- 112
- Italy
@bastoner97 "Anyone started TV cameras for sx Le Mans? I would like to start tomorrow"
there is stuff added, so maybe new cameras will be blocked in sight ... just wait 1-2 days
Ok, I’ll wait
@bastoner97 "Anyone started TV cameras for sx Le Mans? I would like to start tomorrow"
there is stuff added, so maybe new cameras will be blocked in sight ... just wait 1-2 days
Thanks for helping, but it did not work.
I deleted the track, re-downloaded and installed, altered the china_2019.ini as suggested... no luck.
I even reverted from the shaders patch 0.1.25-preview74 to preview 49. But while CM said it was done succesfully, I got a black section on the horizon (while I now have a white one), there were visible stars (at noon) and there was a constant flickering.
So back to preview74 (which is OK on all tracks I tried) except China.
Insert this one into china_2019.ini:
; configuration file for china_2019
[LIGHTING]
LIT_MULT = 1
[MATERIAL_ADJUSTMENT_1]
MATERIALS = sha_skyline_01
BLEND_MODE = ALPHA_TEST
ACTIVE = 1
I totally agree. My sun doesn't look right either, and I think it has something to do with AE (auto exposure). Looking directly at the sun, it's as if Sol is decreasing the camera exposure so much, that you end up with a sun that looks like a little yellow planet (which is accurate, since the sun is about the size of a pea held at arm's length). But there's no glare! It looks terrible, and even after fiddling with the AE settings, the sun still doesn't look right.Would someone post some track pictures with the sun in the background in the mid to late morning using SOL? For me Kunos looks realistic and SOL looks like I'm viewing the sun from another planet. I want SOL to work for me so badly
Here's a couple of mine taken at the same time with the same settings with sadders.
Here is Kunos. Looking pretty realistic.
View attachment 821315
Here is Sol. Um...
View attachment 821316
Let's try another one...
Kunos. Looks good just a little brighter would be perfect just like looking directly at the sun at 7:30Am in real life.
View attachment 821317
SOL. 👎
View attachment 821318
I totally agree. My sun doesn't look right either, and I think it has something to do with AE (auto exposure). Looking directly at the sun, it's as if Sol is decreasing the camera exposure so much, that you end up with a sun that looks like a little yellow planet (which is accurate, since the sun is about the size of a pea held at arm's length). But there's no glare! It looks terrible, and even after fiddling with the AE settings, the sun still doesn't look right.
Does everyone have the same issue?
hey if you use content manager, go to about and click on the the version number a few times, you'll be able to unpack on there instead. 👍Perfect. I used the car tuner to unpack the data and changed the mirrors.....et voila!
These are shot with 10 minute increments, last one +30 minutes. I don't get that above. Its the same in car.
If you have issues with vanilla SOL you have to understand:
1) It is still in constant development as new shader patch features are implemented and Peter includes new algorithms and features for SOL the look and image adjustments of SOL are currently still changing quite drastically from build to build
2) SOL has EXTENSIVE settings and tuning possibilities both within its config files and (more recommended) within its in session apps
For starters the two major settings I would look into with your issue is to look at:
- play with AE settings or even decide to completely disable AE and use exposure settings as they work in vanilla AC (this should get you a long way into the direction you want)
- play with sun size parameter and glare parameters to fine tune the look
With any build of SOL from the early closed beta to the latest alpha you actually can get the exact same sun glare look you like from vanilla Kunos AC.
Currently It just takes a lot of tinkering with settings if that is the look you want.
I would not wait and hope that Peter is going to address this any time soon as both he and Ilja and the guys are VERY busy constantly working on NEW features to add to both CSP and SOL hence It will likely take some time (read months +) to achieve a more settled status where fine tuning will begin and different looks may be introduced.
ALSO: both the CSP as well as SOL was always designed from the beginning to allow for full support of third party PPfilter support, so you can absolutely build your own PPFilter that will exactly render the sun as YOU like and safely use that ;-)
That is the beauty of the CSP and SOL ;-)
If you find that running AC without SOL entirely you sadly will miss a TON of amazing features it has to offer. It is akin to cutting off both your legs just so you are assured to always get a seat on the bus.
