No, sorry - no plans to either.@Masscot have you by any chance created some airbling for JohnR777's Road Atlanta 0.8? It is an amazing track.
Fixed now - thanks.NEW LINK: https://sharemods.com/umjd25hdnahp/...__KN5_Fix___TV_Cams___VAO_by_CrisT86.rar.html
Don't know why, but probably i didn't overwrite when packed the update the old ext_config
Now everything should works fine
MotoGP 2021 has a good looking version of Losail.
Its either one of these issues probably. But idk if it will fix it. The UV map is messed up for the door you're gonna have to export the original untouched yaris gr and replace the door it should fix the issue if not then maybe the normals are flipped? you can flip them via element by selecting everything (CTRL + A) for the whole door and then scroll down till you find surface properties there's a option for flip click on it and it should flip the normals. If either didn't work then see if the door was pushed a bit in or if one of the interior meshes are coming a bit out where the door should be this could be a z fighting issue with the objects move either one of those and see if it will fix the issue. If none of these help then idk.View attachment 1095083
by any chance anyone knows how to solve this problem on the doors? there's no double objects, it just bugs in the game applying a stupid matte map on the door and even modifying the car chassis map it doesnt go away
From my 26 FIA GT1 car list, I can add:I'm currently working on doing a little addition to Legions Gt1 pack. There seems to be quite a few cars already released that fit in well with decent cockpits. So far ive attempted to balance the RTM XJ220 LM and it seems to fit in very well. A bit slower on acceleration, a bit heavier in the turns but decent towards the top end.
Here's some skins I've nearly completed for it and the seemingly little loved URD Mercedes CLR.
View attachment 1095111View attachment 1095110
Ive also attempted to repair the skins for the 911 GT1 (1st gen) from Assettoland. It seems they were saved with a red layer between the skin and AO giving the whites a weird pink wash. Not 100% perfect but better than what they was.
View attachment 1095112
Other cars that fit in well seem to be:
Ill also be releasing some track configs for the lesser loved tracks which were worth sprucing up. These will mainly be the longer tracks which better suit these cars.
- URD Mercedes CLK GTR (1997)
- URD Porsche 911 GT1 Evolution 1997
- Assetto Garage/ACTK Porsche 911 GT1 Evolution 1996
- Lamborghini Diablo Gt1 Stradale (when its released)
- R8C LMP / R8R
Now I was wondering if anyone could recommend some other cars, if there's any worth looking into? Cheers
Hi,I'm currently working on doing a little addition to Legions Gt1 pack. There seems to be quite a few cars already released that fit in well with decent cockpits. So far ive attempted to balance the RTM XJ220 LM and it seems to fit in very well. A bit slower on acceleration, a bit heavier in the turns but decent towards the top end.
Here's some skins I've nearly completed for it and the seemingly little loved URD Mercedes CLR.
View attachment 1095111View attachment 1095110
Ive also attempted to repair the skins for the 911 GT1 (1st gen) from Assettoland. It seems they were saved with a red layer between the skin and AO giving the whites a weird pink wash. Not 100% perfect but better than what they was.
View attachment 1095112
Other cars that fit in well seem to be:
Ill also be releasing some track configs for the lesser loved tracks which were worth sprucing up. These will mainly be the longer tracks which better suit these cars.
- URD Mercedes CLK GTR (1997)
- URD Porsche 911 GT1 Evolution 1997
- Assetto Garage/ACTK Porsche 911 GT1 Evolution 1996
- Lamborghini Diablo Gt1 Stradale (when its released)
- R8C LMP / R8R
Now I was wondering if anyone could recommend some other cars, if there's any worth looking into? Cheers
I believe the version you are looking for is the Spa 1993 layout mod that currently exists. The one that you are comparing to was a slight layout change to the bus-stop chicane that existed from I believe late 2003, to 2005Thanks for all your work, you are amazing, but I have a request for you!
Please convert it this to the real 2003 version! It would be nice! Thank you!
You version
View attachment 1095026
Real
View attachment 1095027
GTR 2 Real version
View attachment 1095028View attachment 1095029
re: Spa Francorchamps 2003-2005I believe the version you are looking for is the Spa 1993 layout mod that currently exists. The one that you are comparing to was a slight layout change to the bus-stop chicane that existed from I believe late 2003, to 2005
The Sol control panel has a track specific exposure adjustment that becomes persistent once you adjust it. Last or second last page on the app.Does anyone know how to ‘brighten up’ some tracks, visually?
Some such as the recently released Tokyo Route 246 are awesome, but everything seems to be way to dingy or dark. Walls and buildings that should be white in reality are dark grey, even when the sun is shining directly on them.
Many other converted tracks suffer from the same issue too. Like the others from GT6(Tsukuba) the F1 game tracks like Monaco and the ones from AMS1(Jacarepaguá, Hockenheim and Adelaide).
Is there a global setting to change the exposure or in an .ini file or something?
I'm currently working on doing a little addition to Legions Gt1 pack. There seems to be quite a few cars already released that fit in well with decent cockpits. So far ive attempted to balance the RTM XJ220 LM and it seems to fit in very well. A bit slower on acceleration, a bit heavier in the turns but decent towards the top end.
Here's some skins I've nearly completed for it and the seemingly little loved URD Mercedes CLR.
View attachment 1095111View attachment 1095110
Ive also attempted to repair the skins for the 911 GT1 (1st gen) from Assettoland. It seems they were saved with a red layer between the skin and AO giving the whites a weird pink wash. Not 100% perfect but better than what they was.
