- 379
- Germany
Already done with many tracks, e.g. Hungaroring.Is it possible to add "flag lights" with track extension?
Already done with many tracks, e.g. Hungaroring.Is it possible to add "flag lights" with track extension?
yes , exactly this is a fictional model that I call 260 Trophy , a mixture of 260 LM (Street) and 400 Trophy (Race)awesome job on this 260sp (there is no 260lm version at all)! though as a fan of venturi i find it kinda strange to see a simple 260 with spoiler and headlights from 400 trophy version) but nevertheless it's nice to see at least such venturi even a kinda fantasy one
no, the only model of 600slm was in mod for gtr2 but it's horribly low poly and bulky
260sp and 400 trophy to be precise - 400gt is a road legal car with absolutely different kind of headlights (pop-up style) and of course this model lacks the very best part of all venturis since 400 lineup - the great side intake
too bad there is no absolutely even mid-poly model for at least 400 trophy in any game, such a loss![]()
Just released Interlagos Formula 1 Grand Prix 2021 extension 😉
Interlagos Formula 1 2021 Sao Paulo Grand Prix Add-ons Extension
All my extensions can be found here : www.racedepartment.com/downloads/authors/pyyer.1375158/ Follow me on my Youtube channel to get news and previews on all upcoming extensions : www.youtube.com/user/pyyerlive/videos This extension is a...www.racedepartment.com
yes this is the reason, that it is perfectly competitive !!Is this Venturi gonna be competetive to your other beauties the Alpina and Porsche? Maybe i missed that info. Sorry i am completely clueless about its technical data...
Would be great. Assetto is bit lacking good quality 80s grids. 😍
The link for my Adria skin (to replace the 'comedy' billboards) is still active in case anyone lost it in yesterday's update (like I did)v1.01
a hole in the track fixed
the places of the cars start fixed
CondolencesAnd Greetings to all, I've been away for a while dealing with a death in my family.
Car used to create AI lines does not matter.Are there general guidelines on recording...ehm...AI lines?
I keep on reading that the car used matters (obviously) and the result will not be appropriate for every category, the first one that comes to my mind.
Any other one?
Is there a magic car that "averages" all driving styles? 😁 (thinking about the ford rs200 evo, hoho)
edit: oh, another one I just remembered, the use of a wheel controller.
export to .fbxHi guys, here's a question for you. I'm trying to create a new layout for a track. There is a tyre chicanne that I want to delete, so when I delete it with 3d max or 3dsimed, once on the track, you can see it has visually disapeared but you crash with 'the invisible'. Could someone explain me how to do it right?? Thank you
thanks, but I am not the author of the tool...So, I'm not 100% certain how the CM integration (which he seems to reference with "enter+shift") works, but he (@RMi_wood) is the author of a great little tool, kn5conv, and you can just drag a KN5 onto the kn5conv EXE and it will export the FBX for you.
Is it possible to fix this overlapping of two textures in the next update? Thanks in advance.
It's an extension for vhe_interlagos which I think is an AMS conversion tooDamn, that's a fine looking Interlagos. Is this an updated acu conversion? I know his Hockenheim is from ams, which is great.
v1.02
Coming soon in F1 extension updates...
New Rolex Clock model update with dynamic real-time hands animation and light
Clock is ticking 😉
It will be introduced first in Interlagos extension update 2.0
For me the car won't start, tyres start to spin but car stays in place and starts to slip to the side. Ai's as well.?
Original car created by SMS (Project CARS), ported to AC by [?] and edited to v1.2 by Mascot, July, 2020, the BMW M1 Procar has always been one of my favourites in Assetto Corsa, but it had some flaws.
So I decided for myself to change and add stuff to get a car to my wishes. And maybe you like it too.
I wasnt sure if I should keep it private or release it public, but my pals like what I've done with the car, so I decided to release it at GTP as version 1.3
All prior credits are still included, no really big changes to the physics were made, it's mostly visual stuff. But tbh I'm not the best in creating damage and dirt textures. I did my best and can only hope you'll like the outcome. Original LODs by Mascot are still in use, didnt even change the lods.ini. Maybe I'll change this someday but not now.
Feel free to comment, criticise and spread this wonderful piece of german engineering.Code:Changelog: - Instruments fixed, there was a wrong mesh illuminated - TC/ABS just on/off and not multiple anymore (this car had neither nor but if you cant handle it...) - Turning and Hazard lights, including dash light (CSP required) - Reverse lights (CSP required) - Flashlights - Damage and dirt textures - Detached front and rear bumber in case of an accident - 90s DTM slicks removed (this car was build 10y earlier!) - A couple of minor changes and CSP stuff Download: https://sharemods.com/c63vb62hcz89/bmw_m1_procar_80_v13.zip.html
Edit: Please add the following code to the ext_config.ini:
Missed the illumination of the needle.Code:[EMISSIVE_LIGHT_...] NAME = Object015 COLOR = 10, 10, 10, 0.15 OFF_COLOR = 0, 0, 0 LAG = 0.8 SIMULATE_HEATING = 0.3 BIND_TO_HEADLIGHTS=1
You look a thousand times not to miss anything and miss the obvious anyways.![]()
I have a question if someone knows if someone have fixed the chikanes that are missing on kunos Monza 1966?
