- 2,212
- Helsinki
I never downloaded it, thoughtfullySorry - I deleted mine deliberately.
I never downloaded it, thoughtfullySorry - I deleted mine deliberately.
Instead of pushing Pyyer you should get in contact with the author by yourself if you want to have things fixed up- be glad that he is doing this excellent job on the tracks for free.Ok i hope you can fix this. Or talk to track creator, can help..
will have a look on that , I will as well uptade all the gt2's to the new tire texture / ext + banner which got a lot improved visually on the bmw , dunno if u notice , small details but makes the difference at the end ^^@benbaron @DaWallace Nice job with the M2 GT2. One thing though (and probably already reported) - the wiper pauses at the top of the sweep arc when wiping constantly.
Personnally I don't pay for ripped mods only scratch made stuffsOr modders could, you know, do it for fun, rather than taking every opportunity to monetise their hobby by hiding things behind paywalls, often hyping them up like it's a whole new sim they've developed rather than just another slight variation on an already ubiquitous car... especially when 'their product' is a conversion from another game or an 'edit' of existing content. Makes me laugh when modders promote their payware cars on track mods that others have released without charge for the benefit of the community.
Right... where's my coffee?
Interested too.Going back to the TA2 car discussion earlier this week, how exactly are these meant to be shifted? It seems I can just jam it into the next gear (h-pattern, correct?) with very little rpm matching and no clutch usage, and no transmission damage occurs. i haven't seen any 'pedal box cam' video on any real life TA2 footage yet, so I was just curious how these cars are meant to be shifted.
Here it is !
Even if no practice sessions have even begun yet... 😏
A preview of Jeddah 2022 F1 Grand Prix addons ! 😁
(billboards brands and locations are up-to-date, there is still some work to do with a lot of ground textures coming up, hope to get it done tonight)
For now I am focusing on CHQ version which is far more accurate.C
Hey Pyyer - Are you only doing the 0.6 beta version and not the other Tyrone one? Asking for a friend 🤣 🤣 🤣 👍
Jeddah Street Circuit - F1 2024 - Night Race
Jeddah 2024 Complete Revamp of the entire circuit compared to the 2021 version. As everything is changed PLEASE DO A FRESH INSTALL. Delete the old Jeddah21 folder (back up if you think you may want to revert) and then install this one. Since...www.racedepartment.com
No Problem I'll just amend my version once all the extensions are done - MerciFor now I am focusing on CHQ version which is far more accurate.
We'll see if I still have some time to adapt some stuff to Tyrone's track
I don't put pressure on him. I think he has better contact with trackmodders. Find it a bit of a shame if the track itself causes problems (fps). Regarding the time you investAnstatt Pyyer zu drängen, sollten Sie sich selbst mit dem Autor in Verbindung setzen, wenn Sie die Dinge reparieren lassen möchten - seien Sie froh, dass er diese hervorragende Arbeit auf den Gleisen kostenlos erledigt.
its a fine line....modders want to be reimbursed for their time but at same time you cant reasonably expect everyone to have the funds to support all the modders out there.Or modders could, you know, do it for fun, rather than taking every opportunity to monetise their hobby by hiding things behind paywalls, often hyping them up like it's a whole new sim they've developed rather than just another slight variation on an already ubiquitous car... especially when 'their product' is a conversion from another game or an 'edit' of existing content. Makes me laugh when modders promote their payware cars on track mods that others have released without charge for the benefit of the community.
Right... where's my coffee?
Modding in a nutshell. A new version will come out. Or not. Soon. But not enough.I don't put pressure on him. I think he has better contact with trackmodders. Find it a bit of a shame if the track itself causes problems (fps). Regarding the time you invest
Thanks I have given it a go and added some crowds as it looks a bit stark but AI is ok - No Crashes - I Will update the F1 championship version over the weekend along with Jeddah@Cozy61 new update for Miami
This is a small post from a current TA2 driver, Barry Boes: https://barrysracing.home.blog/2019/01/10/driving-a-trans-am-race-car/Going back to the TA2 car discussion earlier this week, how exactly are these meant to be shifted? It seems I can just jam it into the next gear (h-pattern, correct?) with very little rpm matching and no clutch usage, and no transmission damage occurs. i haven't seen any 'pedal box cam' video on any real life TA2 footage yet, so I was just curious how these cars are meant to be shifted.
jeddah21 (tyronne) version is very laggy on my pc but not the chq one weirdly.For now I am focusing on CHQ version which is far more accurate.
We'll see if I still have some time to adapt some stuff to Tyrone's track
This is a small post from a current TA2 driver, Barry Boes: https://barrysracing.home.blog/2019/01/10/driving-a-trans-am-race-car/
Perhaps, one might want to send the guys at VRC a pm regarding how they approached the shifting in their mod.
Cheers
That article really doesn’t cover shifting once the car is moving. In my view (having raced a bunch of cars with dogboxes) these VRC cars actually do a better job than most of emulating flat-out dogbox shifting. Most mods in AC force you to use the clutch, or at best to really lift the throttle to get a successful shift. A decent real-life dogbox will allow near flat-shifting (especially if there is a shift-cut sensor and logic built into the shifter and ECU respectively, but I don’t think that applies to the TA2), with the best shifting method being a well-timed partial (15ish percent) lift of the throttle while you slam the shifter to the next gear and then mash the throttle back to the floor (using the clutch during this procedure is counter-productive). Not many mods replicate this, and while the VRC TA2 may be a little overly forgiving, at least it allows you to successfully use the accurate method. I would speculate that they actually had TA2 driver feedback and tweaked the data to allow the real method (with flat-shifting perhaps a side effect).This is a small post from a current TA2 driver, Barry Boes: https://barrysracing.home.blog/2019/01/10/driving-a-trans-am-race-car/
Perhaps, one might want to send the guys at VRC a pm regarding how they approached the shifting in their mod.
Cheers
To put it into perspective, BK's Audi gt3 quite literally uses irl data and custom physics and on top of being a good ACC convert is literally freeOr modders could, you know, do it for fun, rather than taking every opportunity to monetise their hobby by hiding things behind paywalls, often hyping them up like it's a whole new sim they've developed rather than just another slight variation on an already ubiquitous car... especially when 'their product' is a conversion from another game or an 'edit' of existing content. Makes me laugh when modders promote their payware cars on track mods that others have released without charge for the benefit of the community.
Right... where's my coffee?
Indeed i decided to do a remastered version in Assetto CorsaI remember this video but in rfactor1 haha gg the ac video
Check your PMs, let me know if it doesn't workCan somebody help me out here, please? I keep getting a checksum error online with what I thought was a box-stock Tatuus FA01. The checksum is only affected by the data.acd (or folder, if unpacked), right? If that's the case, can somebody share an unmodified (i.e., Kunos original) Tatuus data.acd with me and spare me the agony of yet another file integrity check? Thank you. If this is an illegal request, just shoot me now.