Can it be only one? Or can it be multiple? I only ask because i've been making a couple skins based off a dating sim/visual novel game i've been playing and it would be kinda funny to have one of the characters be on the pit crew per sayWell, everything can be changed.
The "scary man" are the files pitcrew_Left.kn5 and pitcrew.kn5 in Objects3D. I had them replaced for some months with some ladys I've found somewhere.
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Was more fun driving to the pits but they arent animated so I switched back to the vanilla crew.![]()
I'm at work right now. Will upload them when I'm at home again.OH YES ! I WANT IT SO MUCH ! It will remember me the podium girl on F1 grid
I've always used only one. But with placing changed DDS-files into the skin folder of a car it should be possible to created different looking gals.Can it be only one? Or can it be multiple? I only ask because i've been making a couple skins based off a dating sim/visual novel game i've been playing and it would be kinda funny to have one of the characters be on the pit crew per say
sorry but it says no file for downloadI made the Carrer GT-R a few weeks back. available on my Patreon for free
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in fact ill be releasing the 1.2 update this Friday.
Hi Peter. I'm really loving your Elise 190 conversion, but I was wondering how I can make the headlights turn off during the day? They are on all the time no matter what I try.Release!!!!
Lotus Elise Sport 190 1999
Download: https://www.mediafire.com/file/jawuii9zfkwxdbt/lotus_elise_sport_190_99_1.0.rar/file
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tried and reexporting your project? kseditor sometimes does a funny and screws exports, and try if you can open the kn5 on your desktop, if that doesnt work something is wrong with your mod in generalldoes somebody got this already and know where to find the misstake ?
Can’t start showroom:
Object reference not set to an instance of an object.
CM showroom won t open either and tells me , unexpected error
In ks editor the car loads and no problems !
Would appreciate some helps
Thanks !
Agreed, lollipop man is creepy AFDoes anyone know if there are any other pit 'lollipop men' available anywhere that don't look like radiation burn victims?
Thanks for pointing that out chazz ranger. I'm more than happy to get rid of the creepy Lollipop Man altogether until someone comes up with a better option! 👹Agreed, lollipop man is creepy AFYou can remove him altogether while still keeping World Details on maximum with this:
This in nothing but an empty kn5 and it wasnt even thought to the end.Agreed, lollipop man is creepy AFYou can remove him altogether while still keeping World Details on maximum with this:
go into analogue instruments ini and assign the correct mesh under the [fuel] headingFound a sweet Polo mod but it's got a critical error : 'Cannot find FUEL_INDICATOR target'.
Crashes the game every time. What's the fix guys ?
Citta di AriaList and DL-Links for "original" GranTurismo-tracks avaiable in AC:
Did I forget something?
Yes. but i think there should be done other things now. Its again a new feature...Yeah, I wish this could be changed / improved with further csp builds. @Peter Boese maybe you could send Ilja a message if he could work on the lollipop man as well (since you are a direct contact to him)?
It's fantastic the way skidmarks can be permanently written to the track surface in the latest CSP preview. If you have any tracks with unrealistically unblemished virgin tarmac, just set up a big-grid AI race with high aggression using a wide variety of cars (old F1 cars, drift cars and production cars work well). Make sure ABS is disabled and go and grab a bite to eat. When you get back your track should have a plethora of accurately-positioned skidmarks on appropriate corners that'll still be there next time you boot AC up. If you're really lucky there would have been a few spectacular crashes as well.
I was recently asked to say a word at a friend's funeral. So I said the word "plethora". "Thank you," said his partner. "That means a lot".It's fantastic the way skidmarks can be permanently written to the track surface in the latest CSP preview. If you have any tracks with unrealistically unblemished virgin tarmac, just set up a big-grid AI race with high aggression using a wide variety of cars (old F1 cars, drift cars and production cars work well). Make sure ABS is disabled and go and grab a bite to eat. When you get back your track should have a plethora of accurately-positioned skidmarks on appropriate corners that'll still be there next time you boot AC up. If you're really lucky there would have been a few spectacular crashes as well.
I have made a fix and minor changes to it, can I post here?Hi Peter. I'm really loving your Elise 190 conversion, but I was wondering how I can make the headlights turn off during the day? They are on all the time no matter what I try.
Cheers![]()
To keep this on topic, is there a mod of this car in AC yet? 🤣
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Post a pic!
To keep this on topic, is there a mod of this car in AC yet? 🤣
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It's a great feature. Every time you drive a track you can get reminded of the way you overcooked a corner, bounced off the armco, pirouetted across the grass and slid to a stop in the kittylitter.Really ???
Didn't tried yet... That sounds amazing !
There is an option to save points on control section in CM. I saw the Twisty in Renault's showroom in France. Loved it.is it possible to save the headlight position when you move them? everytime i set it and then save using align by data they reset back.
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cheers ill have a look again.There is an option to save points on control section in CM. I saw the Twisty in Renault's showroom in France. Loved it.
**** yeah we're finally getting the Renault Twizy, ever since Simdream used to troll all of us about it when it was written in their site to be part of one of their car packs years ago! But now it's actually here and not as a troll anymore thankfully.is it possible to save the headlight position when you move them? everytime i set it and then save using align by data they reset back.
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Are these circuits avalable?Citta di Aria
Rome
Thunder Forest
Do you know about the origin of these circuits, are any of them besides Tokyo 246 converted directly from Granturismo?
- Apricot Hill raceway + Midfield
- Autodrome Lago Maggiore
- Autumn Ring
- Deep Forest Raceway
- Grand Valley Speedway
- Highspeed Ring
- Kyoto Driving Park
- Motorsports Land
- Motorland
- Trial Mountain
- Special Stage Route 5
- Seattle
- Tokyo R256
- Special Route AX
ive given it real world figures, 68mph top speed if I'm not mistaken...the long straights never felt so long....**** yeah we're finally getting the Renault Twizy, ever since Simdream used to troll all of us about it when it was written in their site to be part of one of their car packs years ago! But now it's actually here and not as a troll anymore thankfully.
All of them are in the listing (check my signature)Are these circuits avalable?