Definitely interested. Spa is the best place to try out a new mod.Some changes coming next year
Please remove this post if it's 'off topic' - however I think a few modders will be interested
via https://twitter.com/theracingblog_
View attachment 1093286
looks great! but rain dont work. only some sidelines are wet, the tarmac stays dry....Mosport has been updated by Johnr777:
(installs as a new track)
Mosport 2021 (CTMP) - Updates
www.racedepartment.com
- 2021 specifications - advertisements/logos updated, re-did some of the older billboards as well with better photo references;
- Y trees rotated to follow the track, something I should have done much earlier, fixed a few that poked through walls;
- Asphalt visual mesh back to a more "patchy look" as per 2021 references, and repainted lines;
- Asphalt physical mesh - cleaned up rogue vertices that were causing some cars to launch into the air;
- FPS improvements - approximately 10+ gain from LODS and re-uv of that massive 8K texture to 4 - 4K to help those with stuttering or micro-stuttering issues;
- Shader / texture / color updates were I felt was needed;
- Optix VAO;
- More night lighting - added animated generators (from my Road Atlanta project) to maintain a realistic setting.
works fine.For me the car won't start, tyres start to spin but car stays in place and starts to slip to the side. Ai's as well.?
copy and paste this in the ext_configlooks great! but rain dont work. only some sidelines are wet, the tarmac stays dry....
Sorry pal, cant help you here. Tested the car with CSP1.69 - CSP1.76p136 and it worked everytime. My pals just did some quick testing with different versions of CSP and it was always working without any problems. As I wrote the physics are nearly untouched. I just made a minor change to the steer lock and the FFB multi. Everything else is the same in the original car.For me the car won't start, tyres start to spin but car stays in place and starts to slip to the side. Ai's as well.?
Disable "extended physics". @arctx - then the BMW will release it´s horses.Sorry pal, cant help you here. Tested the car with CSP1.69 - CSP1.76p136 and it worked everytime. My pals just did some quick testing with different versions of CSP and it was always working without any problems. As I wrote the physics are nearly untouched. I just made a minor change to the steer lock and the FFB multi. Everything else is the same in the original car.
View attachment 1093338
It sounds like you are no longer in developer mode, that allows unpacking acd files.sorry guys,
but since the last update of the content manger
I can no longer find the function to decompress the data.acd file of the car
... can you help me and tell me how can I do? Thank you
Nope. I am on p136 too.Must be version related. CSP1.76p136 ex physics are working.
AI drives this beauty like they have never done anything else.![]()
Oh wow, this is my favourite mod in GTR2 / AC the old BMW M1 Procar mod, this mod was updated some times ( the last one was Pitone, Bazza V1.05)
Original car created by SMS (Project CARS), ported to AC by [?] and edited to v1.2 by Mascot, July, 2020, the BMW M1 Procar has always been one of my favourites in Assetto Corsa, but it had some flaws.
So I decided for myself to change and add stuff to get a car to my wishes. And maybe you like it too.
I wasnt sure if I should keep it private or release it public, but my pals like what I've done with the car, so I decided to release it at GTP as version 1.3
All prior credits are still included, no really big changes to the physics were made, it's mostly visual stuff. But tbh I'm not the best in creating damage and dirt textures. I did my best and can only hope you'll like the outcome. Original LODs by Mascot are still in use, didnt even change the lods.ini. Maybe I'll change this someday but not now.
Feel free to comment, criticise and spread this wonderful piece of german engineering.Code:Changelog: - Instruments fixed, there was a wrong mesh illuminated - TC/ABS just on/off and not multiple anymore (this car had neither nor but if you cant handle it...) - Turning and Hazard lights, including dash light (CSP required) - Reverse lights (CSP required) - Flashlights - Damage and dirt textures - Detached front and rear bumber in case of an accident - 90s DTM slicks removed (this car was build 10y earlier!) - A couple of minor changes and CSP stuff Download: https://sharemods.com/c63vb62hcz89/bmw_m1_procar_80_v13.zip.html
Edit: Please add the following code to the ext_config.ini:
Missed the illumination of the needle.Code:[EMISSIVE_LIGHT_...] NAME = Object015 COLOR = 10, 10, 10, 0.15 OFF_COLOR = 0, 0, 0 LAG = 0.8 SIMULATE_HEATING = 0.3 BIND_TO_HEADLIGHTS=1
You look a thousand times not to miss anything and miss the obvious anyways.![]()
thx for the help @Fall Guy @Pfalzdriver , I'm on 136 too. But problem solved....well sort ofMust be version related. CSP1.76p136 ex physics are working.
AI drives this beauty like they have never done anything else.![]()
Interesting in that I beta tested it for him and the beta most certainly worked with rain.looks great! but rain dont work. only some sidelines are wet, the tarmac stays dry....
Hello, I'm currently looking for the 1971 AMC Javelin in the pic below? I just downloaded the 1970 AMC Javelin released on race department and it's a blast!!! But unfortunately all links I find for this one are dead nowThanks!!!
![]()