Assetto Corsa PC Mods General DiscussionPC 

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Bugatti Track
v0.6 by ‎Guillaume Rousseau, 2019 jan 10, source (linked dl expired):

"Circuit Bugatti, France for Assetto Corsa, is a part of the Circuit de la Sarthe in Le Mans.
I present a version of the bugatti circuit that I converted for assetto corsa."

v1.0 by nobody: http://www.mediafire.com/file/z8t53nu6a8e9hap/bugatti_v1.0.rar
added pitboxes, now 56, fixed one sided spectators, error messages in log.txt + other stuff
light config by leBluem 1.0 causes random crashes
be sure to update that to 1.1, its included+on github, delete any old
"\extension\config\tracks\bugatti__lights.kn5" or
"\extension\config\tracks\loaded\bugatti__lights.kn5"
that is different from this "bugatti__lights.kn5" = 9.705.477 byte


on line hawe a problem
 
Bugatti Track

some solid objects behave like flags in the wind: (static picture does not show it obviously), just to mark these objects, pit entry signs also 'wave' :D
Flags are behaving weird too? But that seems to be related to the wind/sol/shaders (it shows on other tracks too, whereas the issue did not exist before.
Btw: the version I had from Guilllaume Rousseau was 0.7

bugatti-signs.png
 
on line hawe a problem
yeah of course, "surface.ini" was wrong and is changed, tell them to update the track from old version, road names were wrong and caused warnings/errors in log, althought ac was still running
i.e. like that:
"error: mesh "1KERBS_ROAD_1" - CAN BE ROAD or KERBS"
"error: mesh "1OUT_1ROAD_234cfrg" - CAN BE ROAD or OUT"
 
"some solid objects behave like flags in the wind: related to the wind/sol/shaders"
yeah v114 shakes evverything ;)

"Btw: the version I had from Guilllaume Rousseau was 0.7"
ok, sure it was not from nobody on here too? did you read the readme?
 
some solid objects behave like flags in the wind: (static picture does not show it obviously), just to mark these objects, pit entry signs also 'wave' :D
What does the shader patch look for before deciding which objects are flags, and therefore what to wave around in the wind?
 
I just want to say a big thanks to all of you who have done a lot of work to make some great tracks available in Assetto Corsa. I have been following this thread as an unregistered user for the last 100 pages or so, but today I've registered just to say that I'm very grateful for all your work. I am especially enjoying the Forza 7 version of Le Mans. I have done tons of laps on the track in Forza, and now I'm enjoying it even more in VR in Assetto Corsa :)

Many, many thanks for your work!
 
China 2019 (final - hopefully) by PatrikPAT. Some additional objects added too.
If people could please test it and report back.
Ta!

Works fine for me, even the spelling in the Rolex standing is corrected :D
I just wonder (have asked pP about it) why he changed the position of the pole in the last corner from the inside to the outside. It does not make much sense where it is now imo.
 
Long Beach AI test video by ACF:



No link yet... must be getting close though?

Not sure why he's got Hexor Mods billboards everywhere...

This doesn't look like an FM7 conversion. Who was it who was working on that one?
 
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Long Beach AI test video by ACF:



No link yet... must be getting close though?

Not sure why he's got Hexor Mods billboards everywhere...

This doesn't look like an FM7 conversion. Who was it who was working on that one?

terra21 i think.


What is the best Zolder in your guys opinion? gonna add a DTM skin to my pack
 
Long Beach AI test video by ACF:



No link yet... must be getting close though?

Not sure why he's got Hexor Mods billboards everywhere...

This doesn't look like an FM7 conversion. Who was it who was working on that one?


Terra21 was working on the FM7 conversion but it seems this has been abandoned. It remains silent from everywhere.
 
What is the best Zolder in your guys opinion? gonna add a DTM skin to my pack

Zolder being my 'home track', I prefer the version of Pascalwb. There are some minor flaws, but the track is very accurate, as are the surroundings.

Though atm it suffers from 'flooded grass' again. It had the issue before, got fixed and now it's back. Shaders is 'to blame' (on v144 now).
 
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First of all, let me say the filters are not terrible. A few tiny tweaks to the .ini (see screens below) are pretty dam* good. The 'wet track' yes is a bug being worked on with 114. I think your expectations are is that, if it's the latest I can get, no problems.
Secondly, you reverting all over the place.... 49? Really? You're doing yourself a dis-service going that far back, 74 is just fine. 114 is still in the baking stages, you should know that beings you posted the discord and have probably read it.

Sol 1.2 here with 79, not one single issue, none on my end. Also you had issues with the sun, I showed ya, its on your end. So to say outright, its (both SOL and shader) is 'chocked full of weird bugs right now', isn't really being honest.

Heres the SOL (non ACC) pp with a few tweaks. Is this terrible looking?

5uk70l.png


beeyis.png

These two pictures look great but you do have issues on your end, your sun looks nothing like the real sun. Same issue I had and and just like Kondor999's until he tweaked his settings and was able to get it to look like this:

gEDAE8J.jpg


Here's a real picture for your reference. Go ahead and try to reproduce it with your current settings without tweaking them.

upload_2019-5-17_7-22-41.jpeg


Here's your picture from the other day with the sun in it's lowest position. Good luck...

244e88w.png
 

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terra21 i think.


What is the best Zolder in your guys opinion? gonna add a DTM skin to my pack
The ex TrackReboot Zolder is by far the nicest and most polished looking one for AC.
Before that was released I raced online a lot on the Pascal version from RaceDepartment but always hated it. The biggest downside to the Pascal version is textures, objects and general look and polish.

Some day hopefully some clever person will port ACC tracks to AC ;-) The ACC Zolder is magnificent.
 
Does someone here have the Reboot Sebring? I recently reset my PC and had to re-install everything. The track on RD not that great quality wise.
 
Is there a version of Mapple Valley that doesn't have the bump under the bridge that crashes all cars AND has AI support? The only version that I found that didn't have the bump wouldn't work with AI.
 
This is the only PPfilter I could find that restores proper glare and sun rays:
https://www.racedepartment.com/downloads/a3pp-for-sol-1-2-early-access.26566/

The Sol and Sol_ACC filters are pretty terrible-looking currently. I'm seriously considering reverting all the way back to CSP 49 + Sol 1.0, because that was the last time the game looked consistently right to me (my screenshots from that period were amazing).

CSP 114 + Sol 1.2 RC1 is so chock full of weird bugs right now (like AI cars turning on their headlights regardless of lighting conditions or tracks that look wet) that it's just not worth messing with. There's a reason that CSP 49 is the last recommended version. My plan is to wait until they get it all sorted, then upgrade after people indicate it works and is reasonably bug-free.

Here's the Discord: https://discordapp.com/channels/453595061788344330/537345783473766411
thanks Kondor! yeaph..seems to be that CSP updates maybe affect very bad some PP filters..and latest sol have one APP to make many changes visualities, but i find that sonme works and some not, and of course, you MUST restart the game to see the changes.. i actuallity run CSP update 69 and latest SOL, but i will try again whit the 1.0 version. (another thing: whit latest CSP you can see how the trees moves but the clouds not, if you install a CSP old, you can see a beautifull clouds moves across the sky....
 
View attachment 821469
Check here... open, first log.txt and go almost to the end of the file, where you will see the latest loaded thing and the 1st error reported.
Also open the other txt file to check other errors.
I got this:
CRASH in:
OS-Version: 6.2.9200 () 0x300-0x1
d:\dev\dev_pc_master_race\acs\caravatar.cpp (1309): CarAvatar::initPhysics
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFFD473CD6B)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD473CD6B)
00007FFFD473CD6B (DWrite): (filename not available): (function-name not available)
d:\dev\dev_pc_master_race\acs\caravatar.cpp (896): CarAvatar::CarAvatar
d:\dev\dev_pc_master_race\acs\sim.cpp (1446): Sim::addCar
d:\dev\dev_pc_master_race\acs\racemanager.cpp (462): RaceManager::initOffline
d:\dev\dev_pc_master_race\acs\racemanager.cpp (174): RaceManager::loadSessions
d:\dev\dev_pc_master_race\acs\sim.cpp (320): Sim::Sim
d:\dev\dev_pc_master_race\acs\splashscreen.cpp (319): SplashScreen::PostRender
d:\dev\dev_pc_master_race\ksgame\game.cpp (181): Game::embarrassed:nIdle
d:\dev\dev_pc_master_race\ksgame\game.cpp (210): Game::run
d:\dev\dev_pc_master_race\acs\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FF80F2B4034)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF80F2B4034)
00007FF80F2B4034 (KERNEL32): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FF810A53691)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF810A53691)
00007FF810A53691 (ntdll): (filename not available): (function-name not available)


Any idea??:boggled:
 
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