Frankly, I’d prefer that they nail now very basic things like how the sun appears, prior to piling on yet more features in an equally half-baked state.If you have issues with vanilla SOL you have to understand:
1) It is still in constant development as new shader patch features are implemented and Peter includes new algorithms and features for SOL the look and image adjustments of SOL are currently still changing quite drastically from build to build
2) SOL has EXTENSIVE settings and tuning possibilities both within its config files and (more recommended) within its in session apps
For starters the two major settings I would look into with your issue is to look at:
- play with AE settings or even decide to completely disable AE and use exposure settings as they work in vanilla AC (this should get you a long way into the direction you want)
- play with sun size parameter and glare parameters to fine tune the look
With any build of SOL from the early closed beta to the latest alpha you actually can get the exact same sun glare look you like from vanilla Kunos AC.
Currently It just takes a lot of tinkering with settings if that is the look you want.
I would not wait and hope that Peter is going to address this any time soon as both he and Ilja and the guys are VERY busy constantly working on NEW features to add to both CSP and SOL hence It will likely take some time (read months +) to achieve a more settled status where fine tuning will begin and different looks may be introduced.
ALSO: both the CSP as well as SOL was always designed from the beginning to allow for full support of third party PPfilter support, so you can absolutely build your own PPFilter that will exactly render the sun as YOU like and safely use that ;-)
That is the beauty of the CSP and SOL ;-)
If you find that running AC without SOL entirely you sadly will miss a TON of amazing features it has to offer. It is akin to cutting off both your legs just so you are assured to always get a seat on the bus.
Frankly, I’d prefer that they nail now very basic things like how the sun appears, prior to piling on yet more features in an equally half-baked state.
I couldn't help noticing that in your post you only stated it "should be" possible to make the sun look correct. Have you actually managed to do it? If so, how?
Because I've tried every single permutation of AE and glare settings - to no avail. And if you look at others' screenshots, you'll see the same thing in all of them: The sun looks like a slightly luminous exoplanet.
Here's the really odd thing. Going back into my screenshots, I found this pic from 2/21/2019. This is pretty much how I'd like the sun to appear. But I can't reproduce this now:
And a reasonably similar time-of-day/weather shot from the latest build:
I wonder if they changed something after Sol 1.0 and introduced a bug of some kind. In particular, I've noticed that disabling AE seems to have no effect re: sun glare, which doesn't make sense. I'll keep playing with it and hoping that 1.2 (once released) rectifies the issue. Looking at my screenshots from Jan-Feb 2019, I really miss how the game looked then!
fantastic mod for day and night, too bad that in multiplyer it has many problems because between a session and the other goes mad and it takes a lot to synchronize, what do you plan one hour for the start of a session and he puts one at random , there is still a lot of work to be done on this front
Works fine for me!!! Thanks!China 2019 issues hopefully fixed by PatrikPAT:
https://mega.nz/#!9qZQACwb!-VBwpz-w-wLB0BqM49btY--rnldHyfK6OifYE9wK-fE
Here is a better example as I'm in the same exact position.
7:11AM & PP Filter set to default for both pictures
Korea International Circuit Ed. 1.0
Acu Revisited 안녕 친구 한국어!
https://www.racedepartment.com/downloads/korea-international-circuit-ed.26807/
Korea International Circuit Ed.
- Fixed pitstop crew
- Added curves names
- Added cameras
- Added DRS zones
- Improved grip
- Improved tarmac and grass
- Added new sponsors
- Added Preview (ui_track.ini)
- Added better textures around the track
Link for the Track :
http://www.mediafire.com/file/lz8wffw16xy7viq/acu_korea.rar/file
How to clean install : Overwrite existing files!
View attachment 821388
Here is the update you requested for the "acu_korea" trackThis one has already been removed by RD police; has someone an alt. link for the billboard updates please?
file no longer available?Here U go, please don't post this link on any forums, but feel free to PM anyone with the link. I'm only keeping this up thru the weekend. Get it while the getting is good!
https://mega.nz/#!GxpA3SBJ!jHEykRoSGHP7BOlFi0jq_L8KMmEUGkopDNY9L83Tz6k