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OK, I have something for you.We're both on the same page with this and I agree I can't find a solution either. It will get worked out and I don't want upset the mastermind behind it. He knows what he's doing and nobody except @P1 (again giving you a hard time bro) actually thinks it looks good.
Do this:
1) CSP 74 + Sol 1.1.1
2) Open Sol config app
3) On page 0, uncheck all 3 "pp modify..." checkboxes"
4) Change filter to default (or really anything but _Sol).
5) Now at least you have glare and rays back.
6) Note: To actually see changes, you have to change the filter type. That seems to "reboot" CSP each time.
And here's what happens when you switch back to the _Sol filter: Good ole exoplanet time.
My opinion: Sol is interacting with CSP in a way that just happens to produce a not-that-great-looking sun (basically a mildly luminous ball). The "fault" is clearly with the Sol filter itself, it would seem. Of course, this could be a conscious design decision.
But here I go killing your hope. Here's what you get when you put the sun a bit higher in the sky by rolling back the clock 60 min or so:
So, we're right back to square 1. It really all depends on the clouds, the angle, and God only knows what else. I think this is just the price we pay for CSP + Sol actually treating the sun just like any other light source.
In effect, the sun appears to just be a very bright, far-off light maybe? I've tried playing with all the various sun settings, cloud opacity settings etc. All to no avail thus far. I'll keep trying and report back if I stumble upon anything. But yeah - the sun looks like crap in that last shot, and that's my best-case combo so far in terms of CSP + Sol + Filter.
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