though for sure, but also can be found all over the internet and anyone getting into PC's should already be well aware and done plenty of research..

It might just be that all he needed to do was roll back a CSP or two, or maybe he clicked a tab in CSP that he should revert...
 
Last edited:
A couple things... Someone posted skins for a ks_porsche_718_spyder_rs. For some reason I don't have this car (I have all the DLCs)... I may have deleted it inadvertently. If this is a standard kunos car, can someone upload this so I don't have to Steam-repair my day away?

As to the HDR issue, be sure to try setting your TV to think your PC is a Game Console. Improved image quality noticeably on my SamsungQ7c, can't finger it as being just an HDR change, but it does something. Could be that Windows has more options for XBOXes than PCs?
 
Is this an F1 20xx or ACC conversion? I'm guessing(hoping) from the Blancpain logo there, that it's ACC. :D
No. It is a ACU track reworked by Jim Lloyd, and further changes made by Reboot Team. From a visual point, the pylons are now finally looking like real ones, and there’s the added spectators e.g.
Several skins (F1, Blancpain, DTM) are included.
 
Last edited:
No. It is a ACU track reworked by Jim Lloyd, and further changes made! From a visual point, the pylons are now finally looking like real ones, and there’s the added spectators e.g.
Several skins (F1, Blancpain, DTM) are included.
Hungaroring is a really mess, few days ago other version comes out on RD, now i have to check if the ext_config i updated some months ago is still works fine for this one, they say to use the CM one, but as far as i remember it was less complete than mine (at least last time i tried)
 
Hungaroring is a really mess, few days ago other version comes out on RD, now i have to check if the ext_config i updated some months ago is still works fine for this one, they say to use the CM one, but as far as i remember it was less complete than mine (at least last time i tried)
The skins that were released the other day on RD still work on this one (I've just checked).
Can't vouch for ext config working, but I can't see why it wouldn't as its the same track with a few (welcome) visual improvements.
 
The skins that were released the other day on RD still work on this one (I've just checked).
Can't vouch for ext config working, but I can't see why it wouldn't as its the same track with a few (welcome) visual improvements.
what i mean is that there's tons of different version with or without something (the ones on RD don't have my updates, which were shared here), the one above uses a ext_config on CM (which probably is the base of the updated one i did), that's why is a mess for me ;)

At this point, this week, i will check this 1.2 version and update if possibile/needed my ext_config and reshare it here ;)
 
what i mean is that there's tons of different version with or without something (the ones on RD don't have my updates, which were shared here), the one above uses a ext_config on CM (which probably is the base of the updated one i did), that's why is a mess for me ;)

At this point, this week, i will check this 1.2 version and update if possibile/needed my ext_config and reshare it here ;)
I think you may take the reboot version as the most complete and best one out there right now. No need to focus on different or older ones from now on.
 
I think you may take the reboot version as the most complete and best one out there right now. No need to focus on different or older ones from now on.
the v1.2 is no the Reboot one? As you see is a mess this thing too. The one posted one page earlier should be a Reboot/ACU v1.2 as far as i know or understood... or not?
 
what i mean is that there's tons of different version with or without something (the ones on RD don't have my updates, which were shared here), the one above uses a ext_config on CM (which probably is the base of the updated one i did), that's why is a mess for me ;)

At this point, this week, i will check this 1.2 version and update if possibile/needed my ext_config and reshare it here ;)
There does not seam to be any rain config , not tried night lighting yet. Would be nice to have some close up replay tv cams
for VR. Great track though.
 
the v1.2 is no the Reboot one? As you see is a mess this thing too. The one posted one page earlier should be a Reboot/ACU v1.2 as far as i know or understood... or not?
Yes, reboot one is the 1.2 which is based on the ACU one.

@Ken134 use the ext-config.ini here attached for rainfx and lights..
 

Attachments

  • ext_config.ini.txt
    12.5 KB · Views: 72
Last edited:
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.

Latest Posts

Back