Assetto Corsa PC Mods General DiscussionPC 

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We're both on the same page with this and I agree I can't find a solution either. It will get worked out and I don't want upset the mastermind behind it. He knows what he's doing and nobody except @P1 (again giving you a hard time bro) actually thinks it looks good.
OK, I have something for you.

Do this:
1) CSP 74 + Sol 1.1.1
2) Open Sol config app
3) On page 0, uncheck all 3 "pp modify..." checkboxes"
4) Change filter to default (or really anything but _Sol).
5) Now at least you have glare and rays back.
6) Note: To actually see changes, you have to change the filter type. That seems to "reboot" CSP each time.

jMj7buS.jpg


And here's what happens when you switch back to the _Sol filter: Good ole exoplanet time.

ysuv4sh.jpg


My opinion: Sol is interacting with CSP in a way that just happens to produce a not-that-great-looking sun (basically a mildly luminous ball). The "fault" is clearly with the Sol filter itself, it would seem. Of course, this could be a conscious design decision.

But here I go killing your hope. Here's what you get when you put the sun a bit higher in the sky by rolling back the clock 60 min or so:

4ZXQZy2.jpg


So, we're right back to square 1. It really all depends on the clouds, the angle, and God only knows what else. I think this is just the price we pay for CSP + Sol actually treating the sun just like any other light source.

In effect, the sun appears to just be a very bright, far-off light maybe? I've tried playing with all the various sun settings, cloud opacity settings etc. All to no avail thus far. I'll keep trying and report back if I stumble upon anything. But yeah - the sun looks like crap in that last shot, and that's my best-case combo so far in terms of CSP + Sol + Filter.
 
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csp v0.1.25 preview125

No issues with any of the tracks I've used - but I'm getting a strange black square strobing around my Lola T280. It's the newest version by Legion available on Assettoland. I loaded my 2 other versions of the T280 and got the same results. Every other car seems fine though - at least the 30 I was racing against were okay (70's group 5 and 6 cars).

I reverted to several older versions of the CSP - and the black squares were there - but only randomly near the left front wheel - nowhere else.

Went back to CSP 125 - and the original observations returned - a much larger than before translucent square randomly flashing around the T280.

Odd... to say the least!
 
Hi LeBluem,

To confirm, I just deleted the track folder, and re-installed, then drove to the first chicane and intentionally drove off... and I fell through the ground again.

Installed was the latest version you posted earlier today.
 
left is 0.8 vs 0.95 on the right.
i admit that the skidmarks where there before, but they dont stick out as much.
seems like everything just went a bit darker, maybe its the VAO Patch?
lastcorner.png
arnage.png
 
OK, fellow sun-worshipers, I think I finally have a somewhat proper-looking setup for the sun :bowdown:

1) CSP 74 + Sol 1.1.1
2) This filter: https://www.racedepartment.com/downloads/a3pp-beautiful-ppfilter-for-assetto-corsa.24258/
3) Filter set to: A3PP (see 1st screenshot).
4) Sol config page 0: Check "pp modify glare" only. (see 1st screenshot).
5) Sol config page 1: Uncheck "ae use self calibrating" (see 2nd screenshot).
6) Sol config page 4: Set "sun sky bloom" to 100%.
7) I highly recommend Sol's "Scattered Clouds" or "Few Clouds" because it creates individual clouds rather than layers. When the sun goes behind these layers, it tends to look like a dim little circle again (as opposed to illuminating the clouds themselves and thereby occluding the sun itself, like in real life). I anticipate they'll fix this eventually.

ber3QVX.jpg


UzKKUB8.jpg


With the sun higher (sorry, this is about as good as it gets right now for this situation - there may be further gains to be had via tweaking cloud opacity?). In any case, at least you get an appropriately bright, overexposed look around where the sun is located.

mSzke6s.jpg


And here's what the sun looks like with "Clear" weather (note that you must restart the game to actually see cloud cover changes - just changing them in-game does not work).

IxkPlue.jpg


As you can see, the sun is no longer a little white (or orange) circle, but rather an appropriately blown-out, overexposed area. It actually looks quite nice. The only time it returns to looking like a little dull circle is when it's behind certain types of clouds. In Sol 1.2, things like cloud opacity are configurable, but frankly I'm too scared to change anything right now!
mSzke6s
 
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thx for response, i admit all the taarmac is bad now; and the chicane, of course i look into it
edit: hole found and fixed
I noticed that the skidmarks that my car leaves on the track are a bluey-grey colour, and lighter than the track. Possibly related?
 
