Good eye, I was more surprised by the Transamerica Pyramid in Monaco!
I'm just poking fun
@r3b3ld3, you've said many time it's a very early build and the map is looking really great! Not to mention what you've done with the AI going through those narrow streets this early in the build is really, really impressive work. I for one can't wait to drive it someday!
Thank you, the truth is that yes, the map is not playable yet, even if it seems like it, almost no wall is collideable, that is, if you go off the path you fall, I have it like this because when replacing buildings the ground plane it can be left empty, that means an adjustment.
Although in my tests with 20 ai cars the game moves at 70fps + or - and this is little considering that the visual changes are not even 30%
This means that when I advance further I will have to find a way to achieve performance, and this will be very late when I unify materials.
Some buildings only have one face or two made, I'm modeling the other faces of those buildings.
Yes, there is much more left than meets the eye.
@Fanapryde
That pharmacy sign is like that because another sign in 3d is going to cover it in another material so that it lights up in a less intense color, and if it will be in French hahaha,
Although I never said that this circuit would be a recreation of Monaco, in fact I am putting buildings there from anywhere, it works for me if it looks good and beautiful.
A recreation of a map does not leave you so much room to build, not even optimizing, if I wanted to make a reproduction of Monaco it could be done, but the starting point would be the map of Monaco and it is already heavily loaded with materials, it could not be done not 5 more streets.
EDIT
Btw, There are other areas, for example those houses that are there in the middle, I don't know what to do with that, on the one hand I like them, but those houses may disappear and make a street there