Hey everyone!
This is a question for the 3D gurus.
Recently I was tring to convert a track from Automobilista to Assetto Corsa, but I'm having some trouble. I was wondering if someone could help me answering some questions.
The main problem I'm having is translating the shaders from AMS to AC. Is there any way I can maintain the textures and shaders settings when converting?
I tried importing the .gmt files in 3dsimed than converting in the following steps with no good results:
- 3dsimed3 > kn5 > AC
- 3dsimed3 > fbx > blender > fbx > KsEditor
- 3dsimed3 > fbx > KsEditor
I tried following Rainmaker's simple tutorial in 3dsimed too but it didn't help much.
My guess is that there are no way to translate AMS's shaders settings to AC, so I would have to do it manually to every object. Is that correct?
I have the GSC version of the track that Malagoli made some years ago and I fixed some stuff he left aside like pit entries and the road physics, but it lacks loads of side objects that were added in the AMS version, that's mainly the reason behind the conversion, the other track layouts would be easy to do with the AMS version too. But for now those are the problems I'm facing right now.
Thanks in advance!