- 110

- Germany
But sadly, it isn't availableGTE, not GT3. It's by AGU Modding.
View attachment 822001
But sadly, it isn't availableGTE, not GT3. It's by AGU Modding.
View attachment 822001
Thanks @rshumi
By the way on AGU Modding facebook page and on Assettoland as well, I read GT3.
Also I read he was updating the car for a private project...
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and some dispute by guerilla mod, about his car update after their car released
I see also this...
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Honestly I have no idea. I dowloaded an AGU modding BMW M6 but.. it doesn't have what I've seen on that screenshot...
Is there anybody who have that cool GTE version?
I'd just wanted to share that mind blowing video...
@rshumi
The one in this latest screen, with blue light on the bumper, should be 99% Guerilla mod..
View attachment 822005
Is it still compatible with the latest sx lemans 0.95 version?Le Mans FM7 ai
Better ai for Le Mans, chicane
ai behaves themselves now, shouldnt crash into outside barrier on first Mulsane chicane n ****.
Added an ideal line for noobs, apparently helps ai calculate fuel load. URD Ford gt should not pit on lap one. (URD ford gt still pits early must be bug with the Mod?)
Track limits are a bit strict but ai functions better that way, i think
https://www.mediafire.com/file/bhtjo9byrxk8712/Le_Mans_ai.rar/file
should work on all the chicane versions.




OK, I have something for you.
Do this:
1) CSP 74 + SOl 1.1.1
2) Open Sol config app
3) On page 0, uncheck all 3 "pp modify..." checkboxes"
4) Change filter to default (or really anything but _Sol).
5) Now at least you have glare and rays back.
6) Note: To actually see changes, you have to change the filter type. That seems to "reboot" CSP each time.
![]()
And here's what happens when you switch back to the _Sol filter: Good ole exoplanet time.
![]()
My opinion: Sol is interacting with CSP in a way that just happens to produce a not-that-great-looking sun (basically a mildly luminous ball). The "fault" is clearly with the Sol filter itself, it would seem. Of course, this could be a conscious design decision.
But here I go killing your hope. Here's what you get when you put the sun a bit higher in the sky by rolling back the clock 60 min or so:
![]()
So, we're right back to square 1. It really all depends on the clouds, the angle, and God only knows what else. I think this is just the price we pay for CSP + Sol actually treating the sun just like any other light source.
In effect, the sun appears to just be a very bright, far-off light maybe? I've tried playing with all the various sun settings, cloud opacity settings etc. All to no avail thus far. I'll keep trying and report back if I stumble upon anything. But yeah - the sun looks like crap in that last shot, and that's my best-case combo so far in terms of CSP + Sol + Filter.[/QUO
OK, I have something for you.
Do this:
1) CSP 74 + Sol 1.1.1
2) Open Sol config app
3) On page 0, uncheck all 3 "pp modify..." checkboxes"
4) Change filter to default (or really anything but _Sol).
5) Now at least you have glare and rays back.
6) Note: To actually see changes, you have to change the filter type. That seems to "reboot" CSP each time.
![]()
And here's what happens when you switch back to the _Sol filter: Good ole exoplanet time.
![]()
My opinion: Sol is interacting with CSP in a way that just happens to produce a not-that-great-looking sun (basically a mildly luminous ball). The "fault" is clearly with the Sol filter itself, it would seem. Of course, this could be a conscious design decision.
But here I go killing your hope. Here's what you get when you put the sun a bit higher in the sky by rolling back the clock 60 min or so:
![]()
So, we're right back to square 1. It really all depends on the clouds, the angle, and God only knows what else. I think this is just the price we pay for CSP + Sol actually treating the sun just like any other light source.
In effect, the sun appears to just be a very bright, far-off light maybe? I've tried playing with all the various sun settings, cloud opacity settings etc. All to no avail thus far. I'll keep trying and report back if I stumble upon anything. But yeah - the sun looks like crap in that last shot, and that's my best-case combo so far in terms of CSP + Sol + Filter.
@P1ButtPlug
Did someone reworked the M8?
Because I'm almost done with it... fixing the extra lights. The Rollover version I have didn't have yellow lights.
Also I had to rename some objects in the 3D model, because they had spaces between words instead of "_"
yeah.Is it still compatible with the latest sx lemans 0.95 version?
Is that Bentley any good? I've found a lot of versions, but all were crap... especially the interiorOrcome wax my wheels..
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Thanks for these. Sharemods is useful but MY GOD why the hell do sites like this allow advertisers with full-page pop-ups that play extremely loud high-pitched tones with warnings about imaginary viruses?Audi R8 LMS 2015 by AGU Modding
View attachment 822038
BMW M6 GT3 by AGU Modding
View attachment 822039
BMW M6 GTE by AGU Modding
View attachment 822040
Porsche 997 GT3 R by AGU Modding
View attachment 822041
NOTE; The AGU Audi is waaaay slower than Kunos GT3 cars.
Thanks for these. Sharemods is useful but MY GOD why the hell do sites like this allow advertisers with full-page pop-ups that play extremely loud high-pitched tones with warnings about imaginary viruses?
See aboveInstall Adblock add-on for chrome or Firefox and you're all set![]()
Jeez, just installed it...am I doing wrong?Sol 1.2 is out and I should've waited with my Solstice update.![]()
Nah, it works, could use some refinement though.Jeez, just installed it...am I doing wrong?![]()
yep, yellow lights should be the real thing.@P1ButtPlug
Did someone reworked the M8?
Because I'm almost done with it... fixing the extra lights. The Rollover version I have didn't have yellow lights.
Also I had to rename some objects in the 3D model, because they had spaces between words instead of "_"
@Fanapryde
Open the track kn5 into 3DsimED...