I noticed that the skidmarks that my car leaves on the track are a bluey-grey colour, and lighter than the track. Possibly related?
I remember there has been some feature implemented recently (CSP or SOL, not sure) which allows different colour temperatures of shadows (objects in shadows being rendered at a slightly cooler colour temp > more blue).

This may be related to the "blue-ish" skid marks you may see.

I see this also in some cases on cars in front of me with wheels, bodywork being rendered with a blue tint if that object is in the shadow.
The effect is new and may need some calibration over time to look a little more subtle.
 
OK, I've played a LOT of Assetto Corsa and I've got a LOT of mods, but I seriously don't think I've ever had more fun than when racing big grids of that CIRaceonline Mini around Okutama GP Reverse. That little pocket rocket just loves to be thrashed and revved to death and the way it cocks a leg like an incontinent dog under hard cornering looks (and feels) awesome. The combination of those tiny cars and that wide track and those beautifully balanced powerslides is a match made in heaven. Strap me into the motion rig, crank up the audio, pop the Rift on and leave me alone for the rest of the day..!
The latest CSP optimisations mean I can run the maximum 26-car grids on my 980ti/6600k combo and still stay well above the ASW threshold with high settings. What a time to be alive! :)
 
OK, I've played a LOT of Assetto Corsa and I've got a LOT of mods, but I seriously don't think I've ever had more fun than when racing big grids of that CIRaceonline Mini around Okutama GP Reverse. That little pocket rocket just loves to be thrashed and revved to death and the way it cocks a leg like an incontinent dog under hard cornering looks (and feels) awesome. The combination of those tiny cars and that wide track and those beautifully balanced powerslides is a match made in heaven. Strap me into the motion rig, crank up the audio, pop the Rift on and leave me alone for the rest of the day..!
The latest CSP optimisations mean I can run the maximum 26-car grids on my 980ti/6600k combo and still stay well above the ASW threshold with high settings. What a time to be alive! :)

Wonderful little car. That car and the Clio CUP are my kind of heaven.

As an aside, these optimisations what are you clicking on and off regards them?
 
Does anyone know where the Sol config file is located? I want to update my graphics mod on RD, but its settings are crucial.

EDIT: Found it, it's in the app folder.

EDIT2:

https://www.racedepartment.com/downloads/solstice.25136/

DISCLAIMER: Graphics mods, ReShade presets and PPFilters are always a matter of taste. I'm not saying this is the best mod out there, but I personally like my settings more than anything available.

Anyway, this is Solstice, my personal enhancement for Sol and the Custom Shaders Patch. Its origins come from my Project CARMEN graphics mod, but since things like weather and particle effects are now controlled from Sol and the SLP, it didn't make sense to downgrade that mod.

Solstice consists of these things:
A ReShade preset, a PP-filter, a Sol config and tweaked spark effects.

I'm also still tinkering around with it, but I also don't plan daily updates.... so don't worry that you have to download it again and again all the time.


Note: Backup the files in the install locations, so you can revert if you don't like the results.

Every file is needed to get the desired effect and everything works hand in hand.

This mod needs the Custom Shaders Patch & Sol.

This mod is tested with CSP v0.1.25-preview 74 & Sol 1.1.

Install: Drop the "assettocorsa" folder into X>Steam>steamapps>common and overwrite everything.

Drop the "Documents" wherever your usual "Documents" folder is located and do the same.

The ReShade preset will cost you some frames.
You can toggle it on and off with the W key, open its settings with Q, reload its settings with R and take a screenshot with S.

Hope you enjoy it!
The screenshots are Sol's PP-filter without ReShade (l) vs. Solstice's PP-filter with its ReShade (r).




 
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I was browsing the screenshots-videos section on Discord: Lights Shaders Patch channel, when I found this...

upload_2019-5-19_17-22-53.png


What version of the M6 GT3 is this one? The ones I have don't have that left back window glowing strip and position number plate.
I would say this is a real photo, if it was not on Discord channel :confused:
I'd need that red strip for my rework...
 
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