Assetto Corsa PC Mods General DiscussionPC 

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You are turning it off with that setting, but it will be back on next time you start a race. Hence - delete.
:)
Edit: Ninja's by leBluem by several days.

Yeah, I might as well. Though I have BLM always on my side screen, thus being easy to click. I'm always cautious deleting stuff that could impact something unexpected... :nervous:
 
Edit: anyone getting weird LOD issues with that mini? AI cars appear white a short distance ahead and behind, like the skins aren't part of Lod A and Lod B.

I´ve modified the lods.ini a bit for longer distance till they switch lod´s.
Unpack data.acd and change lods.ini to for example this:
[COCKPIT_HR]
DISTANCE_SWITCH=0

[LOD_0]
FILE=rover_mini_gr2.kn5
IN=0
OUT=60

[LOD_1]
FILE=rover_mini_gr2_LODA.kn5
IN=60
OUT=150

[LOD_2]
FILE=rover_mini_gr2_LODA.kn5
IN=150
OUT=1500

Don´t forget to repack data again or rename/backup old data.acd file. :)
Enjoy and have fun. :D
 
damn rtm overpricing their mods as usual! i have some and the quality is definitely not worth the price! im probably not gonna spend any more on those ripped models from csr 2 and forza! the quality is ok but not worth the price tag! just tell me who is gonna ditch 100 bucks on a tuned soccer mom car?
 
Can't seem to catch a break with this Shaders Patch / Sol thing. Both updated to the newest version and now I got this running the 2018 Donington Park. Why is this happening?

black.png
 
Can't seem to catch a break with this Shaders Patch / Sol thing. Both updated to the newest version and now I got this running the 2018 Donington Park. Why is this happening?

View attachment 822235

I had that with a couple of mod cars - never seen it happening with track objects though.

Has anybody else lost the spray effect behind cars while driving in rainy weather ? I just tried it on a couple of tracks and the rain on the windshield is working, but no spray anywhere...
 
Can't seem to catch a break with this Shaders Patch / Sol thing. Both updated to the newest version and now I got this running the 2018 Donington Park. Why is this happening?

View attachment 822235
It's a known issue at Donington for some reason. Quite a few people have reported it, it's being worked on. Don't forget the CSP is still in beta and hasn't officially been released yet, so stuff like this is to be expected while the kinks are ironed out.

In the meantime: HELICOPTERS!



I´ve modified the lods.ini a bit for longer distance till they switch lod´s.
Unpack data.acd and change lods.ini to for example this:
[COCKPIT_HR]
DISTANCE_SWITCH=0

[LOD_0]
FILE=rover_mini_gr2.kn5
IN=0
OUT=60

[LOD_1]
FILE=rover_mini_gr2_LODA.kn5
IN=60
OUT=150

[LOD_2]
FILE=rover_mini_gr2_LODA.kn5
IN=150
OUT=1500

Don´t forget to repack data again or rename/backup old data.acd file. :)
Enjoy and have fun. :D

Thanks! There's apparently a more up-to-date version of that mini (in a pack?) that resolves the grey LoDs issue. Anyone?
 
It's a known issue at Donington for some reason. Quite a few people have reported it, it's being worked on. Don't forget the CSP is still in beta and hasn't officially been released yet, so stuff like this is to be expected while the kinks are ironed out.

In the meantime: HELICOPTERS!



Oh wow which track is this?
On a side note I always see a helicopter dropping / spawning at the last turn of Brands Hatch GP. lol
 
It's a known issue at Donington for some reason. Quite a few people have reported it, it's being worked on. Don't forget the CSP is still in beta and hasn't officially been released yet, so stuff like this is to be expected while the kinks are ironed out.

In the meantime: HELICOPTERS!





Thanks! There's apparently a more up-to-date version of that mini (in a pack?) that resolves the grey LoDs issue. Anyone?

but like those low hanging balloons these are actually atmosphere killers when they are basically hovering over the ground. nice thing to have it moving at a decent altitude though
 
I´ve modified the lods.ini a bit for longer distance till they switch lod´s.
Unpack data.acd and change lods.ini to for example this:
[COCKPIT_HR]
DISTANCE_SWITCH=0

[LOD_0]
FILE=rover_mini_gr2.kn5
IN=0
OUT=60

[LOD_1]
FILE=rover_mini_gr2_LODA.kn5
IN=60
OUT=150

[LOD_2]
FILE=rover_mini_gr2_LODA.kn5
IN=150
OUT=1500

Don´t forget to repack data again or rename/backup old data.acd file. :)
Enjoy and have fun. :D

I gave it a try, but it did not help, still grey cars.
Changed the values a bit here and there but that also gave no solution...

Edit: changing the Multiplier for car LODs to 250 did the trick. I know I had it there before (tip from @Masscot ) but for some reason it was reverted back to 100% :irked:
 
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Can't seem to catch a break with this Shaders Patch / Sol thing. Both updated to the newest version and now I got this running the 2018 Donington Park. Why is this happening?

No idea what is causing it, but I had it in Le Mans (not the actual sx_lemans) in one of the previous CSP versions. Marshalls and other objects looked exactly like in your pic. I reported it at that time, but it did not get a remedy.

