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- Australia
Been beating my head trying to get the ablz_targa (patreon) to look reasonable, it was very bright, especialy going through town the buildings with no real textures all sharing that blinding white texture, all merged to the same colour and it actually makes it quite disorienting. this is what I came up with as a plaster until he gets to it, its for the 0.1.4 version of the track. FWIW, the VAO makes the most difference.
VAO : https://sharemods.com/jd2axfuwh3zq/ablz_targaflorio73.vao-patch.html
and add this to the config.
before
to this (same run, same time, weather, filter etc)
VAO : https://sharemods.com/jd2axfuwh3zq/ablz_targaflorio73.vao-patch.html
and add this to the config.
Code:
[SHADER_REPLACEMENT_...]
MATERIALS= railguard?
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
[SHADER_REPLACEMENT_...]
MATERIALS= grass_02,terrain_02B,terrain_03B,terrain_04B,terrain_05B,terrain_01B,terrain_07B,terrain_06B,terrain_08,terrain_01,terrain_02,terrain_03,terrain_04,terrain_05,terrain_06,terrain_07
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
[SHADER_REPLACEMENT_...]
MATERIALS= tree_a_d,tree_b_d
PROP_... = ksAmbient, 0.25
PROP_... = ksDiffuse, 0.001
[SHADER_REPLACEMENT_...]
MATERIALS= asph-targ01, sideroad?
PROP_... = ksAmbient, 0.12
PROP_... = ksDiffuse, 0.12
[SHADER_REPLACEMENT_...]
MATERIALS= wall_paint?,wall_brick?,building?,house?,stone?
PROP_... = ksAmbient, 0.21
PROP_... = ksDiffuse, 0.21
before
to this (same run, same time, weather, filter etc)
Last edited: