A lot, if not most, people get every 24 hour new IP´s. What or who will Racedepartment ban?Someone said they have IP Bans on RD.
A lot, if not most, people get every 24 hour new IP´s. What or who will Racedepartment ban?Someone said they have IP Bans on RD.
yeah or use OPERA or TOR which have a build in free VPNA lot, if not most, people get every 24 hour new IP´s. What or who will Racedepartment ban?
yeah or use OPERA or TOR which have a build in free VPN
lol I never said that opera´s VPN is safe. In fact no VPN is safe because they track your activity but this is the wrong forum for stuff like that. my point was that opera at least changes your IP so you can still download from RDOpera is more of a proxy than a VPN, anyone using it thinking they are safe, they are far, far from it. Privacy?
"Opera’s new Privacy Policy for computers is fairly transparent. They admit that a unique ID is used to track “the product features you use, how often you use the app, runtime environment and UI session activity.” However, the claim that the device ID isn’t linked with your personal account (although, that doesn’t make a whole lot of sense).
They will also log some data if the app crashes, like your “browser, operating system, platform, and some memory data.” This data, too, is used to improve the product and not
https://thebestvpn.com/reviews/opera-vpn/
Here you go (the latest version)
https://mega.nz/#!jKJXBKrQ!jKNwhLTlyEL7h3W-u1ssjX1YwpAhM56BmygDtzlowLk
never heard of vk and csrin?Thank you so much. Best thread and people on the internet? Without a doubt.
never heard of vk and csrin?
Crashes for me man?.LeMans sx v0.95 http://www.mediafire.com/file/h6dftqygm8caxm9/sx_lemans_0.95.7z
-added iconic treeline on tertre rouge, added satellite underground image, removed skids specular
-thx to Tiago Lima: added chicane tyres, tyrewall in esses, horizont line, people and other stuff
-made startlights work, flags on s/f, most big empty textures filled, fixed error messages in log.txt + other stuff
-added red line besides the road (wip), rail+kerb reflectors (only half done)
-added TV cameras by "yam_ia" from Racedepartment, tweaked existing to match moved signs
-separated 24h-Race start special as extra download:
http://www.mediafire.com/file/u433d1e75rqdwyv/sx_lemans_0.95_24h_race_start.7z
-light config 1.4 (it still says 1.3)
-oh and "sx_lemans_rceday_screens_stflow.kn5" is default now https://www.racedepartment.com/downloads/stflow-shader.23999/
if you dont have/want it, rename
"sx_lemans_rceday_screens_normal.kn5" to
"sx_lemans_rceday_screens.kn5"
If you ask yourself, why the heck does it look some kind of strange? Because it has no transitions between asphalt/sand/grass + it was cut out badly. idk if i will fix that.
Have fun!
Do you have stFlow installed.Crashes for me man?.
last few lines of log.txt
BUILDING GRID FOR PERFORMANCE
Calculating radius
Straight 0, start: 0.399886, length: 628.118042
Straight 1, start: 0.823304, length: 108.858498
Straight 2, start: 0.268233, length: 97.431839
Straight 3, start: 0.376407, length: 34.939766
Straight 4, start: 0.979289, length: 34.732250
Straight 5, start: 0.806893, length: 16.822752
Straight 6, start: 0.786947, length: 6.133495
Straight 7, start: 0.348471, length: 6.084584
Straight 8, start: 0.248510, length: 6.071487
Straight 9, start: 0.928850, length: 6.070569
Straight 10, start: 0.954024, length: 3.048625
Straight 11, start: 0.786947, length: 1.567873
Scanning 1102 points
SPLINE POINTS COUNT : 8708 | PAYLOADS COUNT : 8708
Loading AI Hints from: content/tracks/sx_lemans/chicane/data/ai_hints.ini
DEBUG TIMER: INIT TRACK SPLINES:4698.247477
DEBUG TIMER: TrackAvatar::initPhysics():8150.530982
LOADING MODEL content/tracks/sx_lemans/blimp.kn5
VERSION=5
Loading 1 textures
ERROR: INIReader: content/tracks/sx_lemans/models_chicane.ini > KEY_NOT_FOUND: [DYNAMIC_OBJECT_0] RND_VEL_RANGE
LOADING MODEL content/tracks/sx_lemans/JouxPlaneRainbowStripes.kn5
VERSION=5
Loading 3 textures
LOADING MODEL content/tracks/sx_lemans/JouxPlaneRainbowCheck.kn5
VERSION=5
Loading 3 textures
LOADING MODEL content/tracks/sx_lemans/JouxPlaneRainbowStripes.kn5
VERSION=5
Loading 3 textures
LOADING MODEL content/tracks/sx_lemans/JouxPlaneRainbowCheck.kn5
VERSION=5
Loading 3 textures
LOADING MODEL content/tracks/sx_lemans/blimp.kn5
VERSION=5
Loading 1 textures
IDEAL LINE FROM AI LINE
WARNING: TRACK :: NO POSITION DATA FOUND
TRACK LENGTH: 13616.380859
DEBUG TIMER: TrackAvatar::TrackAvatar:15367.549645
CRASH in:
OS-Version: 6.2.9200 () 0x100-0x1
d:\dev\dev_pc_master_race\kunossim\material.h (50): MaterialVar::copyValues
d:\dev\dev_pc_master_race\kunossim\material.cpp (36): Material::Material
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFAD32D88BE)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD32D88BE)
00007FFAD32D88BE (DWrite): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFAD337D5D8)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD337D5D8)
00007FFAD337D5D8 (DWrite): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFAD336633F)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD336633F)
00007FFAD336633F (DWrite): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFAD3366492)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD3366492)
00007FFAD3366492 (DWrite): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFAD32EB65C)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD32EB65C)
00007FFAD32EB65C (DWrite): (filename not available): (function-name not available)
d:\dev\dev_pc_master_race\acs\racemanager.cpp (351): RaceManager::initOffline
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFAD344016E)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD344016E)
00007FFAD344016E (DWrite): (filename not available): (function-name not available)
d:\dev\dev_pc_master_race\acs\racemanager.cpp (174): RaceManager::loadSessions
d:\dev\dev_pc_master_race\acs\sim.cpp (320): Sim::Sim
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFAD32EB1BE)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD32EB1BE)
00007FFAD32EB1BE (DWrite): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFAD32EB17E)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD32EB17E)
00007FFAD32EB17E (DWrite): (filename not available): (function-name not available)
d:\dev\dev_pc_master_race\acs\splashscreen.cpp (319): SplashScreen:ostRender
d:\dev\dev_pc_master_race\ksgame\game.cpp (181): Game:nIdle
d:\dev\dev_pc_master_race\ksgame\game.cpp (210): Game::run
d:\dev\dev_pc_master_race\acs\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFB18AA4034)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB18AA4034)
00007FFB18AA4034 (KERNEL32): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFB1B663691)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB1B663691)
00007FFB1B663691 (ntdll): (filename not available): (function-name not available)
I just cut and pasted new version so i must have as its default now.Do you have stFlow installed.
Dude, don't leave us hanging! Where can we get this little pixie?this is even better mini can am challenge 2019
Yeah think i prefer the original road textures too, these look a bit noisey imo. Trees a tertre rouge looks great thoght .View attachment 821797 View attachment 821798 View attachment 821799
this just doesnt look right ....
LeMans sx v0.95 http://www.mediafire.com/file/h6dftqygm8caxm9/sx_lemans_0.95.7z
-added iconic treeline on tertre rouge, added satellite underground image, removed skids specular
-thx to Tiago Lima: added chicane tyres, tyrewall in esses, horizont line, people and other stuff
-made startlights work, flags on s/f, most big empty textures filled, fixed error messages in log.txt + other stuff
-added red line besides the road (wip), rail+kerb reflectors (only half done)
-added TV cameras by "yam_ia" from Racedepartment, tweaked existing to match moved signs
-separated 24h-Race start special as extra download:
http://www.mediafire.com/file/u433d1e75rqdwyv/sx_lemans_0.95_24h_race_start.7z
-light config 1.4 (it still says 1.3)
-oh and "sx_lemans_rceday_screens_stflow.kn5" is default now https://www.racedepartment.com/downloads/stflow-shader.23999/
if you dont have/want it, rename
"sx_lemans_rceday_screens_normal.kn5" to
"sx_lemans_rceday_screens.kn5"
If you ask yourself, why the heck does it look some kind of strange? Because it has no transitions between asphalt/sand/grass + it was cut out badly. idk if i will fix that.
Have fun!
Yes its all excellent now, besides those skidmarks now.Yeah think i prefer the original road textures too, these look a bit noisey imo. Trees a tertre rouge looks great thoght .
They look just overdone, and i assume nobody wants skidmarks in their gravelI like the skidmarks! They make the track look used, and dirty.
Similar thing to the Mid Ohio mod that has skidmarks everywhere - it really helps it look like the track has seen a lot of action.
@leBluem, if you bow to any pressure and remove the skidmarks in the future then PLEASE have them as a selectable skin. I like them.
LeMans sx v0.95
Grey Minis persist. (pretty sure it's car-specific).
I notice you're not showing what the sun looks like, which was the entire issue. Anyway, you seem like a sort of defensive/irritable/vaguely unpleasant person (which matches your avatar perfectly, btw) and I really don't want to get into it with you. Suffice to say, the entire project is currently an alpha build, it's free, and I'm grateful for all they've done. I'm sure that one day it'll all work seamlessly. We're not there yet, which you'd know if you visited the Discord occasionally and read the bug reports. Glad you're happy with it.First of all, let me say the filters are not terrible. A few tiny tweaks to the .ini (see screens below) are pretty dam* good. The 'wet track' yes is a bug being worked on with 114. I think your expectations are is that, if it's the latest I can get, no problems.
Secondly, you reverting all over the place.... 49? Really? You're doing yourself a dis-service going that far back, 74 is just fine. 114 is still in the baking stages, you should know that beings you posted the discord and have probably read it.
Sol 1.2 here with 79, not one single issue, none on my end. Also you had issues with the sun, I showed ya, its on your end. So to say outright, its (both SOL and shader) is 'chocked full of weird bugs right now', isn't really being honest.
Heres the SOL (non ACC) pp with a few tweaks. Is this terrible looking?
I notice you're not showing what the sun looks like, which was the entire issue. Anyway, you seem like a sort of defensive/irritable/vaguely unpleasant person (which matches your avatar perfectly, btw) and I really don't want to get into it with you. Suffice to say, the entire project is currently an alpha build, it's free, and I'm grateful for all they've done. I'm sure that one day it'll all work seamlessly. We're not there yet, which you'd know if you visited the Discord occasionally and read the bug reports. Glad you're happy with it.
This is my point exactly. He carefully excluded any pics that included the sun. Right now, the sun looks frankly terrible unless you get just the right angle, with no clouds (sometimes!). I've tried everything, and I can't even reproduce that one screenshot where the sun looked right. If I go back to that exact same time of day/track and decrease time by just 10 minutes, the sun ends up higher in the sky and it's back to looking like a luminous exoplanet instead of a glaring continuous fusion explosion. The reason I said the filters are terrible, is that neither Sol filter currently produces rays or glare from the sun. Otherwise they're fine. Just race at night or with the sun directly overhead I guess?These two pictures look great but you do have issues on your end, your sun looks nothing like the real sun. Same issue I had and and just like Kondor999's until he tweaked his settings and was able to get it to look like this:
Here's a real picture for your reference. Go ahead and try to reproduce it with your current settings without tweaking them.
View attachment 821529
Here's your picture from the other day with the sun in it's lowest position. Good luck...
This is my point exactly. He carefully excluded any pics that included the sun. Right now, the sun looks frankly terrible unless you get just the right angle, with no clouds (sometimes!). I've tried everything, and I can't even reproduce that one screenshot where the sun looked right. If I go back to that exact same time of day/track and decrease time by just 10 minutes, the sun ends up higher in the sky and it's back to looking like a luminous exoplanet instead of a glaring continuous fusion explosion. The reason I said the filters are terrible, is that neither Sol filter currently produces rays or glare from the sun. Otherwise they're fine. Just race at night or with the sun directly overhead I guess?
Anyway, we should report it at the Discord and not here. After trying for hours to tweak it, I gave up.