Assetto Corsa PC Mods General DiscussionPC 

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Peugeot 405 T16 Pikes Peak Data Replacement have been updated to 0.72. Power.lut has been uprated to 650-13% drivetrain loss. ctrl_4ws value have been adjusted, instead of 3x now is 1/3. Also rear slip ratio have been doubled.
 
@benbaron @DaWallace Nice job with the M2 GT2. One thing though (and probably already reported) - the wiper pauses at the top of the sweep arc when wiping constantly.
will have a look on that , I will as well uptade all the gt2's to the new tire texture / ext + banner which got a lot improved visually on the bmw , dunno if u notice , small details but makes the difference at the end ^^
 
Or modders could, you know, do it for fun, rather than taking every opportunity to monetise their hobby by hiding things behind paywalls, often hyping them up like it's a whole new sim they've developed rather than just another slight variation on an already ubiquitous car... especially when 'their product' is a conversion from another game or an 'edit' of existing content. Makes me laugh when modders promote their payware cars on track mods that others have released without charge for the benefit of the community.
Right... where's my coffee?
Personnally I don't pay for ripped mods :) only scratch made stuffs
 
Going back to the TA2 car discussion earlier this week, how exactly are these meant to be shifted? It seems I can just jam it into the next gear (h-pattern, correct?) with very little rpm matching and no clutch usage, and no transmission damage occurs. i haven't seen any 'pedal box cam' video on any real life TA2 footage yet, so I was just curious how these cars are meant to be shifted.
 
Going back to the TA2 car discussion earlier this week, how exactly are these meant to be shifted? It seems I can just jam it into the next gear (h-pattern, correct?) with very little rpm matching and no clutch usage, and no transmission damage occurs. i haven't seen any 'pedal box cam' video on any real life TA2 footage yet, so I was just curious how these cars are meant to be shifted.
Interested too.
 
C
Here it is !
Even if no practice sessions have even begun yet... 😏

A preview of Jeddah 2022 F1 Grand Prix addons ! 😁
(billboards brands and locations are up-to-date, there is still some work to do with a lot of ground textures coming up, hope to get it done tonight)


Hey Pyyer - Are you only doing the 0.6 beta version and not the other Tyrone one? Asking for a friend 🤣 🤣 🤣 👍

 
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C

Hey Pyyer - Are you only doing the 0.6 beta version and not the other Tyrone one? Asking for a friend 🤣 🤣 🤣 👍

For now I am focusing on CHQ version which is far more accurate.
We'll see if I still have some time to adapt some stuff to Tyrone's track
 
Anstatt Pyyer zu drängen, sollten Sie sich selbst mit dem Autor in Verbindung setzen, wenn Sie die Dinge reparieren lassen möchten - seien Sie froh, dass er diese hervorragende Arbeit auf den Gleisen kostenlos erledigt.
I don't put pressure on him. I think he has better contact with trackmodders. Find it a bit of a shame if the track itself causes problems (fps). Regarding the time you invest
 
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Or modders could, you know, do it for fun, rather than taking every opportunity to monetise their hobby by hiding things behind paywalls, often hyping them up like it's a whole new sim they've developed rather than just another slight variation on an already ubiquitous car... especially when 'their product' is a conversion from another game or an 'edit' of existing content. Makes me laugh when modders promote their payware cars on track mods that others have released without charge for the benefit of the community.
Right... where's my coffee?
its a fine line....modders want to be reimbursed for their time but at same time you cant reasonably expect everyone to have the funds to support all the modders out there.

everyone has a different approach....for example I decided the best way is to release one free and one patreon exclusive at a time where possible. That way there's something for everyone to enjoy and also something extra for those who support.
 
I don't put pressure on him. I think he has better contact with trackmodders. Find it a bit of a shame if the track itself causes problems (fps). Regarding the time you invest
Modding in a nutshell. A new version will come out. Or not. Soon. But not enough.

Anyway CHiQuiFReaKy looks like an ok dude, he even responds to comments on his videos.
Go on, don't be shy. https://www.youtube.com/c/CHiQuiFReaKy
 
As I know there is no Nissan r391 done, so what car do you think a r391 skin would look good on?? Maybe the F333 SP? What do you think?