Edit: jus tried Donington National and I have the same issue (only visible in replays though). While driving I see some heave flickering that was not there before and an kind of shiny black flicker on the kerbs. Picture is obviously static:

donington.png
 
You don't like the balloons?
it depends on the track. its fine at a fantasy track or maybe Nordschleife, but it shouldnt be at places where it breaks the atmosphere, or like 5 balloons at once. its cool to have them, but 1 or 2 are enough for me :D

also this was in Le Mans 0.8 :D
now fixed
Screenshot_ks_porsche_919_hybrid_2016_sx_lemans_12-5-119-13-20-40.png
 
I gave it a try, but it did not help, still grey cars.
Changed the values a bit here and there but that also gave no solution...
Did you renamed old data.acd? Or repacked the data folder again?
Or you can try in CM enabling that data folder is favorized against data.acd
 

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Did you renamed old data.acd? Or repacked the data folder again?
Or you can try in CM enabling that data folder is favorized against data.acd
Just delete data.acd and don't repack the data folder - there's no confusion then. :)

it depends on the track. its fine at a fantasy track or maybe Nordschleife, but it shouldnt be at places where it breaks the atmosphere, or like 5 balloons at once. its cool to have them, but 1 or 2 are enough for me :D

also this was in Le Mans 0.8 :D
now fixedView attachment 822246

Heretic! Balloons and helicopters ROCK!
(They do rock... in the wind now)
 
I don't know - is it the same as this one?
https://ciracesonline.it/portfolio/assetto-corsa-morris-mini-cooper-gr-2-v-2-0/

In other news:

x4fabToday at 2:32 AM

0.1.25-preview128 Changes: • Sky with Weather FX disabled fixed; • Shadows for skinned meshes fixed; • Optimized rendering order fixed; • Real mirrors showing driver are fixed; • Switching headlights behind camera are fixed.


Yay! :bowdown:
Yes, that's the one. If you click on the link, you'll see the filename is identical.
 
If anybody else lost their rain effects - just update your video driver. That fixed my problem. It didn't have any effect on Donington Park 2018 though - just checked, and I'm getting the flickering curbs and black "things" floating in the sky while driving.
 
Hi guys! Can anyone help me on this? In all cars the tyres partially appear covered by a dark texture. This is more evident on openwheelers. It covers even the grooves on the tyres and makes the tyre top and the inside completely black with no rubber texture. I´ve tried a million things and had no success in removing this nuissance. I have the latest preview128 of the CSP and SOL 1.2 but this also happened with older versions. Any ideas?
 

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Hi guys! Can anyone help me on this? In all cars the tyres partially appear covered by a dark texture. This is more evident on openwheelers. It covers even the grooves on the tyres and makes the tyre top and the inside completely black with no rubber texture. I´ve tried a million things and had no success in removing this nuissance. I have the latest preview128 of the CSP and SOL 1.2 but this also happened with older versions. Any ideas?
This may have to do with you perhaps having outdated CSP car textures / car config files.
Look at the CSP settings under car specific file updates for the car you have these issues with and make sure you have the latest car config + textures for that car installed (CSP has the feature of replacing tire textures, not displaying the correct ones may indicate missing / wrong related files).
 
This may have to do with you perhaps having outdated CSP car textures / car config files.
Look at the CSP settings under car specific file updates for the car you have these issues with and make sure you have the latest car config + textures for that car installed (CSP has the feature of replacing tire textures, not displaying the correct ones may indicate missing / wrong related files).
Already checked that. I have all the latest cars configs and textures. All have the same "YES" status in green and when right clicking on top of a car they all have the same information about "last version" and "installed version". Another thing I´ve spotted is that if I disable "shadowed wheels" the tyre gains the correct texture again and the offtrack dirt can be seen only with the F5 view, i.e., outside the car. What am I doing wrong?
 
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Hey guys, someone has this mod?? https://www.rtm-mods.com/kopiya-lambo-sc18
Is the rtm Autobacs Arta Garaiya
I can't access the site without learning Russian and/or signing up, it seems.
The Autobacs Arta Garaiya is one of my most wanted cars though - I loved that thing in Gran Turismo.
I assume it's a GT6 model (unless it's in GT Sport)?
Any pics of the RTM version?

Edit: yep, Gran Turismo

Capture.PNG
 

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I can't access the site without learning Russian and/or signing up, it seems.
The Autobacs Arta Garaiya is one of my most wanted cars though - I loved that thing in Gran Turismo.
I assume it's a GT6 model (unless it's in GT Sport)?
Any pics of the RTM version?

Edit: yep, Gran Turismo

View attachment 822267
Rtm does not deserve any money. Sadly if there's no leak I will not be able to drive it :(
 
I have no idea who they are but they arent bad.

I am having to knock down the ffb multi in CM as the ffb is well strong, but thats personal and no big deal. Liking their stuff and they seem pretty prolific on assettoland over the last few days.
 
I can't access the site without learning Russian and/or signing up, it seems.
The Autobacs Arta Garaiya is one of my most wanted cars though - I loved that thing in Gran Turismo.
I assume it's a GT6 model (unless it's in GT Sport)?
Any pics of the RTM version?

Edit: yep, Gran Turismo

View attachment 822267

Garaiya is a sports car developed by Autobacs Sportscar Laboratory. Taking orders for the car began shortly after the presentation in December 2001. Not having managed to deliver any one to customers, the company announced that it intends to register Garaiya in the GT300 class of the Japanese JTCC Championship.

AUTOBACS Garaiya

On a lightweight aluminum chassis, a steel frame is fixed, fixing the engine and wheels. Body panels - carbon fiber. On the road version was installed 4-cylinder engine Nissan SR20VE with a volume of 2.0 liters, and on the GT - SR20DET with turbocharging.

ARTA Garaiya

The development was carried out under the control of A’PEXi, and it is to them that the machine is obliged to have an extended wheelbase. Before the opening of the season, a part of the car’s design (air duct, cooling radiator in the side of the car) was recognized as inappropriate by the rules, and A’PEXi had to hastily make changes...
 

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