- 498
- France
@Peter Boese If I get it right, you would'nt recommend to use the last 2 pages of the Sol config to take down/up exposure on a track ? Or what would you recommend, then ?
I can't speak for others, but I play AC in VR and in that viewing mode, 95% of them look horrendous.Unpopular opinion. You do you, but I don't hate the new Sim Dream F1 cars.
How I can see which track have geotag enabled? thx!
You mean something like this?Hi! Is ther a solution for a static airplanes or helicopters?
Thanks in advance
Thanks!Hi.
Just tested the download.
After ticking the 'I'm not a robot' box, pressed the 'download' tab.
Got this window.
View attachment 1118654
Instantly got the download window after clicking the download word.
View attachment 1118655
Anyway, here is another link.
https://pixeldrain.com/u/XGZnJfby
Nasty teaser 😅You mean something like this?
100% I drive on a single 43-inch 4k monitor. (An LG TV, in truth).I can't speak for others, but I play AC in VR and in that viewing mode, 95% of them look horrendous.
The bodywork looks like it is made out of single piece of sheet steel, the drivers feet fuze with the pedals, drivers do not have a five-point harness on (they just casually drive around without any belt whatsoever.. 😁), the suspension of the car more often than not looks like it just touches the wheels without actually being connected to it and so on...
Sound is pretty decent though and from the outside they look okay.
Therefore I use them as #gridfillers.
Ooh, nice. The only Killarney version I've got is Legion's without the bridge, where the hotlap start is in a field adjacent to the track.You mean something like this?
Now I know what Ilja has been done over the last 2 months.
Ehmmmm, blimp you said??? Do you think that we can included it? Track is almost ready. Now I am adjusting the oval grid and some last details. If you are interested I will send you the beta to take a lookOoh, nice. The only Killarney version I've got is Legion's without the bridge, where the hotlap start is in a field adjacent to the track.
Prototype (he did the excellent Kyalami a few years ago) was working on a version (I even did a Killarney blimp for him) but it's gone very quiet since.
I missed this one. Would it be possible to have a link ?The only Killarney version I've got is Legion's without the bridge
Sure you want it? It's pretty agricultural.Ehmmmm, blimp you said??? Do you think that we can included it? Track is almost ready. Now I am adjusting the oval grid and some last details. If you are interested I will send you the beta to take a look
...and AC enters a new era of comedy, users will be enable to re-enact the majority of Looney Tunes' sketches.This gonna give a new sense to the rain... with don't need firemen or extinguishers 😂
This is what I've got. I think it might be unfinished (eg the hotlap start point is borked) but drives OK. I've pissed about with it a bit (can't remember - it was ~2 years ago) and was using it to test some SA balloon skins and stuff.I missed this one. Would it be possible to have a link ?
Absolutely, my friend!100% I drive on a single 43-inch 4k monitor. (An LG TV, in truth).
I'm pretty tolerant of shortcomings in mirrors, shifting animations, most stuff in the cockpit below the eye-line, and the like.
More sensitive to handling, FFB, sound. All about immersion, with the gear I have.
Different folks, different strokes, all welcome 👍
Ok! You win! 🤣
It depends on the track. Some are set as objects and you can remove the kn5 and the entry from the models.ini to get rid of them.Ok! You win! 🤣
Seriously: I mean airplanes and helicopters static in the air.
This is an on the fly conversion of the GTR2/rf track - same base as the one I usedThis is what I've got. I think it might be unfinished (eg the hotlap start point is borked) but drives OK. I've pissed about with it a bit (can't remember - it was ~2 years ago) and was using it to test some SA balloon skins and stuff.
killarney
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Rudskogen MotorSenter
v1.1 update
View attachment 1118811
Changelog:
v1.1
-- updated terrain meshes (optimise FPS)
-- updated track surface/asphalt
-- removed tires jarred in barriers
-- removed odd-street-lamp
-- added track-lights & FX
-- added new grass & FX
-- converted jpg/png files to DDS (optimise FPS)
-- fixed pitlane for ghosting-effect & speed-limiter
-- updated light-config-values (original included)
-- updated some ad-banners
-- added new pitlane AI
-- added replay-cams
-- added track logo
-- added loading screens
-- added new vao-patch
- CSP required
- 25 pit/start
- changelog included
NOTE: CLEAN INSTALLATION RECOMMENDED
(update-link included in video description)
Credits:
v1.0 Beta by Dazzorm
v1.0 Update by @slider666 & @CrisT86
v1.1 Update by @pugsang, @racealot & @Fanapryde
Hi.Thanks.
But, I'll revert back.
No moon in sight and all trees are static, even in high winds...
PLEASE REDOWNLOAD TEAM SKINS
F12022carskins_v10.zip
TO WORK WITH THIS VERSION FROM GDRRIVE _ THANKS
- V1.1 - All team skins are provided by @shadow118
- FIA Schedule updated: Week 17 Race in Russia removed from championship
- All loading screens update for 2022 (some have old team skins - updates later)
Jaguar XJ220S TWR V3.0
Changelog:
-Adjusted and moved the wheels to correct position
-Fixed and redone collider
-Redone AO for the outside and some misc interior parts
-Grilles are now transparent
-Most of the gauges now work (oil,battery,clock,temp) except one
-Added refraction for all of the lights
-Added a 1-6 and R shifter animation
-Added interior lights for the headlights,turn signals,hazard,handbrake,oil,battery and check engine light
for damage.
-Added ambient light for the front outside lights, rear plate and the interior gauges
-Added odometer and renamed the folder to save mileage
-Adjusted torque
-Added csp paint
-Added new street tires
-Brakes adjusted
-Corrected speedo and rpm gauge
-Adjusted flames
-Added rear plates (you can customize them in cm)
-Adjusted wiper animation
-Brake calipers now heat up
-Adjusted F6 and bonnet cams
-Redone lods
Hotfix:
resized driver
Known issues:
Handbrake light flickers when in 1st person in a replay
there are some artifacts in the interior which i wasn't able to fix
Note: In case your PC can't handle the 4K AO i left a KN5 copy with a 2K res AO
Also if you want to reach its max top speed increase the rev limiter to 105 (max) and raise the tire pressure all the way up)
Credits: Dragster666: conversion to AC, Slightly Mad Studios: 3D Model/textures, Turn 10: Turn signal mesh/textures
GIBBONS- Beta testing/Feedback
Feel free to give me critique or feedback if something is wrong with the mod like physics,visual stuff ect.....
View attachment 1114524
Coming soon... 😉