1648235237111.png
 
Going back to the TA2 car discussion earlier this week, how exactly are these meant to be shifted? It seems I can just jam it into the next gear (h-pattern, correct?) with very little rpm matching and no clutch usage, and no transmission damage occurs. i haven't seen any 'pedal box cam' video on any real life TA2 footage yet, so I was just curious how these cars are meant to be shifted.
This is a small post from a current TA2 driver, Barry Boes: https://barrysracing.home.blog/2019/01/10/driving-a-trans-am-race-car/

Perhaps, one might want to send the guys at VRC a pm regarding how they approached the shifting in their mod.

Cheers
 
For now I am focusing on CHQ version which is far more accurate.
We'll see if I still have some time to adapt some stuff to Tyrone's track
jeddah21 (tyronne) version is very laggy on my pc but not the chq one weirdly.

but after driving on both... i can say that jeddah21 looks better but chq one is better for racing.
 
This is a small post from a current TA2 driver, Barry Boes: https://barrysracing.home.blog/2019/01/10/driving-a-trans-am-race-car/

Perhaps, one might want to send the guys at VRC a pm regarding how they approached the shifting in their mod.

Cheers

Considering they were working with data from US based TA2 teams, I would say the cars are set up deliberately the way they are. They were working with both race teams as well as the engine manufacturers to come with these mods then had TA2 drivers test them out.
 
This is a small post from a current TA2 driver, Barry Boes: https://barrysracing.home.blog/2019/01/10/driving-a-trans-am-race-car/

Perhaps, one might want to send the guys at VRC a pm regarding how they approached the shifting in their mod.

Cheers
That article really doesn’t cover shifting once the car is moving. In my view (having raced a bunch of cars with dogboxes) these VRC cars actually do a better job than most of emulating flat-out dogbox shifting. Most mods in AC force you to use the clutch, or at best to really lift the throttle to get a successful shift. A decent real-life dogbox will allow near flat-shifting (especially if there is a shift-cut sensor and logic built into the shifter and ECU respectively, but I don’t think that applies to the TA2), with the best shifting method being a well-timed partial (15ish percent) lift of the throttle while you slam the shifter to the next gear and then mash the throttle back to the floor (using the clutch during this procedure is counter-productive). Not many mods replicate this, and while the VRC TA2 may be a little overly forgiving, at least it allows you to successfully use the accurate method. I would speculate that they actually had TA2 driver feedback and tweaked the data to allow the real method (with flat-shifting perhaps a side effect).
 
Or modders could, you know, do it for fun, rather than taking every opportunity to monetise their hobby by hiding things behind paywalls, often hyping them up like it's a whole new sim they've developed rather than just another slight variation on an already ubiquitous car... especially when 'their product' is a conversion from another game or an 'edit' of existing content. Makes me laugh when modders promote their payware cars on track mods that others have released without charge for the benefit of the community.
Right... where's my coffee?
To put it into perspective, BK's Audi gt3 quite literally uses irl data and custom physics and on top of being a good ACC convert is literally free

The only car mod that truly deserves to be locked behind a paywall would be ier p13, because that literally has physics features that 99% of people can't even use (hidden/undocumented)

Donating to show support is fine (assuming it's not a team like simdream/rtm etc.), but locking cars/tracks behind a paywall is quite asinine, unless they are able to offer something beyond the average
 
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Can somebody help me out here, please? I keep getting a checksum error online with what I thought was a box-stock Tatuus FA01. The checksum is only affected by the data.acd (or folder, if unpacked), right? If that's the case, can somebody share an unmodified (i.e., Kunos original) Tatuus data.acd with me and spare me the agony of yet another file integrity check? Thank you. If this is an illegal request, just shoot me now.
 
Can somebody help me out here, please? I keep getting a checksum error online with what I thought was a box-stock Tatuus FA01. The checksum is only affected by the data.acd (or folder, if unpacked), right? If that's the case, can somebody share an unmodified (i.e., Kunos original) Tatuus data.acd with me and spare me the agony of yet another file integrity check? Thank you. If this is an illegal request, just shoot me now.
Check your PMs, let me know if it doesn't work
 
@petercrill released another super fun track toy! Thank you so much for bringing cars of this quality to AC!
Ariel Atom 3 Supercharged Release

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I noticed the windshield removing the shadows underneath cars. Is this something related to ppf?
And also I only see the revv bar in the dashboard, I don´t know if it is supposed to be that way or if there´s an issue on my side.

Screenshot_ariel_atom_supercharged_ks_nordschleife_25-2-122-22-41-51.jpg


None the less, extremely fun! Thanks again!
 
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