View attachment 1095112
Other cars that fit in well seem to be:
Ill also be releasing some track configs for the lesser loved tracks which were worth sprucing up. These will mainly be the longer tracks which better suit these cars.
- URD Mercedes CLK GTR (1997)
- URD Porsche 911 GT1 Evolution 1997
- Assetto Garage/ACTK Porsche 911 GT1 Evolution 1996
- Lamborghini Diablo Gt1 Stradale (when its released)
- R8C LMP / R8R (slippery slope to LMP)
- BMW V12 LMR
- Bugatti EB110 SS R LM
- Chevrolet Corvette C4 ZR-1 Race Car
- Dodge Viper Competition Coupe 2000 (getting desperate now)
- Lamborghini Diablo GTR
Now I was wondering if anyone could recommend some other cars, if there's any worth looking into? Cheers
In all fairness, the 1997 - 1998 gen of GT1 is kinda right on there. The Legion GT1 is the CLK LM bang on and URD has the CLK GTR so there's that. The Esperante GTR-1 is already in. F1 GTR Longtail is also in, 1997 spec R390 GT1 is in there, Elise GT1 If you want to do the original GT1s from 1994 - 1996 the Kunos F1 GTR is there, the Skyline GT-R LM on RD, the Supra by zi5ki, Sard MC8 like you said, URD's 911 Evo, and AL/AG's 911 GT1 from '96.From my 26 FIA GT1 car list, I can add:
- Toyota Sard MC8
- Panoz Esperante GTR-1
- McLaren F1 GTR Longtail
- Marcos Mantara LM600
- Lamborghini Diablo SV-R
According to era.
Cheers
TRACK UPDATE by CrisT86, @pugsang and @ClaudioWRC74
COMING SOON
Circuit do Estoril 2021
v1.06 - Reworked and improved by CrisT86, ClaudioWRC74 and Pugsang for GTP Forum
- New EXT_CONFIG (RainFX, LightFX, GrassFX, Seasons)
- New TV Cameras
- New physical mesh
- New track skins: Light skin by CrisT86 or Full skin by CrisT86 + some file from DASGLOW from RD (choose the one you prefer)
Big thanks to @Dudept for the photography provided for the update.
thank you.It's based on TyresFX.
You should include the file f1_tyre_damage.ini in your RSS Hybrid ext_config
[INCLUDE]
INCLUDE=common/f1_lights.ini, common/f1_tyre_damage.ini
and the file f1_tyre_damage.ini should belocated in steamapps\common\assettocorsa\extension\config\cars\common
Here is the f1_tyre_damage.ini TyresFx section
[TYRES_FX]
DAMAGE_FLAT_SPOT_DEBUG=0 ; set it to 1 to get damaged tyres from the start
DAMAGE_GRAIN_DEBUG=0 ; set it to 1 to get damaged tyres from the start
DAMAGE_FLAT_SPOT_GAIN=16.0 ; multiplier for increasing flat spot
DAMAGE_FLAT_SPOT_FADE=0 ; how much of flat spot (which is in 0…1 range) will be gone after 1 km driven
DAMAGE_GRAIN_GAIN=16.0 ; multiplier for increasing grain
DAMAGE_WIDTH_K=1.5 ; decrease to make damage more narrow and vise versa
DAMAGE_OFFSET_K=0.06 ; horizontal offset for visible damage; increase to move it closer to the car
DAMAGE_GRAIN_MAX=0.9 ; upper bound for grain damage, from 0 to 1
Well for yourself you can save a setup with a particular aero configuration and use it and if you want all the AI to use that same setup you can do that too. Save the setup with the required aero configuration as "ai_default" and the AI will only use that setup from then onwards in the races/track days etc.One question for the A gurus:
About the IER P13C, is there a way to force a certain Aero configuration? Because there are so much possiblity but to match the historically correct version. And as all is crypted the data.acd
Thank you mate, appreciate that.Well for yourself you can save a setup with a particular aero configuration and use it and if you want all the AI to use that same setup you can do that too. Save the setup with the required aero configuration as "ai_default" and the AI will only use that setup from then onwards in the races/track days etc.
On a side note, the data is encrypted because it has a lot of manufacturer-supplied data which cannot be made public so that was a requirement in this case. It makes this probably the most accurate car in AC physics wise.
TRACK UPDATE by CrisT86, @pugsang and @ClaudioWRC74
Download Louren Bonca Estoril 2021 Louren Bonca Updated for GTP for
Download File Louren Bonca Estoril 2021 Louren Bonca Updated for GTP forsharemods.com
Circuit do Estoril 2021
v1.06 - Reworked and improved by CrisT86, ClaudioWRC74 and Pugsang for GTP Forum
- New EXT_CONFIG (RainFX, LightFX, GrassFX, Seasons)
- New TV Cameras
- New physical mesh
- New track skins: Light skin by CrisT86 or Full skin by CrisT86 + some file from DASGLOW from RD (choose the one you prefer)
Big thanks to @Dudept for the photography provided for the update.
It's because these tracks have full AO on every object.Does anyone know how to ‘brighten up’ some tracks, visually?
Some such as the recently released Tokyo Route 246 are awesome, but everything seems to be way to dingy or dark. Walls and buildings that should be white in reality are dark grey, even when the sun is shining directly on them.
Many other converted tracks suffer from the same issue too. Like the others from GT6(Tsukuba) the F1 game tracks like Monaco and the ones from AMS1(Jacarepaguá, Hockenheim and Adelaide).
Is there a global setting to change the exposure or in an .ini file or something?