I have prepared an update for latest Estoril 2021 with soft collision deforming tyre walls.A big thank you to the modder' s community that are making Assetto Corsa an "immortal" piece of software.
I have read that is possible to implement deformable track barriers. I kindly suggest to the talented members of this forum to explore and experiment something in this direction.
It would be fantastic to loose control on top of the virtual Eau Rouge and splash the car with a realistic impact :-)
Coming soon... 😉
Extension will include (for now) : billboards, new concrete walls, fence markers (DRS and distance), dynamic Rolex clock, extended pits building, lot of new bridges and more...
The only certainty of the video is that the game is AC and I appreciate the new layout of Yas Marina.Not sure, looks like it may have been something made bespoke for the circuit/video
For all "Made in USSR" automotive fans out there😄
Ah ah ! 😄I'm waiting your update like a child waiting for Santa Claus and Jeddah is another great gift!
Nope, if @KevinK2 have time would be amazing and i will implement in a final version (even btw in testing i never had issue with overtaking on the grass)Hi Cris,
Best version of Estoril (even better than the 90s version by ACU).
Did anyone ever make any AI sidelines for this track? I notice that the AI cars cut the corners and overtake on the grass.
it looks pretty different. i changed to the new 1.0Curious, I have the 2.0v since 2020.
The version you're sharing is 1.0v.
Thanks anyway.
Hi Zin5ki do you plan on converting anymore JGTC cars over to Assetto Corsa?
What I actually shared is just an authors page, by the way he said that a new update coming soonCurious, I have the 2.0v since 2020.
The version you're sharing is 1.0v.
Thanks anyway.
im interested about that cars. 👀Btw, thank you for the Rivera track AI @KevinK2. Much, much better. I really like this circuit.
Now I can set some Argentinian races
- Copa Marcas
- STC2000
- Turismo Carretera
- TCPK
... and a brasilian race there, which I followed a couple months ago live.
View attachment 1095816
I have both looking very nice on my system. Maybe try some changes in SOL ?Wondering which version of Le Mans everyone considers to be the best. I tried two of them, one from RD and a Reboot FM7 version and both are nice but seem a bit bright and washed out like they need an updated config file or something. Thought maybe there was another newer version somewhere. Thanks...
Thank you. If nobody has done them by the weekend, I'll sort out a set of sidelines myself over the weekend and send them to you.Nope, if @KevinK2 have time would be amazing and i will implement in a final version (even btw in testing i never had issue with overtaking on the grass)
I've tested a little bit more. It wasn't the wrong shader who caused the problems. The glass was not set as transparent.I have the same problem in VR. You can add the following section to the "ext_config.ini" of the track to remove the reflection of the glass. It changes the shader of the glass from "ksPerPixelReflection" to "ksPerPixelAT"
;;;;;;;;;;;;;; SHADER REPLACEMENT WINDOWS ;;;;;;;;;;;;;;;
[SHADER_REPLACEMENT_...]
DESCRIPTION=
ACTIVE = 1
MATERIALS = mat2
MESHES = OBJ33_SUB2
SHADER = ksPerPixelAT
IS_TRANSPARENT = 1
Not only those but alsoBtw, thank you for the Rivera track AI @KevinK2. Much, much better. I really like this circuit.
Now I can set some Argentinian races
- Copa Marcas
- STC2000
- Turismo Carretera
- TCPK
... and a brasilian race there, which I followed a couple months ago live.
View attachment 1095816
I´ve made some sidelines for the chicane layout two days ago:Thank you. If nobody has done them by the weekend, I'll sort out a set of sidelines myself over the weekend and send them to you.
I am from Le Mans, have been at the race dozens of times and at least in terms of realism FM7 is the only good version in my mind (not sure if it is laser scanned if someone can confirm?)Wondering which version of Le Mans everyone considers to be the best. I tried two of them, one from RD and a Reboot FM7 version and both are nice but seem a bit bright and washed out like they need an updated config file or something. Thought maybe there was another newer version somewhere. Thanks...
Yep, I have those aswell.Not only those but also
Turismo National C3 (old RD mods, new mods on Mauro Patreon)
Turismo Pista C2 (AVPS mod, quite ok for me)
Toprace
but whats more important is that range of South American tracks is constantly increasing - on AVPS site there is a free version of Comodoro Rivadavia and much better albeit paid version of Riviera (worth the pay in my view)
Mauro recently also added Trelew and Neuquen. Slightly raw but with great road/kerbs quality
Thank youI´ve made some sidelines for the chicane layout two days ago:
Hi, I confirm no problem for me. Sol 2.2+CSP 1.75+ClimaxF1 PPFilter.Hi. Please see attached. Do I need to change something in CSP. All other tracks are fine except my local track Oulton Park where a distant field is white after I updated track.
Hi attached video of problem as well. Many thanks.iCloud Photos - Apple iCloud
View, organize, and share photos and videos with iCloud Photos on the web. Changes will sync across your devices with iCloud.share.icloud.com
Some of them you can find on YT searching for copa marcas Assettoim interested about that cars. 👀
It's possible the ai.ini may not be telling the bot-drivers to brake early enough to make it. Compare the ai.ini to the settings in a car that works well - hopefully there'll be an obvious difference.Can anyone help. im trying to balance Zinski's Jota Diablo JGTC so its a bit faster to fit Legions GT1's. Testing it at Le Mans it seems to fly off track at Mulsanne. Tried increasing brake Torque but no luck. Even at a figure of 6000nm. Tried adding/decreasing weight still no luck. Any idea what im doing wrong?
cheers ive tried using figures from working ai's but no luck. even tried increasing bake force to 10k but still nothing.It's possible the ai.ini may not be telling the bot-drivers to brake early enough to make it. Compare the ai.ini to the settings in a car that works well - hopefully there'll be an obvious difference.
Otherwise.. no idea !
Try this, done for previous version:Nope, if @KevinK2 have time would be amazing and i will implement in a final version (even btw in testing i never had issue with overtaking on the grass)
Which Le Mans are you using ? It wouldn't be the old "Le Grande Circuit" would it ? If that's the case, switch to FM7 or LeMans 2017 - a lot of AI fly off the track at Mulsanne on "Le Grande Circuit" and I've never figured out how to stop them doing it... (Mk 2 and 4 GT40's come to mind!)...cheers ive tried using figures from working ai's but no luck. even tried increasing bake force to 10k but still nothing.
add restrictor, starting from 50Can anyone help. im trying to balance Zinski's Jota Diablo JGTC so its a bit faster to fit Legions GT1's. Testing it at Le Mans it seems to fly off track at Mulsanne. Tried increasing brake Torque but no luck. Even at a figure of 6000nm. Tried adding/decreasing weight still no luck. Any idea what im doing wrong?